Version 1.0

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EisiBaer committed 2023-07-10 18:18:02 +02:00
commit a4b0db9118
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<script setup>
import { RouterView } from "vue-router";
import Navbar from "./components/common/Navbar.vue";
import { useUserStore } from "@/stores/UserStore";
const userStore = useUserStore();
userStore.initialUserPromise
.then( ( userData ) => {
userStore.setUser( userData );
})
.catch( ( err ) => {
console.debug( err );
});
</script>
<template>
<Navbar />
<div class="full-height-wrapper">
<RouterView />
</div>
</template>
<style scoped></style>
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// 1. Include functions first (so you can manipulate colors, SVGs, calc, etc)
@import "~bootstrap/scss/functions";
@font-face {
font-family: "Urbanist";
font-weight: 400;
font-style: normal;
font-display: auto;
unicode-range: U+000-5FF;
src: local("Urbanist"), url(@/assets/fonts/Urbanist-Regular.woff2) format("woff2");
}
/* COLOR THEME */
/* SCSS HEX */
$raisin-black: #272838ff;
$teal: #0e7b81ff;
$teal-darkened: #0d6064;
$tiffany-blue: #7dded9ff;
$light-coral: #eb8a90ff;
$cyclamen: #e86a92ff;
$space-cadet: #2b2d42ff;
$cool-gray: #8d99aeff;
$celadon: #95d7aeff;
$green-active: #158a42;
$tangerine: #f28f3bff;
$sandy-brown: #ee964bff;
$prussian-blue: #0b3954ff;
$oxfort-blue: #13273eff;
$mint: #21D19F;
$malachite: #53DD6C;
$rusty-red: #D33F49;
$amaranth: #DF3B57;
$scarlet: #FF331F;
$rusty-scarlet: #E53A35;
// /* SCSS RGB */
// $raisin-black: rgba(39, 40, 56, 1);
// $teal: rgba(14, 123, 129, 1);
// $tiffany-blue: rgba(125, 222, 217, 1);
// $light-coral: rgba(235, 138, 144, 1);
// $cyclamen: rgba(232, 106, 146, 1);
// /* SCSS Gradient */
// $gradient-top: linear-gradient(0deg, #272838ff, #0e7b81ff, #7dded9ff, #eb8a90ff, #e86a92ff);
// $gradient-right: linear-gradient(90deg, #272838ff, #0e7b81ff, #7dded9ff, #eb8a90ff, #e86a92ff);
// $gradient-bottom: linear-gradient(180deg, #272838ff, #0e7b81ff, #7dded9ff, #eb8a90ff, #e86a92ff);
// $gradient-left: linear-gradient(270deg, #272838ff, #0e7b81ff, #7dded9ff, #eb8a90ff, #e86a92ff);
// $gradient-top-right: linear-gradient(45deg, #272838ff, #0e7b81ff, #7dded9ff, #eb8a90ff, #e86a92ff);
// $gradient-bottom-right: linear-gradient(135deg, #272838ff, #0e7b81ff, #7dded9ff, #eb8a90ff, #e86a92ff);
// $gradient-top-left: linear-gradient(225deg, #272838ff, #0e7b81ff, #7dded9ff, #eb8a90ff, #e86a92ff);
// $gradient-bottom-left: linear-gradient(315deg, #272838ff, #0e7b81ff, #7dded9ff, #eb8a90ff, #e86a92ff);
// $gradient-radial: radial-gradient(#272838ff, #0e7b81ff, #7dded9ff, #eb8a90ff, #e86a92ff);
$primary: $prussian-blue;
$secondary: $tiffany-blue;
$danger: #a41522;
$tertiary: $teal-darkened;
$accent-primary: $teal;
$accent-secondary: $teal-darkened;
$pink-accent-primary: $cyclamen;
$pink-accent-secondary: $light-coral;
$dark-primary: $oxfort-blue;
$dark-secondary: $space-cadet;
$dark-blue: $prussian-blue;
$body-bg: $dark-primary;
$body-color: #f0dcdc;
$link-color: #f0dcdc;
//Form Control
$form-file-button-bg: shade-color($prussian-blue, 10%);
$input-disabled-bg: shade-color($oxfort-blue, 10%);
//Accordion
$accordion-button-active-bg: shade-color($body-bg, 5%);
$accordion-button-active-color: #f0dcdc;
//Modal
$modal-content-bg: $dark-blue;
$font-family-base: "Urbanist";
// 2. Include any default variable overrides here
// $form-select-indicator-color: $primary;
// $form-select-border-color: $primary;
// $input-border-color: $dark-blue;
// $input-box-shadow: $pink-accent-primary;
// 3. Include remainder of required Bootstrap stylesheets
@import "~bootstrap/scss/variables";
$custom-colors: (
"dark-primary": $dark-primary,
"dark-secondary": $dark-secondary,
"dark-blue": $dark-blue,
"tertiary": $tertiary,
"accent-primary": $accent-primary,
"accent-secondary": $accent-secondary,
"pink-accent-primary": $pink-accent-primary,
"pink-accent-primary-disabled": shade-color( $pink-accent-primary, 40%),
"pink-accent-secondary": $pink-accent-secondary,
"correct-accent-primary": $malachite,
"correct-accent-secondary": $mint,
"wrong-accent-primary": $rusty-scarlet,
"wrong-accent-secondary": $scarlet,
"gray": $gray-500,
);
// Merge the maps
$theme-colors: map-merge($theme-colors, $custom-colors);
// 4. Include any default map overrides here
// 5. Include remainder of required parts
@import "~bootstrap/scss/bootstrap";
// @import "~bootstrap/scss/mixins";
// @import "~bootstrap/scss/root";
// // 6. Optionally include any other parts as needed
@import "~bootstrap/scss/utilities";
// @import "~bootstrap/scss/reboot";
// @import "~bootstrap/scss/type";
// @import "~bootstrap/scss/images";
// @import "~bootstrap/scss/containers";
// @import "~bootstrap/scss/grid";
// @import "~bootstrap/scss/helpers";
$utilities: map-merge(
$utilities,
(
"border-color": map-merge(
map-get($utilities, "border-color"),
(
state: hover,
),
),
)
);
// "rounded-start": (
// property: border-bottom-left-radius border-top-left-radius,
// class: rounded-start,
// values: (null: var(--#{$prefix}border-radius))
// ),
// // 7. Optionally include utilities API last to generate classes based on the Sass map in `_utilities.scss`
@import "~bootstrap/scss/utilities/api";
// // 8. Add additional custom code here
.pointer {
cursor: pointer;
}
.buzzer{
height: 10rem;
width: 10rem;
cursor: pointer;
background-color: $pink-accent-primary;
}
.buzzer:active{
background-color: shade-color( $pink-accent-primary, 10% );
transform: translateY( 3px );
transition: transform ease 0.1s;
}
.buzzer-answering{
background-color: $green-active;
}
.buzzer-answering:active{
background-color: shade-color( $green-active, 10% );
}
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<script setup>
const props = defineProps({
boardName: String,
isSelected: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["boardCardClicked"]);
function boardCardClicked(_event) {
emit("boardCardClicked");
}
</script>
<template>
<div class="card bg-primary border-1 border-pink-accent-primary-hover board-card m-3 pointer" :class="[ { 'border-pink-accent-primary' : isSelected } ]" @click="boardCardClicked">
<div class="card-header" :class="[{ 'bg-pink-accent-primary': isSelected }, { 'text-dark': isSelected }]">
<h5 class="mb-0 text-truncate">{{ props.boardName }}</h5>
</div>
<div class="card-body">
<div class="d-flex flex-column align-items-center justify-content-center h-100">
<font-awesome-icon class="text-pink-accent-primary" icon="fa-solid fa-border-all" size="2x" />
<h5>
Edit Board
</h5>
</div>
</div>
</div>
</template>
<style scoped>
.board-card {
width: 12em;
height: 9em;
max-width: 90vw;
}
</style>
@@ -0,0 +1,72 @@
<script setup>
import { computed } from 'vue';
const props = defineProps({
boardEntry: Object,
isHost: {
type: Boolean,
default: false,
},
isBeingPlayed: {
type: Boolean,
default: true,
},
});
const emit = defineEmits(["boardEntryCardClicked", "boardEntryAnsweredClicked", "boardEntryAnsweredRevertClicked" ]);
const showingSetAnswered = computed( () => {
return props.isHost && props.isBeingPlayed;
})
function questionCardClicked(){
if( !props.boardEntry.isAnswered ){
emit("boardEntryCardClicked");
}
}
function boardEntryAnsweredClicked(){
emit("boardEntryAnsweredClicked");
}
function boardEntryAnsweredRevertClicked(){
emit("boardEntryAnsweredRevertClicked");
}
</script>
<template>
<div
class="card border-1 mb-1 flex-fill board-entry-card bg-primary"
:class="[
{ 'border-pink-accent-primary-disabled' : props.boardEntry.isAnswered },
{ 'border-pink-accent-primary' : !props.boardEntry.isAnswered },
{ 'bg-dark-primary': props.boardEntry.isAnswered },
{ 'pointer': !props.boardEntry.isAnswered && props.isHost },
]"
@click="questionCardClicked"
>
<div class="card-body">
<div class="d-flex justify-content-center align-items-center h-100">
<div v-if="showingSetAnswered" class="position-absolute start-0 top-0 ms-1 mt-1">
<button v-if="!boardEntry.isAnswered" class="btn btn-sm btn-pink-accent-primary" @click.stop="boardEntryAnsweredClicked">
<font-awesome-icon icon="fa-solid fa-square-check" size="lg" />
</button>
<button v-else class="btn btn-sm btn-pink-accent-primary" @click.stop="boardEntryAnsweredRevertClicked">
<font-awesome-icon icon="fa-solid fa-square-minus" size="lg" />
</button>
</div>
<h5 class="mb-0 user-select-none">
{{ props.boardEntry.points }}
</h5>
</div>
</div>
</div>
</template>
<style scoped>
.board-entry-card{
max-height: 20%;
max-width: 90vw;
}
</style>
@@ -0,0 +1,43 @@
<script setup>
const props = defineProps({
boardName: String,
categoryAmount: {
type: Number,
default: 0,
},
questionAmount: {
type: Number,
default: 0,
},
isSelected: {
type: Boolean,
default: false,
}
});
const emit = defineEmits(["boardCardClicked"]);
function boardCardClicked(_event) {
if( !props.isSelected ) {
emit("boardCardClicked");
};
}
</script>
<template>
<div class="card bg-primary border-1 border-pink-accent-primary-hover board-card m-3 pointer" :class="[ { 'border-pink-accent-primary': props.isSelected } ]" @click="boardCardClicked">
<div class="card-body">
<h5 class="mb-0 overflow-auto">{{ props.boardName }}</h5>
</div>
</div>
</template>
<style scoped>
.board-card {
width: 12em;
height: 9em;
max-width: 90vw;
}
</style>
@@ -0,0 +1,40 @@
<script setup>
const props = defineProps({
category: Object,
isSelected: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["categoryCardClicked"]);
function categoryCardClicked(_event) {
emit("categoryCardClicked");
}
</script>
<template>
<div class="card bg-primary border-1 border-pink-accent-primary-hover category-card m-3 pointer" :class="[ { 'border-pink-accent-primary' : isSelected } ]" @click="categoryCardClicked">
<div class="card-header" :class="[{ 'bg-pink-accent-primary': isSelected }, { 'text-dark': isSelected }]">
<h5 class="mb-0 text-truncate">{{ category.categoryName }}</h5>
</div>
<div class="card-body">
<div class="d-flex flex-column align-items-center justify-content-center h-100">
<h5>
Edit Category
</h5>
</div>
</div>
</div>
</template>
<style scoped>
.category-card {
width: 12em;
height: 9em;
max-width: 90vw;
}
</style>
@@ -0,0 +1,27 @@
<script setup>
const props = defineProps({
categoryName: String,
categoryDescription: String,
});
</script>
<template>
<div class="card bg-pink-accent-primary mb-1 flex-fill category-header-card" :title="props.categoryDescription">
<div class="card-body text-center">
<div class="d-flex justify-content-center align-items-center h-100">
<h4 class="mb-0 user-select-none">
{{ props.categoryName }}
</h4>
</div>
</div>
</div>
</template>
<style scoped>
.category-header-card{
max-height: 20%;
max-width: 90vw;
}
</style>
@@ -0,0 +1,60 @@
<script setup>
