Finished player choosing entry implementation; TODO: Award in non Buzzer Interaction
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@@ -63,26 +63,6 @@ exports.setAllPlayersAcceptAnswers = ( playerIds, acceptAnswersValue ) => {
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});
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}
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/**
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* Sets one player as isChoosing and other players as isChoosing false
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* @param {String} choosingPlayerId
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* @param {Array} notChoosingPlayerIds
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* @returns A promise which resolves with the choosing player
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*/
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exports.setAllPlayersAcceptAnswers = ( choosingPlayerId, notChoosingPlayerIds ) => {
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return new Promise((resolve, reject) => {
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let promiseSetChoosing = PlayerModel.updateOne( { _id: choosingPlayerId }, { isChoosing: true } );
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let promiseSetNotChoosing = PlayerModel.updateMany( { _id: { $in : notChoosingPlayerIds } }, { isChoosing: false } );
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Promise.all( [ promiseSetChoosing, promiseSetNotChoosing ] )
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.then( ( resArr ) => {
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resolve( resArr[0] );
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})
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.catch( ( err ) => {
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reject( err );
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})
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});
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}
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/**
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* Checks if a player is allowed to currently answer a question
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* @param {String} playerId
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