const props = defineProps({
saveRequestInProgress: {
type: Boolean,
default: false,
},
saveAndExitRequestInProgress: {
type: Boolean,
default: false,
},
});
const emit = defineEmits( [ "save", "saveAndExit", "discardAndExit" ] );
function saveButtonClicked( _event ){
emit("save");
}
function saveAndExitButtonClicked( _event ){
emit("saveAndExit");
}
function discardAndExitButtonClicked( _event ){
emit("discardAndExit");
}
</script>
<template>
<div class="m-3">
<div class="row">
<div class="col-xl-4 col-12 px-1">
<button class="btn btn-pink-accent-primary text-center w-100 h-100" @click="saveButtonClicked">
<span v-show="!props.saveRequestInProgress">
Save
</span>
<span v-show="props.saveRequestInProgress">
<font-awesome-icon icon="fa-solid fa-spinner" spin />
</span>
</button>
</div>
<div class="col-xl-4 col-12 px-1">
<button class="btn btn-pink-accent-primary text-center w-100 h-100" @click="saveAndExitButtonClicked">
<span v-show="!props.saveAndExitRequestInProgress">
Save & Exit
</span>
<span v-show="props.saveAndExitRequestInProgress">
<font-awesome-icon icon="fa-solid fa-spinner" spin />
</span>
</button>
</div>
<div class="col-xl-4 col-12 px-1">
<button class="btn btn-danger text-center w-100 h-100" @click="discardAndExitButtonClicked">Discard & Exit</button>
</div>
</div>
</div>
</template>
<style scoped>
</style>
@@ -0,0 +1,26 @@
<script setup>
const props = defineProps({
saveText: {
type: String,
default: "Save",
},
cancelText: {
type: String,
default: "Cancel",
},
});
</script>
<template>
<div class="m-3">
<div class="d-flex justify-content-end align-items-center">
<button class="btn btn-pink-accent-primary me-3">{{ props.saveText }}</button>
<button class="btn btn-danger">{{ props.cancelText }}</button>
</div>
</div>
</template>
<style scoped>
</style>
@@ -0,0 +1,87 @@
<script setup>
const props = defineProps({
player: Object,
isHost: {
type: Boolean,
default: false,
},
acceptAnswers: {
type: Boolean,
default: false,
}
});
const emit = defineEmits(["manualPointsAdjustment", "answerRuled", "revealPlayerAnswer"]);
function revealAnswer(){
emit("revealPlayerAnswer", props.player._id);
}
</script>
<template>
<div class="card bg-primary my-1 player-card">
<div class="card-body p-2">
<h5 class="mb-0 text-truncate">
<template v-if="props.player.isAnswering">
<font-awesome-layers :title="'Player is answering'">
<font-awesome-icon class="text-pink-accent-primary" icon="fa-solid fa-square" size="lg" fade style="--fa-animation-duration:2s" />
<font-awesome-icon class="text-white" icon="fa-solid fa-angle-right" size="sm" />
</font-awesome-layers>
</template>
{{ props.player.name }}
</h5>
<div v-if="props.isHost || props.player.currentTextAnswer" class="row mt-2">
<div class="col-sm-2 text-nowrap">
Answer
</div>
<div class="col-sm-10">
<input type="text" class="form-control form-control-sm border-0" :value="props.player.currentTextAnswer" readonly>
</div>
</div>
<div v-if="props.isHost && !props.acceptAnswers" class="row mt-2">
<div class="col-sm-2 text-nowrap d-flex justify-content-start align-items-center">
Reveal
</div>
<div class="col-sm-10">
<button class="btn btn-sm btn-pink-accent-primary" @click="revealAnswer">Reveal Answer</button>
</div>
</div>
<div class="row mt-2">
<div class="col-sm-2 d-flex justify-content-start align-items-center">
<span>Points</span>
</div>
<div class="col-sm-10 d-flex">
<input type="text" class="form-control form-control-sm border-0" readonly :value="props.player.points">
<template v-if="props.isHost">
<button class="btn btn-sm btn-pink-accent-primary mx-1" @click="emit('manualPointsAdjustment', true )">
<font-awesome-icon class="text-black" icon="fa-solid fa-plus"/>
</button>
<button class="btn btn-sm btn-pink-accent-primary" @click="emit('manualPointsAdjustment', false )">
<font-awesome-icon class="text-black" icon="fa-solid fa-minus"/>
</button>
</template>
</div>
</div>
<div v-if="props.isHost && props.player.isAnswering" class="row mt-2">
<div class="col-sm-2 d-flex justify-content-start align-items-center">
Award
</div>
<div class="col-sm-10">
<div class="d-flex justify-content-evenly align-items-center">
<div class="flex-fill d-grid me-1">
<button class="btn btn-sm btn-correct-accent-primary flex-fill-1" @click="emit('answerRuled', true )">Correct Answer</button>
</div>
<div class="flex-fill d-grid ms-1">
<button class="btn btn-sm btn-wrong-accent-primary flex-fill-1" @click="emit('answerRuled', false )">Wrong Answer</button>
</div>
</div>
</div>
</div>
</div>
</div>
</template>
<style scoped></style>
@@ -0,0 +1,83 @@
<script setup>
import { computed } from 'vue';
import { QUESTION_TYPES } from '../../services/GameService';
const props = defineProps({
boardEntry: Object,
isSelected: {
type: Boolean,
default: false,
}
});
const emit = defineEmits(["questionCardClicked", "questionCardDeleteClicked"]);
let questionTypes = computed( () => {
let uniqueArray = [ ...new Set( props.boardEntry.questions.map( question => question.questionType ) ) ].map( uniqueType => QUESTION_TYPES[uniqueType] );
return uniqueArray.join("; ");
});
let questionTexts = computed( () => {
return props.boardEntry.questions.map( question => question.questionText ).join("; ");
});
function questionCardClicked(_event){
emit("questionCardClicked");
}
function deleteCardClicked(_event){
emit("questionCardDeleteClicked");
}
</script>
<template>
<div class="card bg-primary border-1 border-pink-accent-primary-hover question-card m-3 pointer" :class="[ { 'border-pink-accent-primary' : isSelected } ]" @click="questionCardClicked">
<div class="card-header px-2" :class="[ { 'bg-pink-accent-primary': isSelected }, { 'text-dark': isSelected } ]">
<div class="w-100 d-flex justify-content-between">
<h5 class="text-truncate mb-0">
{{ questionTypes }}
</h5>
<span class="px-1 pointer" @click.stop="deleteCardClicked">
<font-awesome-icon class="text-danger" icon="fa-solid fa-trash"/>
</span>
</div>
</div>
<div class="card-body p-1">
<div class="d-flex align-items-center justify-content-center h-100">
<div class="text-center question-card-body-text mb-0">
{{ questionTexts }}
</div>
</div>
</div>
<div class="card-footer py-1">
<div class="w-100 d-flex justify-content-between">
<span class="text-truncate">
{{ props.boardEntry.answer.answerText }}
</span>
<span class="px-1 pointer" @click.stop="deleteCardClicked">
{{ props.boardEntry.points }}
</span>
</div>
</div>
</div>
</template>
<style scoped>
.question-card{
width: 16em;
height: 9em;
max-width: 90vw;
}
.question-card-title{
width: 13em;
}
.question-card-footer{
max-width: 13em;
}
.question-card-body-text {
display: -webkit-box;
-webkit-box-orient: vertical;
-webkit-line-clamp: 2;
overflow: hidden;
}
</style>
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<script setup>
import { useUserStore } from '@/stores/UserStore';
const userStore = useUserStore();
function logoutButtonClicked(_event){
userStore.logout()
.then( res => {
if( res.data.success ){
userStore.$reset();
}else{
console.debug( res );
}
})
.catch( err => {
console.debug(err);
})
}
</script>
<template>
<nav id="navbar" class="navbar navbar-dark navbar-expand-md bg-dark-blue text-light">
<div class="container">
<div class="d-md-none d-block">
<RouterLink to="/">
<img src="../../assets/icons/jeobeardy_logo.svg" alt="Logo" class="nav-logo my-1">
</RouterLink>
</div>
<button
class="navbar-toggler"
type="button"
data-bs-toggle="collapse"
data-bs-target="#navbarNavContainer"
aria-controls="navbarNavContainer"
aria-expanded="false"
aria-label="Toggle navigation"
>
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse" id="navbarNavContainer">
<div class="navbar-nav w-100 justify-content-center align-items-center">
<div class="row w-100">
<div class="col-md-4 col-12 mb-md-0 mb-3">
<div class="d-flex justify-content-md-end justify-content-center align-items-center h-100 fs-4">
<RouterLink class="text-light text-decoration-none px-3" to="/">
Home
</RouterLink>
</div>
</div>
<div class="col-md-4 col-12 d-none d-md-inline">
<div class="d-flex justify-content-center align-items-center h-100">
<RouterLink to="/" class="text-center">
<img src="../../assets/icons/jeobeardy_logo.svg" alt="Logo" class="nav-logo my-1">
</RouterLink>
</div>
</div>
<div class="col-md-4 col-12 mb-md-0 mb-3">
<div class="d-flex justify-content-md-start justify-content-center align-items-center h-100 fs-4">
<RouterLink class="text-light text-decoration-none px-3" to="/about">
About
</RouterLink>
</div>
</div>
<div class="col-md-4 col-12 d-md-none d-inline mb-md-0 mb-3">
<div class="d-flex justify-content-center align-items-center h-100 fs-4">
<div v-if="userStore.loggedIn">
<div class="dropdown text-center">
<a class="dropdown-toggle text-decoration-none" href="#" role="button" data-bs-toggle="dropdown" aria-expanded="false">
{{ userStore.username }}
</a>
<ul class="dropdown-menu dropdown-menu-end dropdown-menu-dark bg-dark-blue">
<li>
<RouterLink class="dropdown-item" to="/profile">
Profile
</RouterLink>
</li>
<li><hr class="dropdown-divider"></li>
<li>
<a class="dropdown-item" href="#" @click="logoutButtonClicked">Logout</a>
</li>
</ul>
</div>
</div>
<div v-else>
<RouterLink class="text-light text-decoration-none px-3" to="/login">
Login
</RouterLink>
</div>
</div>
</div>
</div>
</div>
<div class="position-absolute end-0 top-50 translate-middle d-md-inline d-none">
<div class="d-flex justify-content-start align-items-center h-100 fs-5">
<div v-if="userStore.loggedIn">
<div class="dropdown">
<a class="dropdown-toggle text-decoration-none" href="#" role="button" data-bs-toggle="dropdown" aria-expanded="false">
{{ userStore.username }}
</a>
<ul class="dropdown-menu dropdown-menu-end dropdown-menu-dark bg-dark-blue">
<li>
<RouterLink class="dropdown-item" to="/profile">
Profile
</RouterLink>
</li>
<li><hr class="dropdown-divider"></li>
<li>
<a class="dropdown-item" href="#" @click="logoutButtonClicked">Logout</a>
</li>
</ul>
</div>
</div>
<div v-else>
<RouterLink class="text-light text-decoration-none px-3" to="/login">
Login
</RouterLink>
</div>
</div>
</div>
</div>
</div>
</nav>
</template>
<style scoped>
.nav-logo{
height: 3.75em;
}
</style>
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<script setup>
import { useRouter } from "vue-router";
const router = useRouter();
</script>
<template>
<div class="container pt-5">
<div class="row pt-3">
<div class="col">
<h1 class="text-center">What is Jeobeardy?</h1>
</div>
</div>
<div class="row">
<div class="col">
<div class="d-flex h-100 justify-content-evenly align-items-top w-100">
<div class="d-flex flex-column w-100 m-5 justify-content-start align-items-center fs-3">
<span>
Jeobeardy is very similiar to Jeopardy.
</span>
<span>
But for you!
</span>
<span>
To play with your Friends!
</span>
</div>
</div>
</div>
</div>
<div class="row mt-3">
<div class="col">
<div class="d-flex flex-column h-100 justify-content-center align-items-center w-100 pt-5 border-top border-light">
<h4>
Privacy Policy
</h4>
<p class="mb-0">
Jeobeardy's privacy policy is really simple: we don't collect or store any of your data, or track your usage in any way.
</p>
<p class="mb-0">
Only cookies that are essential to run the site are used.
</p>
</div>
</div>
</div>
<div class="row mt-5 mb-3">
<div class="col">
<div class="d-flex flex-column h-100 justify-content-center align-items-center w-100 pt-5 border-top border-light">
<h4>
Contact
</h4>
<p class="mb-0">
e-mail:
<a href="mailto:jeobeardy@proton.me">
jeobeardy@proton.me
</a>
</p>
<p class="mb-0">
Source Code:
<a href="https://github.com/EisiBaer/Jeobeardy" target="_blank">
GitHub
</a>
</p>
<p class="mb-0">
License:
<a href="https://www.gnu.org/licenses/gpl-3.0.html" target="_blank">
GNU General Public License v3 (GPL-3)
</a>
</p>
</div>
</div>
</div>
</div>
</template>
<style scoped>
.home-card {
height: 20rem;
width: 25rem;
}
</style>
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<script setup>
import { onMounted, ref, computed, nextTick } from 'vue';
import { useRoute, useRouter } from 'vue-router';
import { Modal } from "bootstrap";
import BoardEntryEditView from '@/components/views/BoardEntryEditView.vue';
import CategoryEditView from '@/components/views/CategoryEditView.vue';
import BoardEditView from '@/components/views/BoardEditView.vue';
import BoardCard from '@/components/blocks/BoardCard.vue';
import GameQuestionsView from '@/components/views/GameQuestionsView.vue';
import BoardCategoriesView from '@/components/views/BoardCategoriesView.vue';
import GameView from '@/components/views/GameView.vue';
import { useGameCreationStore } from '@/stores/GameCreationStore';
import { useUserStore } from '@/stores/UserStore';
import Board from '@/models/Board';
import Category from '@/models/Category';
import BoardEntry from '@/models/BoardEntry';
import CreateActions from '@/components/blocks/CreateActions.vue';
import GenericMultiButtonModal from '@/components/views/GenericMultiButtonModal.vue';
const router = useRouter();
const route = useRoute();
const gameCreationStore = useGameCreationStore();
const userStore = useUserStore();
let navbarHeight = ref(0);
let boardIsLoading = ref( true );
let showingBottomView = ref( true );
let showingAnswer = ref( true );
let showingQuestion = ref( true );
let categoryIndex = ref( -1 );
let boardEntryIndex = ref( -1 );
let questionIndex = ref(0);
let selectedObject = ref( null );
let saveRequestInProgress = ref( false );
let saveAndExitRequestInProgress = ref( false );
let audioInstance = ref(null);
const isBoardSelected = computed( () => {
return selectedObject.value instanceof Board;
});
const getEditComponent = computed( () => {
if( selectedObject.value instanceof BoardEntry ){
return BoardEntryEditView;
}
if( selectedObject.value instanceof Category ){
return CategoryEditView;
}
if( selectedObject.value instanceof Board ){
return BoardEditView;
}
return null;
});
const getPropsForSelectedObjectEditView = computed( () => {
if( selectedObject.value instanceof Category ){
return {
categoryIndex: categoryIndex.value,
};
}
if( selectedObject.value instanceof BoardEntry ){
return {
categoryIndex: categoryIndex.value,
boardEntryIndex: boardEntryIndex.value,
questionIndex: questionIndex.value,
}
}
return {};
});
const getSelectedObjectType = computed( () => {
if( selectedObject.value instanceof BoardEntry ){
return "BoardEntry";
}
return "Board";
});
function boardSelected(){
selectedObject.value = gameCreationStore.board;
categoryIndex.value = -1;
boardEntryIndex.value = -1;
showingQuestion.value = true;
showingAnswer.value = true;
}
function categorySelected( cIndex ){
selectedObject.value = gameCreationStore.board.categories[cIndex];
categoryIndex.value = cIndex;
boardEntryIndex.value = -1;
}
function boardEntrySelected( entryIndex ){
selectedObject.value = gameCreationStore.board.categories[categoryIndex.value].boardEntries[entryIndex];
boardEntryIndex.value = entryIndex;
}
function selectBoardEntryWithCategory( cIndex, entryIndex ){
categoryIndex.value = cIndex;
boardEntryIndex.value = entryIndex;
selectedObject.value = gameCreationStore.board.categories[cIndex].boardEntries[entryIndex];
}
function addNewBoardEntry(){
if( !isBoardSelected.value ){
gameCreationStore.addEmptyBoardEntryToCategoryOnIndex( categoryIndex.value );
boardEntrySelected( gameCreationStore.board.categories[categoryIndex.value].boardEntries.length - 1 );
}
}
function deleteBoardEntry( bEIndex ){
if( !isBoardSelected.value ){
gameCreationStore.deleteBoardEntry( categoryIndex.value, bEIndex );
let boardEntriesLen = gameCreationStore.board.categories[categoryIndex.value].boardEntries.length;
if( boardEntriesLen === 0 ){
categorySelected( categoryIndex.value );
} else {
let newIdx = bEIndex;
if( bEIndex === boardEntriesLen ){
newIdx--;
}
boardEntryIndex.value = newIdx;
}
}
}
function specificQuestionLayerSelected( index ){
questionIndex.value = index;
}
function playAudio( cIndex, bEIndex, qIndex ){
let audio = gameCreationStore.audios.find( audioEntry => audioEntry.cIndex === cIndex && audioEntry.bEIndex === bEIndex && audioEntry.qIndex === qIndex.value );
if( audio && !audioInstance.value ){
audioInstance.value = new Audio( audio.url );
audioInstance.value.play();
}
}
function stopAudio(){
if( audioInstance.value ){
audioInstance.value.pause();
audioInstance.value = null;
}
}
function showQuestion(){
showingQuestion.value = true;
}
function showAnswer(){
showingAnswer.value = true;
}
function hideQuestion(){
showingQuestion.value = false;
}
function hideAnswer(){
showingAnswer.value = false;
}
function saveBoard(){
saveRequestInProgress.value = true;
gameCreationStore.saveBoard()
.catch( ( error ) => {
console.error( error );
openModal("failedSavingModal")
})
.finally( () => {
saveRequestInProgress.value = false;
});
}
function saveBoardAndExit(){
saveAndExitRequestInProgress.value = true;
gameCreationStore.saveBoard()
.then( () => {
exitCreatePage();
})
.catch( ( error ) => {
console.error( error );
openModal("failedSavingModal")
})
.finally( () => {
saveAndExitRequestInProgress.value = false;
});
}
function handleModalButtonClick( buttonIndex ){
switch( buttonIndex ){
case 0:
exitCreatePage();
break;
case 1:
default:
return;
}
}
function exitCreatePage(){
router.push("/profile");
}
//Maybe extract
function openModal( modalId ){
let modalElement = document.getElementById( modalId );
let modalInstance = Modal.getOrCreateInstance( modalElement );
modalInstance.show();
}
function toggleBottomView(){
showingBottomView.value = !showingBottomView.value;
}
onMounted(()=>{
navbarHeight.value = document.getElementById("navbar").clientHeight;
});
if( route.params.boardId !== undefined ){
userStore.userService.getBoardFromUser( route.params.boardId )
.then( ( res ) => {
if( res.data.success ){
gameCreationStore.setBoardWithConversion( res.data.board );
selectedObject.value = gameCreationStore.board;
} else {
console.debug( res );
}
})
.catch( ( error ) => {
console.error(error);
})
.finally( () => {
boardIsLoading.value = false;
});
} else {
gameCreationStore.board = new Board( undefined, "New Board", [] );
selectedObject.value = gameCreationStore.board;
boardIsLoading.value = false;
}
</script>
<template>
<div class="container-fluid px-0" :style="{'height': 'calc(100vh - ' + navbarHeight + 'px)'}">
<div v-if="boardIsLoading" class="h-100 w-100 d-flex justify-content-center align-items-center">
<font-awesome-icon class="text-pink-accent-primary" icon="fa-solid fa-spinner" spin size="4x"/>
</div>
<template v-else>
<div class="row h-100 w-100 mx-0">
<div class="col-9 px-0 position-relative">
<div class="d-flex flex-column w-100">
<GameView
:objToDisplay="getSelectedObjectType"
:board="gameCreationStore.board"
:cIndex="categoryIndex"
:bEIndex="boardEntryIndex"
:isQuestionRevealed="showingQuestion"
:isAnswerRevealed="showingAnswer"
:showingBottomView="showingBottomView"
:isHost="true"
@showBoard="boardSelected"
@showQuestion="showQuestion"
@showAnswer="showAnswer"
@hideQuestion="hideQuestion"
@hideAnswer="hideAnswer"
@boardEntryClicked="selectBoardEntryWithCategory"
@specificQuestionLayerSelected="specificQuestionLayerSelected"
@playAudio="playAudio"
@stopAudio="stopAudio"
/>
<div v-if="showingBottomView" id="bottom-view" class="d-flex border-top border-2 border-pink-accent-primary">
<div class="border-end border-1 border-pink-accent-primary">
<BoardCard
:boardName="gameCreationStore.board.boardName"
:isSelected="isBoardSelected"
@boardCardClicked="boardSelected"
/>
</div>
<div class="d-flex border-end border-1 border-pink-accent-primary" :class="[{ 'overflow-auto': isBoardSelected }]">
<div class="d-flex">
<BoardCategoriesView
:categories="gameCreationStore.board.categories"
:selectedCategoryIndex="categoryIndex"
:isSelected="!isBoardSelected && boardEntryIndex === -1"
@categorySelected="categorySelected"
/>
</div>
</div>
<template v-if="!isBoardSelected" >
<GameQuestionsView
:entries="gameCreationStore.board.categories[categoryIndex].boardEntries"
:selectedEntryIndex="boardEntryIndex"
:isEditable="true"
@boardEntrySelected="boardEntrySelected"
@addNewBoardEntry="addNewBoardEntry"
@deleteBoardEntry="deleteBoardEntry"
/>
</template>
</div>
</div>
<div class="position-absolute bottom-0 end-0 me-5">
<div class="border border-2 border-pink-accent-primary border-bottom-0 py-2 px-3 rounded-top bg-primary pointer" @click="toggleBottomView">
<font-awesome-icon v-if="showingBottomView" class="text-pink-accent-primary" icon="fa-solid fa-angle-down"/>
<font-awesome-icon v-else class="text-pink-accent-primary" icon="fa-solid fa-angle-up"/>
</div>
</div>
</div>
<div class="col-3 border-start border-2 border-pink-accent-primary px-0 h-100">
<div class="d-flex flex-column w-100 justify-content-between h-100">
<div class="overflow-auto">
<component :is="getEditComponent" v-bind="getPropsForSelectedObjectEditView" @questionIndexChanged="specificQuestionLayerSelected"/>
</div>
<div id="save-cancel-button-div" class="w-100 border-top border-pink-accent-primary">
<CreateActions
:saveRequestInProgress="saveRequestInProgress"
:saveAndExitRequestInProgress="saveAndExitRequestInProgress"
@save="saveBoard"
@saveAndExit="saveBoardAndExit"
@discardAndExit="openModal('discardConfirmModal')"
/>
</div>
</div>
</div>
</div>
</template>
<GenericMultiButtonModal
:id="'discardConfirmModal'"
:hasTitle="true"
:title="'Are you sure?'"
:modalText="'Are you sure you want to discard any changes made to the Board?'"
:buttonList="[
{
text: 'Yes, discard!',
emitsEvent: 'discardClicked',
bgColorClass: 'btn-danger',
},
{
text: 'Cancel',
bgColorClass: 'btn-pink-accent-primary',
},
]"
@buttonClicked="handleModalButtonClick"
/>
<GenericMultiButtonModal
:id="'failedSavingModal'"
:hasTitle="true"
:title="'Failed to save'"
:modalText="'Something went wrong while saving!'"
:buttonList="[
{
text: 'Ok',
bgColorClass: 'btn-pink-accent-primary',
},
]"
/>
</div>
</template>
<style scoped>
.height-bottom-view{
height: 9rem;
}
</style>
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<script setup>
import { onMounted, ref, computed, onUnmounted } from 'vue';
import { onBeforeRouteLeave, useRoute } from 'vue-router';
import PlayersView from '@/components/views/PlayersView.vue';
import PlayerInteractionView from '@/components/views/PlayerInteractionView.vue';
import HostInteractionView from '@/components/views/HostInteractionView.vue';
import GameView from '@/components/views/GameView.vue';
import { useGameStore } from '@/stores/GameStore';
import Board from '@/models/Board';
import BoardEntry from '@/models/BoardEntry';
import BuzzerSound from "../../assets/sounds/buzzbuzz.mp3";
import NoBuzzerSound from "../../assets/sounds/dingdongy.mp3";
import CorrectAudio from "../../assets/sounds/correct.mp3";
import WrongAudio from "../../assets/sounds/wrong.mp3";
const gameStore = useGameStore();
const route = useRoute();
let navbarHeight = ref(0);
let boardIsLoading = ref( true );
let buzzBuzz = new Audio( BuzzerSound );
buzzBuzz.volume = 0.3
let buzzNoBuzz = new Audio( NoBuzzerSound );
buzzNoBuzz.volume = 0.7
let answerCorrectAudio = new Audio( CorrectAudio );
let answerWrongAudio = new Audio( WrongAudio );
let protocol = ('https:' == document.location.protocol ? 'https://' : 'http://');
let hostname = window.location.hostname;
if( window.location.hostname.includes("localhost" ) ){
hostname += ':3000';
}
const API_URL = `${protocol}${hostname}/api`;
let categoryIndex = ref( -1 );
let boardEntryIndex = ref( -1 );
let selectedObject = ref( null );
let questionIndexForAudio = ref(0);
let audioInstance = ref(null);
let showingAnswer = ref( false );
let showingQuestion = ref( false );
const isBoardSelected = computed( () => {
return selectedObject.value instanceof Board;
});
const getSelectedObjectType = computed( () => {
if( selectedObject.value instanceof BoardEntry ){
return "BoardEntry";
}
return "Board";
});
const playerIsAnswering = computed( () => {
return gameStore.players.findIndex( playerEntry => playerEntry.isAnswering && playerEntry._id === gameStore.playerId ) !== -1;
});
const anyPlayerIsAnswering = computed( () => {
return gameStore.players.findIndex( playerEntry => playerEntry.isAnswering ) !== -1;
});
function boardSelected(){
selectedObject.value = gameStore.board;
categoryIndex.value = -1;
boardEntryIndex.value = -1;
}
function selectBoardEntryWithCategory( cIndex, entryIndex ){
categoryIndex.value = cIndex;
boardEntryIndex.value = entryIndex;
selectedObject.value = gameStore.board.categories[cIndex].boardEntries[entryIndex];
}
function setUpListeners(){
gameStore.addSocketListener("boardEntrySelected", ( data ) => {
showingAnswer.value = false;
showingQuestion.value = false;
selectBoardEntryWithCategory( data.payload.categoryIndex, data.payload.boardEntryIndex );
});
gameStore.addSocketListener("boardSelected", ( _data ) => {
showingAnswer.value = false;
showingQuestion.value = false;
if( !gameStore.isHost ){
for( let i in gameStore.players ){
delete gameStore.players[i].currentTextAnswer;
}
}
boardSelected();
});
gameStore.addSocketListener("pointsAdjusted", ( data ) => {
gameStore.players = data.payload.players;
let self = data.payload.players.find( playerEntry => playerEntry._id === gameStore.playerId );
if( self ){
gameStore.acceptAnswers = data.payload.acceptAnswers && self.acceptAnswers;
} else {
gameStore.acceptAnswers = data.payload.acceptAnswers;
}
});
gameStore.addSocketListener("playerAnswerRevealed", ( data ) => {
gameStore.setAnswersForPlayers( data.payload.revealedAnswers );
});
gameStore.addSocketListener("playerAnswerTextUpdated", ( data ) => {
let playerIndex = gameStore.players.findIndex( playerEntry => playerEntry._id === data.payload.playerId );
if( playerIndex !== -1 ){
gameStore.players[playerIndex].currentTextAnswer = data.payload.updatedText;
}
});
gameStore.addSocketListener("audioPlaying", ( _data ) => {
if( !audioInstance.value ){
let audioUrl = API_URL + '/game/file/' + gameStore.board.categories[categoryIndex.value].boardEntries[boardEntryIndex.value].questions[questionIndexForAudio.value].filename;
audioInstance.value = new Audio( audioUrl );
audioInstance.value.onended = (_event) => {
audioInstance.value = null;
}
audioInstance.value.play();
}
});
gameStore.addSocketListener("audioStopped", ( _data ) => {
if( audioInstance.value ){
audioInstance.value.pause();
audioInstance.value = null;
}
});
gameStore.addSocketListener("playerBuzzered", ( data ) => {
playerBuzzered( data );
if( audioInstance.value ){
audioInstance.value.pause();
audioInstance.value = null;
}
});
gameStore.addSocketListener("questionRevealed", ( _data ) => {
gameStore.acceptAnswers = true;
showingQuestion.value = true;
});
gameStore.addSocketListener("questionHidden", ( _data ) => {
gameStore.acceptAnswers = false;
showingQuestion.value = false;
});
gameStore.addSocketListener("answerRevealed", ( _data ) => {
gameStore.acceptAnswers = false;
gameStore.board.categories[categoryIndex.value].boardEntries[boardEntryIndex.value].isAnswered = true;
showingAnswer.value = true;
});
gameStore.addSocketListener("answerHidden", ( _data ) => {
showingAnswer.value = false;
});
gameStore.addSocketListener("questionLocked", ( _data ) => {
gameStore.acceptAnswers = false;
});
gameStore.addSocketListener("playerAnswersRevealed", ( data ) => {
for( let playerAnswer of data.payload.revealedAnswers ){
let playerIndex = gameStore.players.findIndex( playerEntry => playerEntry._id === playerAnswer.playerId );
if( playerIndex !== -1 ) {
gameStore.players[playerIndex].currentTextAnswer = playerAnswer.answer;
}
}
});
gameStore.addSocketListener("questionAnswered", ( data ) => {
let cIndex = data.payload.categoryIndex;
let bEIndex = data.payload.boardEntryIndex;
gameStore.board.categories[cIndex].boardEntries[bEIndex].isAnswered = true;
});
gameStore.addSocketListener("questionNotAnswered", ( data ) => {
let cIndex = data.payload.categoryIndex;
let bEIndex = data.payload.boardEntryIndex;
gameStore.board.categories[cIndex].boardEntries[bEIndex].isAnswered = false;
});
gameStore.addSocketListener("playerLeft", ( data ) => {
let playerId = data.payload.player._id;
let playerName = data.payload.player.name;
let playerPoints = data.payload.player.points;
if( gameStore.isHost ){
alert( `${playerName} left the game (Points: ${playerPoints})`);
}
console.info(`${playerName} left the game (Points: ${playerPoints})`);
let playerIndex = gameStore.players.findIndex( playerEntry => playerEntry._id === playerId );
if( playerIndex !== -1 ){
gameStore.players.splice( playerIndex, 1 );
}
});
}
function playerBuzzered( data ){
gameStore.acceptAnswers = false;
if( gameStore.playerId === data.payload.playerId ){
buzzBuzz.play();
} else {
if( !gameStore.isHost ){
buzzNoBuzz.play();
}
}
let playerIndex = gameStore.players.findIndex( playerEntry => playerEntry._id === data.payload.playerId );
if( playerIndex !== -1 ){
gameStore.players[playerIndex].isAnswering = true;
}
}
function removeListeners(){
gameStore.removeSocketListener("boardEntrySelected");
gameStore.removeSocketListener("boardSelected");
gameStore.removeSocketListener("pointsAdjusted");
gameStore.removeSocketListener("playerAnswerRevealed");boardIsLoading
gameStore.removeSocketListener("playerAnswerTextUpdated");
gameStore.removeSocketListener("audioPlaying")
gameStore.removeSocketListener("audioStopped")
gameStore.removeSocketListener("playerBuzzered");
gameStore.removeSocketListener("questionRevealed");
gameStore.removeSocketListener("questionHidden");
gameStore.removeSocketListener("answerRevealed");
gameStore.removeSocketListener("answerHidden");
gameStore.removeSocketListener("questionLocked");
gameStore.removeSocketListener("playerAnswersRevealed");
gameStore.removeSocketListener("questionAnswered");
gameStore.removeSocketListener("questionNotAnswered");
gameStore.removeSocketListener("playerLeft");
}
function showBoard(){
gameStore.sendEvent( "selectBoard", {} );
}
function boardEntryClicked( cIndex, entryIndex ){
if( gameStore.isHost ){
gameStore.sendEvent( "selectBoardEntry", { categoryIndex: cIndex, boardEntryIndex: entryIndex } );
}
}
function buzzerPressed(){
if( gameStore.acceptAnswers ){
gameStore.sendEvent( "pressBuzzer", {} );
}
}
function answerTextUpdated( updatedText ){
if( gameStore.acceptAnswers ){
gameStore.sendEvent( "updateAnswerText", { updatedText: updatedText } );
}
}
function playAudio( _cIndex, _bEIndex, qIndex ){
questionIndexForAudio.value = Number(qIndex);
gameStore.sendEvent("playAudioForQuestion", {} );
}
function stopAudio(){
if( gameStore.isHost ){
gameStore.sendEvent("stopAudioForQuestion", {} );
}
}
function showQuestion(){
if( gameStore.isHost ){
gameStore.sendEvent( "showQuestion", {} );
}
}
function showAnswer(){
if( gameStore.isHost ){
gameStore.sendEvent("showAnswer", {} );
}
}
function hideQuestion(){
if( gameStore.isHost ){
gameStore.sendEvent("hideQuestion", {} );
}
}
function hideAnswer(){
if( gameStore.isHost ){
gameStore.sendEvent("hideAnswer", {} );
}
}
function questionAnswered( cIndex, bEIndex ){
let payload = {
categoryIndex: cIndex,
boardEntryIndex: bEIndex,
}
gameStore.sendEvent("questionAnswered", payload );
}
function questionAnsweredRevert( cIndex, bEIndex ){
let payload = {
categoryIndex: cIndex,
boardEntryIndex: bEIndex,
}
gameStore.sendEvent("questionAnsweredRevert", payload );
}
function manualPointsAdjustment( playerId, playerName, points ){
let payload = {
reopenQuestion: false,
playerId: playerId,
playerName: playerName,
pointsAdjustment: points,
}
gameStore.sendEvent( "addPointsToPlayer", payload );
}
function answerRuled( playerId, playerName, points, reopenQuestion ){
let payload = {
reopenQuestion: reopenQuestion,
playerId: playerId,
playerName: playerName,
pointsAdjustment: points,
}
gameStore.sendEvent( "addPointsToPlayer", payload );
}
function lockQuestion(){
gameStore.sendEvent("lockQuestion", {});
}
function revealPlayerAnswers( playerIds ){
let payload = [];
let ids;
if( playerIds ){
ids = playerIds;
} else {
ids = gameStore.players.map( playerEntry => playerEntry._id );
}
for( let playerId of ids ){
let player = gameStore.players.find( playerEntry => playerEntry._id === playerId );
if( player ){
payload.push({
playerId: player._id,
answer: player.currentTextAnswer,
});
}
}
gameStore.sendEvent("revealPlayerAnswers", payload);
}
gameStore.getBoardToGame( route.params.gameId )
.then( () => {
selectedObject.value = gameStore.board;
})
.catch( ( err ) => {
console.debug( err );
alert("An error occured while loading the board");
})
.finally( () => {
boardIsLoading.value = false;
});
onMounted(()=>{
setUpListeners();
navbarHeight.value = document.getElementById("navbar").clientHeight;
});
onUnmounted( () => {
removeListeners();
});
onBeforeRouteLeave((to, from) => {
const answer = window.confirm(
'Do you really want to leave the lobby?'
)
// cancel the navigation and stay on the same page
if (!answer) {
return false
} else {
gameStore.closeWebSocket();
}
});
//TODO List:
// -Buzzer sound
// -Profile Pic
// -More Question Types
// -Players selecting BoardEntry
</script>
<template>
<div class="container-fluid px-0" :style="{'height': 'calc(100vh - ' + navbarHeight + 'px)'}">
<div v-if="boardIsLoading" class="h-100 w-100 d-flex justify-content-center align-items-center">
<font-awesome-icon class="text-pink-accent-primary" icon="fa-solid fa-spinner" spin size="4x"/>
</div>
<template v-else>
<div class="row h-100 w-100 mx-0">
<div class="col-9 px-0 position-relative">
<div class="d-flex flex-column w-100">
<GameView
:objToDisplay="getSelectedObjectType"
:isQuestionRevealed="showingQuestion"
:isAnswerRevealed="showingAnswer"
:board="gameStore.board"
:cIndex="categoryIndex"
:bEIndex="boardEntryIndex"
:showingBottomView="true"
:isHost="gameStore.isHost"
:anyPlayerIsAnswering="anyPlayerIsAnswering"
:isBeingPlayed="isBeingPlayed"
@showBoard="showBoard"
@showQuestion="showQuestion"
@showAnswer="showAnswer"
@hideQuestion="hideQuestion"
@hideAnswer="hideAnswer"
@boardEntryClicked="boardEntryClicked"
@playerBuzzered="playerBuzzered"
@playAudio="playAudio"
@stopAudio="stopAudio"
@questionAnswered="questionAnswered"
@questionAnsweredRevert="questionAnsweredRevert"
/>
</div>
</div>
<div class="col-3 border-start border-2 border-pink-accent-primary px-0 h-100">
<div class="d-flex flex-column w-100 justify-content-between h-100">
<div class="overflow-auto">
<PlayersView
:players="gameStore.players"
:questionPoints="(isBoardSelected ? 0 : Number(selectedObject.points) )"
:answerInteraction="(isBoardSelected ? '' : selectedObject.answer.answerInteraction )"
:isHost="gameStore.isHost"
:acceptAnswers="gameStore.acceptAnswers && !isBoardSelected"
@manualPointsAdjustment="manualPointsAdjustment"
@answerRuled="answerRuled"
@revealPlayerAnswers="revealPlayerAnswers"
/>
</div>
<PlayerInteractionView
v-if="!gameStore.isHost"
:objToDisplay="getSelectedObjectType"
:board="gameStore.board"
:cIndex="categoryIndex"
:bEIndex="boardEntryIndex"
:playerIsAnswering="playerIsAnswering"
:acceptAnswers="gameStore.acceptAnswers"
@buzzerPressed="buzzerPressed"
@answerTextUpdated="answerTextUpdated"
/>
<HostInteractionView
v-if="gameStore.isHost"
:objToDisplay="getSelectedObjectType"
:board="gameStore.board"
:cIndex="categoryIndex"
:bEIndex="boardEntryIndex"
:playerIsAnswering="playerIsAnswering"
:acceptAnswers="gameStore.acceptAnswers"
@lockQuestion="lockQuestion"
@revealPlayerAnswers="revealPlayerAnswers"
@questionAnswered="questionAnswered"
@questionAnsweredRevert="questionAnsweredRevert"
/>
</div>
</div>
</div>
</template>
</div>
</template>
<style scoped></style>
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<script setup>
import { useGameStore } from "@/stores/GameStore";
import { useUserStore } from "@/stores/UserStore";
import { useRouter } from "vue-router";
import { ref } from "vue";
const gameStore = useGameStore();
const userStore = useUserStore();
const router = useRouter();
let errorMessageJoin = ref("");
let errorMessageHost = ref("");
let joinRequest = ref(false);
let hostRequest = ref(false);
let gameCodeInput = ref("");
function hostButtonClicked(_event) {
if( !userStore.loggedIn ){
router.push("/login");
return;
}
hostRequest.value = true;
gameStore.setupNewHostGame()
.then( (res) => {
return gameStore.setupWebsocket();
})
.then( () => {
return gameStore.hostNewGame()
})
.then( ( gameId ) => {
router.push("/lobby/" + gameId);
})
.catch( (err) => {
console.error( err );
errorMessageHost.value = "An unexpected error occured: " + err;
setTimeout( () => {
errorMessageHost.value = "";
}, 2500);
})
.finally( () => {
hostRequest.value = false;
});
}
function joinButtonClicked(_event) {
joinRequest.value = true;
gameStore.prepareGameWithCode( gameCodeInput.value )
.then( () => {
return gameStore.setupWebsocket();
})
.then( res => {
router.push("/join");
})
.catch( err => {
errorMessageJoin.value = err.message;
setTimeout( () => {
errorMessageJoin.value = "";
}, 2500);
console.error(err);
})
.finally( () => {
joinRequest.value = true;
});
}
</script>
<template>
<div class="container pt-5">
<div class="row pt-3 mb-5">
<div class="col">
<h1 class="text-center">Welcome to Jeobeardy!</h1>
</div>
</div>
<div class="row">
<!-- <div class="d-flex h-100 justify-content-evenly align-items-top w-100"> -->
<div class="col-12 col-md-6 mb-5 mb-md-0 d-flex flex-column justify-content-start align-items-center">
<!-- <RouterLink to="/join" class="text-decoration-none fw-bold"> -->
<div class="card bg-primary home-card">
<div class="card-header">
<h2 class="m-2">Join a Game</h2>
</div>
<div class="card-body text-center">
<div class="d-flex flex-column h-100">
<div class="fs-4 flex-grow-1 d-flex align-items-center justify-content-center">
Enter the Code you get from your host and join the lobby
</div>
<div class="d-flex px-3">
<div class="flex-grow me-3">
<input v-model="gameCodeInput" class="form-control form-control-lg bg-gray text-center text-dark" type="text" name="game-id" id="game-id" />
</div>
<div>
<button class="btn btn-lg btn-pink-accent-primary text-nowrap" @click="joinButtonClicked">
Join<font-awesome-icon class="ps-1" icon="fa-solid fa-right-to-bracket" />
</button>
</div>
</div>
</div>
</div>
</div>
<div class="text-warning mt-3">
{{ errorMessageJoin }}
</div>
<!-- </RouterLink> -->
</div>
<div class="col-12 col-md-6 d-flex flex-column justify-content-start align-items-center">
<div class="card bg-primary home-card">
<div class="card-header">
<h2 class="m-2">Host a Game</h2>
</div>
<div class="card-body text-center">
<div class="d-flex flex-column h-100">
<div class="fs-4 flex-grow-1 d-flex align-items-center justify-content-center">
Create a Lobby for your friends to join. You host the game!
</div>
<div class="px-3">
<button class="btn btn-lg btn-pink-accent-primary" @click="hostButtonClicked">
Host
<font-awesome-icon v-if="!hostRequest" class="ms-1" icon="fa-solid fa-users" />
<font-awesome-icon v-else class="ms-1" icon="fa-solid fa-spinner" spin />
</button>
</div>
</div>
</div>
</div>
<div class="text-warning mt-3">
{{ errorMessageHost }}
</div>
</div>
</div>
</div>
</template>
<style scoped>
.home-card {
height: 20rem;
width: 25rem;
max-width: 90vw;
}
</style>
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<script setup>
import { useRouter, useRoute } from "vue-router";
import { useUserStore } from "@/stores/UserStore";
import { useGameStore } from "@/stores/GameStore";
import { ref } from "vue";
let errorMessage = ref("");
let playerName = ref("");
let joinRequest = ref(false);
let forwardTo = { name: "gameLobby", params: { gameId: -1 } };
const router = useRouter();
const route = useRoute();
const gameStore = useGameStore();
function joinButtonClicked(_event) {
if( joinRequest.value === true ){
return;
}
joinRequest.value = true;
gameStore.joinGame( playerName.value )
.then( ( gameId ) => {
forwardTo.params.gameId = gameId;
router.push( forwardTo );
})
.catch( ( err ) => {
errorMessage.value = err.message;
})
.finally( () => {
joinRequest.value = false;
});
}
let gameId = route.params.gameId;
if( gameId ){
joinRequest.value = true;
let localIsHost = false;
gameStore.checkExistingGame( gameId )
.then( ( data ) => {
localIsHost = data.isHost;
switch( data.gameState ){
case "IN_LOBBY":
forwardTo.name = "gameLobby";
break;
case "IN_PROGRESS":
forwardTo.name = "gameWithGameId";
break;
case "ENDED":
throw new Error("Game already ended");
case "CREATED":
throw new Error("Game is not yet ready to accept join requests");
}
return gameStore.setupWebsocket();
})
.then( () => {
if( localIsHost ){
return gameStore.continueHosting();
} else {
return false;
}
})
.then( ( gameId ) => {
if( gameId !== false ){
router.push( { name: "gameWithGameId", params: { gameId: gameId } } );
}
})
.catch( ( err ) => {
console.debug( err );
alert(err);
})
.finally( () => {
joinRequest.value = false;
})
}
</script>
<template>
<div class="container pt-5">
<div class="row pt-3">
<div class="col">
<h1 class="text-center">Choose your username for this Jeobeardy game!</h1>
</div>
</div>
<div class="d-flex h-100 justify-content-evenly align-items-center w-100">
<div class="d-flex w-100 m-5 justify-content-center">
<div class="card bg-primary join-card">
<div class="card-header text-center">
<h2 class="m-2">Choose a Username</h2>
</div>
<div class="card-body text-center">
<div class="d-flex flex-column h-100 w-100 align-items-center justify-content-center">
<div class="d-flex px-3 w-100">
<div class="w-100 text-start">
<label for="username" class="fs-5 mb-1">Username</label>
<input
v-model="playerName"
v-focus
class="form-control form-control-lg bg-gray text-left mb-2 text-dark"
type="text"
name="playername"
id="playername"
placeholder="Username"
@keyup.enter="joinButtonClicked"
/>
</div>
</div>
<div class="d-flex justify-content-center w-100 px-3">
<button class="btn btn-lg btn-pink-accent-primary text-nowrap" @click="joinButtonClicked">
Join
<font-awesome-icon v-if="!joinRequest" class="ms-1" icon="fa-solid fa-right-to-bracket" />
<font-awesome-icon v-else class="ms-1" icon="fa-solid fa-spinner" spin />
</button>
</div>
</div>
</div>
</div>
<div class="text-warning">
{{ errorMessage }}
</div>
</div>
</div>
</div>
</template>
<style scoped>
.join-card {
min-height: 20rem;
min-width: 25rem;
}
</style>
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<script setup>
import { onMounted, onUnmounted, ref } from 'vue';
import { useRouter, onBeforeRouteLeave, useRoute } from 'vue-router';
import { useGameStore } from '@/stores/GameStore';
import BoardListView from "@/components/views/BoardListView.vue";
const router = useRouter();
const route = useRoute();
const gameStore = useGameStore();
let selectedBoardId = ref("0");
let showBoardMessage = ref( false );
function startGame(){
if( selectedBoardId.value !== "0" ){
gameStore.sendEvent( "startGame", {} );
} else {
showBoardMessage.value = true;
}
}
function boardSelected( id ){
showBoardMessage.value = false;
gameStore.sendEvent( "selectBoardForGame", { boardId: id } );
}
onMounted( () => {
gameStore.addSocketListener("gameStarted", ( data ) => {
router.push( { name: "gameWithGameId", params: { gameId: route.params.gameId } } );
});
gameStore.addSocketListener("boardSelectedForGame", ( data ) => {
selectedBoardId.value = data.payload.boardId;
});
});
onUnmounted( () => {
gameStore.removeSocketListener("boardSelectedForGame");
gameStore.removeSocketListener("gameStarted");
})
onBeforeRouteLeave((to, from) => {
if( ["game", "gameWithGameId", "gameWithGameIdAndBoardId" ].includes( to.name ) ){
return true;
}
const answer = window.confirm(
'Do you really want to leave the lobby?'
)
// cancel the navigation and stay on the same page
if (!answer) {
return false
} else {
gameStore.closeWebSocket();
}
});
</script>
<template>
<div class="container mt-5">
<div class="row">
<div class="col d-flex justify-content-center align-items-center">
<span class="fs-4">Gamecode: <span class="fs-3" @click="log">{{ gameStore.gameCode }}</span></span>
</div>
</div>
<div class="row my-3">
<div class="col text-center">
Waiting for host to start
<font-awesome-icon class="ms-1" icon="fa-solid fa-spinner" spin />
</div>
</div>
<template v-if="gameStore.isHost" >
<div class="row">
<div class="col">
<BoardListView
:selectedBoard="selectedBoardId"
@boardSelected="boardSelected"
/>
</div>
</div>
<div v-show="showBoardMessage" class="row">
<div class="col">
<div class="d-flex justify-content-center align-items-center">
<div class="d-flex justify-content-center align-items-center bg-wrong-accent-primary px-2 py-1 rounded">
<font-awesome-icon class="me-1" icon="fa-solid fa-circle-exclamation" />
<span>
Please select a board before starting the game
</span>
</div>
</div>
</div>
</div>
</template>
<div v-if="gameStore.isHost" class="row my-3">
<div class="col text-center">
<button class="btn btn-pink-accent-primary" @click="startGame">
<span class="align-middle">
Start Game
</span>
<font-awesome-layers class="ms-1" fixed-width>
<font-awesome-icon icon="fa-solid fa-square" size="xl" />
<font-awesome-icon class="text-pink-accent-primary" icon="fa-solid fa-play" size="sm" />
<!-- <font-awesome-icon class="align-middle border-dark rounded" icon="fa-solid fa-play" border /> -->
</font-awesome-layers>
</button>
</div>
</div>
<div v-if="gameStore.players.length === 0" class="row">
<div class="col">
<div class="d-flex justify-content-center align-items-center">
No Players in the lobby, yet.
</div>
</div>
</div>
<div v-else class="row">
<template v-for="(player, playerIdx) in gameStore.players" :key="player.id">
<div class="col-4 my-3">
<div class="card bg-primary">
<div class="card-body fs-4 text-center">
{{ playerIdx + 1 }} - {{ player.name }}
</div>
</div>
</div>
</template>
</div>
</div>
</template>
<style scoped></style>
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<script setup>
import { useRouter } from "vue-router";
import { useUserStore } from "@/stores/UserStore";
import { ref } from "vue";
let username = ref("");
let password = ref("");
let loginRequest = ref(false);
let errorMessage = ref("");
const router = useRouter();
const userStore = useUserStore();
function signUpButtonClicked(_event) {
router.push("/signup");
}
function loginButtonClicked(_event) {
loginRequest.value = true;
userStore
.login(username.value, password.value)
.then((response) => {
loginRequest.value = false;
if (response.data.success === false) {
errorMessage.value = response.data.error;
setTimeout(() => {
errorMessage.value = "";
}, 2500);
} else {
userStore.setUser(response.data.user);
router.push("/profile");
}
})
.catch((err) => {
loginRequest.value = false;
errorMessage.value = "An error occured while logging you in";
setTimeout(() => {
errorMessage.value = "";
}, 2500);
console.debug(err);
});
}
</script>
<template>
<div class="container pt-5">
<div class="row pt-3">
<div class="col">
<h1 class="text-center">Login to your Jeobeardy Account!</h1>
</div>
</div>
<div class="d-flex h-100 justify-content-evenly align-items-center w-100">
<div class="d-flex flex-column m-5 justify-content-center align-items-center">
<div class="card bg-primary login-card">
<div class="card-header">
<h2 class="m-2">Login</h2>
</div>
<div class="card-body text-center">
<div class="d-flex flex-column h-100 w-100 align-items-center justify-content-center">
<div class="d-flex px-3 w-100">
<div class="w-100 text-start">
<label for="username" class="fs-5 mb-1">Username</label>
<input
v-model="username"
v-focus
class="form-control form-control-lg bg-gray text-left mb-2 text-dark"
type="text"
name="username"
id="username"
placeholder="Username"
@keyup.enter="loginButtonClicked"
/>
<label for="password" class="fs-5 mb-1">Password</label>
<input
v-model="password"
class="form-control form-control-lg bg-gray text-left mb-3 text-dark"
type="password"
name="password"
id="password"
placeholder="Password"
@keyup.enter="loginButtonClicked"
/>
</div>
</div>
<div class="d-flex justify-content-between w-100 px-3">
<button class="btn btn-sm btn-primary text-nowrap" @click="signUpButtonClicked">Sign Up</button>
<button class="btn btn-lg btn-pink-accent-primary text-nowrap" @click="loginButtonClicked">
Login
<font-awesome-icon v-if="!loginRequest" class="ms-1" icon="fa-solid fa-right-to-bracket" />
<font-awesome-icon v-else class="ms-1" icon="fa-solid fa-spinner" spin />
</button>
</div>
</div>
</div>
</div>
<div class="text-warning mt-3">
{{ errorMessage }}
</div>
</div>
</div>
</div>
</template>
<style scoped>
.login-card {
min-height: 20rem;
width: 25rem;
max-width: 90vw;
}
</style>
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<script setup>
import BoardListView from '@/components/views/BoardListView.vue';
import { useUserStore } from "@/stores/UserStore";
import { useLoginCheck } from "@/composables/loginCheck";
import { useRouter } from 'vue-router';
useLoginCheck();
const router = useRouter();
const userStore = useUserStore();
function boardSelected( boardId ){
if( boardId ){
router.push({
name: "createBoardWithParams",
params: { boardId: boardId },
});
} else {
router.push( { name: "createBoard" });
}
}
</script>
<template>
<div class="container pt-5">
<div class="row pt-3">
<div class="col">
<h1 class="text-center">Hi, {{ userStore.username }}!</h1>
</div>
</div>
<BoardListView @boardSelected="boardSelected"/>
<div class="row">
<div class="col">
<button class="btn btn-pink-accent-primary" @click="boardSelected()">
New Board
<font-awesome-icon icon="fa-solid fa-plus-square" />
</button>
</div>
</div>
</div>
</template>
<style scoped>
</style>
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<script setup>
import { useRouter } from "vue-router";
import { useUserStore } from "@/stores/UserStore";
import { ref } from "vue";
let username = ref("");
let password = ref("");
let passwordCheck = ref("");
let signupRequest = ref(false);
let errorMessage = ref("");
const router = useRouter();
const userStore = useUserStore();
function singUpButtonClicked(_event) {
if( !areInputsValid() ){
return;
}
signupRequest.value = true;
userStore.signup(username.value, password.value)
.then((response) => {
signupRequest.value = false;
if (response.data.success === false) {
errorMessage.value = response.data.error;
setTimeout(() => {
errorMessage.value = "";
}, 2500);
} else {
userStore.setUser(response.data.user);
router.push("/");
}
})
.catch((err) => {
signupRequest.value = false;
errorMessage.value = "Something went wrong while Signing you up!";
setTimeout(() => {
errorMessage.value = "";
}, 2500);
console.debug(err);
});
}
function areInputsValid(){
let isValid = true;
if( password.value !== passwordCheck.value){
isValid = false;
errorMessage.value = "Passwords are not identical";
}
if( passwordCheck.value === "" ){
isValid = false;
errorMessage.value = "Password check is empty";
}
if( password.value === "" ){
isValid = false;
errorMessage.value = "Password is empty";
}
if( username.value === "" ){
isValid = false;
errorMessage.value = "Username is empty";
}
if( !isValid ){
setTimeout(() => {
errorMessage.value = "";
}, 2500);
}
return isValid;
}
</script>
<template>
<div class="container pt-5">
<div class="row pt-3">
<div class="col">
<h1 class="text-center">Sign up to Jeobeardy!</h1>
</div>
</div>
<div class="d-flex h-100 justify-content-evenly align-items-center w-100">
<div class="d-flex flex-column m-5 justify-content-center align-items-center">
<div class="card bg-primary signup-card">
<div class="card-header">
<h2 class="m-2">Create User</h2>
</div>
<div class="card-body text-center">
<div class="d-flex flex-column h-100 w-100 align-items-center justify-content-center">
<div class="d-flex px-3 w-100">
<div class="w-100 text-start">
<label for="username" class="fs-5 mb-1">Username</label>
<input
v-model="username"
v-focus
class="form-control form-control-lg bg-gray text-left mb-2 text-dark"
type="text"
name="username"
id="username"
placeholder="Username"
@keyup.enter="singUpButtonClicked"
/>
<label for="password" class="fs-5 mb-1">Password</label>
<input
v-model="password"
class="form-control form-control-lg bg-gray text-left mb-3 text-dark"
type="password"
name="password"
id="password"
placeholder="Password"
@keyup.enter="singUpButtonClicked"
/>
<input
v-model="passwordCheck"
class="form-control form-control-lg bg-gray text-left mb-3 text-dark"
type="password"
name="passwordCheck"
id="passwordCheck"
placeholder="Re-Enter Password"
@keyup.enter="singUpButtonClicked"
/>
</div>
</div>
<div class="d-flex justify-content-end w-100 px-3">
<button class="btn btn-lg btn-pink-accent-primary text-nowrap" @click="singUpButtonClicked">
Sign Up
<font-awesome-icon v-if="!signupRequest" class="ms-1" icon="fa-solid fa-user-plus" />
<font-awesome-icon v-else class="ms-1" icon="fa-solid fa-spinner" spin />
</button>
</div>
</div>
</div>
</div>
<div class="text-warning mt-3">
{{ errorMessage }}
</div>
</div>
</div>
</div>
</template>
<style scoped>
.signup-card {
min-height: 20rem;
width: 25rem;
max-width: 90vw;
}
</style>
@@ -0,0 +1,71 @@
<script setup>
import { computed, onMounted, ref } from "vue";
import { useGameCreationStore } from "@/stores/GameCreationStore";
import { useRoute } from "vue-router";
const props = defineProps({
answer: Object,
board: Object,
cIndex: Number,
bEIndex: Number,
});
let route = useRoute();
const imageRef = ref(null);
let gameCreationStore = useGameCreationStore();
let getImageInGameCreationStore = computed( () => {
return gameCreationStore.answerImages.find( imageEntry => imageEntry.cIndex === props.cIndex && imageEntry.bEIndex === props.bEIndex );
});
let protocol = ('https:' == document.location.protocol ? 'https://' : 'http://');
let hostname = window.location.hostname;
if( window.location.hostname.includes("localhost" ) ){
hostname += ':3000';
}
const API_URL = `${protocol}${hostname}/api`;
onMounted( () => {
if( imageRef.value ){
imageRef.value.src = API_URL + '/game/file/' + props.answer.filename;
}
})
</script>
<template>
<template v-if="answer.answerType === 'imageAnswer'">
<div class="d-flex justify-content-center align-items-center position-absolute bottom-0 start-0 h-100 w-100 bg-dark-primary">
<template v-if="route.path.includes('create') && getImageInGameCreationStore !== undefined">
<div class="h-75 w-100 text-center">
<img class="h-100" :src="getImageInGameCreationStore.url" />
</div>
</template>
<template v-else-if="answer.filename">
<div class="h-75 w-100 text-center">
<img ref="imageRef" class="h-100" src="" />
</div>
</template>
<div class="d-flex justify-content-center align-items-center position-absolute bottom-0 start-50 translate-middle mt-5">
<h3 class="bg-primary rounded-1 px-2 py-1">
{{ props.answer.answerText }}
</h3>
</div>
</div>
</template>
<template v-else>
<div class="d-flex justify-content-center align-items-center position-absolute bottom-0 start-50 translate-middle mt-5">
<h3 class="bg-primary rounded-1 px-2 py-1">
{{ props.answer.answerText }}
</h3>
</div>
</template>
</template>
<style scoped>
</style>
@@ -0,0 +1,41 @@
<script setup>
import CategoryCard from '@/components/blocks/CategoryCard.vue';
const props = defineProps({
categories: Array,
selectedCategoryIndex: Number,
isSelected: {
type: Boolean,
default: false,
}
})
const emit = defineEmits(["categorySelected"]);
function changeSelectedCategory( boardEntryIndex ) {
emit("categorySelected", boardEntryIndex );
}
</script>
<template>
<template v-if="props.selectedCategoryIndex === -1">
<template v-for="( categoryEntry, categoryEntryIndex ) in props.categories" :key="categoryEntry.categoryName">
<CategoryCard
:category="categoryEntry"
:isSelected="props.isSelected"
@categoryCardClicked=" () => changeSelectedCategory( categoryEntryIndex )"
/>
</template>
</template>
<template v-else>
<CategoryCard
:category="props.categories[selectedCategoryIndex]"
:isSelected="props.isSelected"
@categoryCardClicked=" () => changeSelectedCategory( props.selectedCategoryIndex )"
/>
</template>
</template>
<style scoped></style>
@@ -0,0 +1,81 @@
<script setup>
import { ref } from "vue";
import Draggable from "vue3-draggable";
import { onMounted } from "vue";
import { useGameCreationStore } from '@/stores/GameCreationStore';
import CustomTextSaveOrCancel from '@/components/blocks/CustomTextSaveOrCancel.vue';
import Category from "@/models/Category";
const gameCreationStore = useGameCreationStore();
let buttonDivHeight = ref("3rem");
let navbarHeight = ref("4rem");
let newCategoryName = ref("");
function addCategoryButtonClicked(_event){
if( newCategoryName.value === "" ){
return;
}
let category = new Category( newCategoryName.value, "New Category", [] );
gameCreationStore.$patch((state)=>{
state.board.categories.push( category );
})
newCategoryName.value = "";
// gameCreationStore.board.categories.push( category );
}
function deleteCategoryButtonClicked( cIndex ){
gameCreationStore.$patch((state)=>{
state.board.categories.splice( cIndex, 1 );
})
}
onMounted( () => {
buttonDivHeight.value = document.getElementById("save-cancel-button-div").offsetHeight;
navbarHeight.value = document.getElementById("board-entry-edit-view-container").offsetHeight;
});
</script>
<template>
<div id="board-entry-edit-view-container" class="container-fluid h-100 px-0">
<div class="d-flex flex-column px-3" :style="[{'height': 'calc( 100vh - ' + (navbarHeight - buttonDivHeight) + 'px)' }]">
<div class="my-3">
<h3 class="border-bottom border-3 border-pink-accent-primary fw-bold">Board</h3>
<div>
<label class="form-label fs-4 mt-3" for="question-type">Name</label>
<input v-model="gameCreationStore.board.boardName" class="form-control bg-dark-blue" type="text">
</div>
<div>
<label class="form-label fs-4 mt-3">Categories</label>
<div v-if="gameCreationStore.board.categories.length === 0">No categories yet</div>
<template v-else>
<div v-for="( category, categoryListIndex ) in gameCreationStore.board.categories" :key="category.categoryName">
<div class="input-group mb-1">
<span class="form-control border-pink-accent-primary">{{ category.categoryName }}</span>
<button tabindex="-1" class="btn btn-pink-accent-primary" @click="deleteCategoryButtonClicked(categoryListIndex)">
<font-awesome-icon icon="fa-solid fa-trash" />
</button>
</div>
</div>
</template>
<label class="form-label fs-5" for="new-category">Add category</label>
<div class="input-group">
<input v-model="newCategoryName" class="form-control bg-dark-blue" type="text" id="new-category" name="new-category" @keydown.enter="addCategoryButtonClicked">
<button class="btn btn-pink-accent-primary" @click="addCategoryButtonClicked">
<font-awesome-icon icon="fa-solid fa-square-plus" />
</button>
</div>
</div>
</div>
</div>
</div>
</template>
<style scoped>
.home-card {
height: 20rem;
width: 25rem;
}
</style>
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<script setup>
import { ref, watch, nextTick } from "vue";
import { QUESTION_TYPES } from "@/services/GameService";
import { ANSWER_TYPES } from "@/services/GameService";
import { ANSWER_INTERACTION } from "@/services/GameService";
import { useGameCreationStore } from '@/stores/GameCreationStore';
const props = defineProps({
categoryIndex: Number,
boardEntryIndex: Number,
questionIndex: Number,
});
const emit = defineEmits(["questionIndexChanged"]);
const gameCreationStore = useGameCreationStore();
let buttonDivHeight = ref("3rem");
let navbarHeight = ref("4rem");
let accordionButtons = ref([]);
let accordionCollapses = ref([]);
let answerImageInput = ref(null);
let questionImageInput = ref(null);
function addQuestionAbove( insertIndex ){
gameCreationStore.addEmptyQuestionToBoardEntry( props.categoryIndex, props.boardEntryIndex, insertIndex );
}
function addQuestionBelow( insertIndex ){
let insertIndexBelow = insertIndex + 1;
gameCreationStore.addEmptyQuestionToBoardEntry( props.categoryIndex, props.boardEntryIndex, insertIndexBelow );
nextTick( () => {
setQuestionIndex( insertIndexBelow );
})
}
function removeQuestion( removeIndex ){
gameCreationStore.removeQuestionFromBoardEntry( props.categoryIndex, props.boardEntryIndex, removeIndex );
if( 1 <= gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].questions.length && gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].questions.length <= removeIndex ){
nextTick( () => {
setQuestionIndex( removeIndex - 1 );
});
}
}
function questionTypeChanged( event, qIndex ){
let newQuestionType = event.target.selectedOptions[0].value;
gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].questions[qIndex].questionType = newQuestionType;
}
function onQuestionImageChanged( questionIndex, event ){
let files = event.target.files || event.dataTransfer.files;
if (!files.length){
return;
}
gameCreationStore.addImageToQuestion( props.categoryIndex, props.boardEntryIndex, questionIndex, files[0]);
}
function onAnswerImageChanged( event ){
let files = event.target.files || event.dataTransfer.files;
if (!files.length){
return;
}
gameCreationStore.addImageToAnswer( props.categoryIndex, props.boardEntryIndex, files[0]);
}
function onQuestionAudioChanged( questionIndex, event ){
let files = event.target.files || event.dataTransfer.files;
if (!files.length){
return;
}
gameCreationStore.addAudioToQuestion( props.categoryIndex, props.boardEntryIndex, questionIndex, files[0]);
}
function setQuestionIndex( questionIndex ){
emit("questionIndexChanged", questionIndex)
}
watch(
() => props.questionIndex,
( newVal, oldVal ) => {
if( !accordionCollapses.value[newVal].classList.contains("show") ){
accordionButtons.value[newVal].click();
}
}
);
watch(
() => props.boardEntryIndex,
( newVal, oldVal ) => {
answerImageInput.value.value = "";
questionImageInput.value.value = "";
}
);
</script>
<template>
<div id="board-entry-edit-view-container">
<div class="d-flex flex-column px-3" :style="[{'height': 'calc( 100vh - ' + (navbarHeight - buttonDivHeight) + 'px)' }]">
<div class="my-3">
<h3 class="border-bottom border-3 border-pink-accent-primary fw-bold">General</h3>
<div>
<label class="form-label fs-4 mt-3" for="question-type">Points</label>
<input v-model="gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].points" class="form-control bg-dark-blue" type="text">
</div>
</div>
<div class="my-3">
<h3 class="border-bottom border-3 border-pink-accent-primary fw-bold">Question</h3>
<div class="accordion" id="questionAccordion">
<template v-for="(question, questionIndex) in gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].questions" :key="questionIndex">
<div class="accordion-item">
<h2 class="accordion-header" :id="'questionCollapseHeading' + questionIndex">
<button
ref="accordionButtons"
class="accordion-button"
type="button"
data-bs-toggle="collapse"
:data-bs-target="'#questionCollapse' + questionIndex"
:aria-expanded="(questionIndex === props.questionIndex ? 'true' : 'false')"
:aria-controls="'questionCollapse' + questionIndex"
@click="setQuestionIndex(questionIndex)"
>
Question Layer {{ 1 + questionIndex }}
</button>
</h2>
<div ref="accordionCollapses" :id="'questionCollapse' + questionIndex" class="accordion-collapse collapse" :class="[{'show': questionIndex === 0 }]" :aria-labelledby="'questionCollapseHeading' + questionIndex" data-bs-parent="#questionAccordion">
<div class="accordion-body">
<div>
<label class="form-label fs-4" for="question-type">Question Type</label>
<select @change="questionTypeChanged($event, questionIndex)" v-model="question.questionType" class="form-select bg-dark-blue" aria-label="Question Type" name="question-type" id="question-type">
<option v-for="(questionText, questionTypeKey) in QUESTION_TYPES" :key="questionTypeKey" :value="questionTypeKey">{{ questionText }}</option>
</select>
</div>
<div>
<label class="form-label fs-4 mt-3" for="question-type">Question Text</label>
<template v-if="question.questionType === 'multilineQuestion'">
<textarea class="form-control bg-dark-blue" v-model="question.questionText">
</textarea>
</template>
<template v-else>
<input v-model="question.questionText" class="form-control bg-dark-blue" type="text">
</template>
</div>
<div v-if="question.questionType === 'imageQuestion'">
<label class="form-label fs-4 mt-3" for="question-image">Question Image</label>
<input class="form-control bg-dark-blue" type="file" name="question-image" id="question-image" @change="onQuestionImageChanged( questionIndex, $event )" accept="image/*">
</div>
<div v-if="question.questionType === 'audioQuestion'">
<label class="form-label fs-4 mt-3" for="question-audio">Question Audio</label>
<input ref="questionImageInput" class="form-control bg-dark-blue" type="file" name="question-audio" id="question-audio" @change="onQuestionAudioChanged( questionIndex, $event )" accept="audio/mpeg">
</div>
<div class="row mt-3">
<div class="col-xxl-4 col-12 mb-1 px-1">
<button class="btn btn-pink-accent-primary w-100 h-100" @click="addQuestionAbove(questionIndex)">Insert Above</button>
</div>
<div class="col-xxl-4 col-12 mb-1 px-1">
<button class="btn btn-pink-accent-primary w-100 h-100" @click="addQuestionBelow(questionIndex)">Insert Below</button>
</div>
<div class="col-xxl-4 col-12 mb-1 px-1">
<button class="btn btn-pink-accent-primary w-100 h-100" @click="removeQuestion(questionIndex)" :disabled="gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].questions.length <= 1">Remove Layer</button>
</div>
</div>
</div>
</div>
</div>
</template>
</div>
</div>
<div class="my-3 pb-3">
<h3 class="border-bottom border-3 border-pink-accent-primary fw-bold">Answer</h3>
<div>
<label class="form-label fs-4" for="answer-type">Answer Type</label>
<select v-model="gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].answer.answerType" class="form-select bg-dark-blue" aria-label="Answer Type" name="answer-type" id="answer-type">
<option v-for="(answerText, answerTypeKey) in ANSWER_TYPES" :key="answerTypeKey" :value="answerTypeKey">{{ answerText }}</option>
</select>
</div>
<div>
<label class="form-label fs-4" for="answer-type">Answer Interaction</label>
<select v-model="gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].answer.answerInteraction" class="form-select bg-dark-blue" aria-label="Answer Interaction" name="answer-interaction" id="answer-interaction">
<option v-for="(answerInteraction, answerInteractionKey) in ANSWER_INTERACTION" :key="answerInteractionKey" :value="answerInteractionKey">{{ answerInteraction }}</option>
</select>
</div>
<div>
<label class="form-label fs-4 mt-3" for="answer-type">Answer Text</label>
<input v-model="gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].answer.answerText" class="form-control bg-dark-blue" type="text">
</div>
<div v-if="gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].answer.answerType === 'imageAnswer'">
<label class="form-label fs-4 mt-3" for="answer-image">Answer Image</label>
<input ref="answerImageInput" class="form-control bg-dark-blue" type="file" name="answer-image" id="answer-image" @change="onAnswerImageChanged" accept="image/*">
</div>
</div>
</div>
</div>
</template>
<style scoped></style>
@@ -0,0 +1,142 @@
<script setup>
import { computed } from 'vue';
import QuestionView from "@/components/views/QuestionView.vue"
import AnswerView from "@/components/views/AnswerView.vue"
const props = defineProps({
board: Object,
categoryName: String,
cIndex: Number,
bEIndex: Number,
isHost: {
type: Boolean,
default: false,
},
isQuestionRevealed: {
type: Boolean,
default: false,
},
isAnswerRevealed: {
type: Boolean,
default: false,
},
anyPlayerIsAnswering: {
type: Boolean,
default: false,
},
isBeingPlayed: {
type: Boolean,
default: true,
},
});
const emit = defineEmits(["specificQuestionLayerSelected", "backToBoard", "playerBuzzered", "playAudio", "stopAudio", "showQuestion", "showAnswer", "hideQuestion", "hideAnswer" ]);
let boardEntry = computed( () => {
return props.board.categories[props.cIndex].boardEntries[props.bEIndex];
})
const showingQuestion = computed( () => {
return props.isAnswerRevealed || ( props.isQuestionRevealed && !props.anyPlayerIsAnswering );
});
function showQuestion(){
emit("showQuestion");
}
function hideQuestion(){
emit("hideQuestion");
}
function showAnswer(){
emit("showAnswer");
}
function hideAnswer(){
emit("hideAnswer");
}
function backToBoard(){
emit("backToBoard");
}
function specificQuestionLayerSelected( index ){
emit("specificQuestionLayerSelected", index );
}
function playAudio( cIndex, bEIndex, qIndex ){
emit("playAudio", cIndex, bEIndex, qIndex );
}
function stopAudio(){
emit( "stopAudio" );
}
</script>
<template>
<div class="container-fluid h-100 d-flex justify-content-center align-items-center">
<div v-show="showingQuestion" class="w-100 h-100">
<QuestionView
:cIndex="props.cIndex"
:bEIndex="props.bEIndex"
:questions="boardEntry.questions"
:board="props.board"
:isHost="props.isHost"
@specificQuestionLayerSelected="specificQuestionLayerSelected"
@playAudio="playAudio"
@stopAudio="stopAudio"
/>
</div>
<div v-show="props.isAnswerRevealed">
<AnswerView
:answer="boardEntry.answer"
/>
</div>
<div class="position-absolute bottom-0 end-0 mb-2">
<span class="fs-2 fw-bold">
{{ boardEntry.points }}
</span>
</div>
<div class="position-absolute top-0 start-0 mt-2">
<span class="fs-2 fw-bold">
{{ props.board.categories[props.cIndex].categoryName }}
</span>
</div>
<div v-if="props.isHost" class="position-absolute top-0 start-50 translate-middle-x mt-2">
<button class="btn btn-sm btn-outline-pink-accent-primary" @click="backToBoard">
Back to Board
</button>
</div>
<div v-if="props.isHost" class="position-absolute top-0 end-0 mt-2">
<div class="me-3 d-inline-block">
<template v-if="!props.isQuestionRevealed">
<button class="btn btn-sm btn-outline-pink-accent-primary" @click="showQuestion">
Show Question
</button>
</template>
<template v-else>
<button class="btn btn-sm btn-outline-pink-accent-primary" @click="hideQuestion">
Hide Question
</button>
</template>
</div>
<div class="d-inline-block">
<template v-if="!props.isAnswerRevealed">
<button class="btn btn-sm btn-outline-pink-accent-primary" @click="showAnswer">
Show Answer
</button>
</template>
<template v-else>
<button class="btn btn-sm btn-outline-pink-accent-primary" @click="hideAnswer">
Hide Answer
</button>
</template>
</div>
</div>
</div>
</template>
<style scoped>
</style>
@@ -0,0 +1,72 @@
<script setup>
import { ref } from "vue";
import { useUserStore } from "@/stores/UserStore";
import BoardListCard from "@/components/blocks/BoardListCard.vue";
const props = defineProps({
selectedBoard: {
type: String,
default: "",
}
})
const emit = defineEmits(["boardSelected"]);
const userStore = useUserStore();
const userBoards = ref([]);
let boardRequestDone = ref(false);
userStore.userService.getUserBoards()
.then( ( response ) => {
if( !response.data.success ){
console.error( response.data.message );
return;
}
userBoards.value = response.data.boards;
})
.catch( ( err ) => {
console.error( err );
})
.finally( () => {
boardRequestDone.value = true;
});
function boardSelected( id ){
emit( "boardSelected", id );
}
</script>
<template>
<div class="d-flex h-100 justify-content-start align-items-start w-100 flex-column">
<h2>Your Boards</h2>
<template v-if="!boardRequestDone">
Loading...
</template>
<template v-else-if="userBoards.length === 0">
<div class="d-flex align-items-center min-card-height-board-list">
No Boards
</div>
</template>
<template v-else>
<div class="row">
<template v-for="board in userBoards" :key="board.name">
<div class="col-auto">
<BoardListCard
:boardName="board.name"
:isSelected="board._id === props.selectedBoard"
@boardCardClicked="boardSelected(board._id)"
/>
</div>
</template>
</div>
</template>
</div>
</template>
<style scoped>
.min-card-height-board-list{
min-height: 9em;
}
</style>
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<script setup>
import CategoryHeaderCard from '@/components/blocks/CategoryHeaderCard.vue';
import BoardEntryCard from '@/components/blocks/BoardEntryCard.vue';
const props = defineProps({
board: Object,
isHost: {
type: Boolean,
default: false,
},
isBeingPlayed: {
type: Boolean,
default: true,
},
});
const emit = defineEmits(["boardEntryClicked", "questionAnswered", "questionAnsweredRevert" ])
function boardEntryCardClicked( categoryIndex, boardEntryIndex ){
if( props.isHost ){
emit("boardEntryClicked", categoryIndex, boardEntryIndex);
}
}
</script>
<template>
<div class="container-fluid h-100 d-flex justify-content-center align-items-center">
<div class="d-flex flex-column justify-content-center align-items-center mt-3 h-100 w-100">
<h2>
{{ board.boardName }}
</h2>
<div class="row w-100 h-100">
<template v-for="( category, categoryIndex ) of board.categories" :key="category.name">
<div class="col">
<div class="d-flex flex-column h-100">
<CategoryHeaderCard
:categoryName="category.categoryName"
:categoryDescription="category.categoryDescription"
/>
<template v-for="( boardEntry, boardEntryIndex ) of category.boardEntries" :key="boardEntryIndex">
<BoardEntryCard
:isHost="isHost"
:isBeingPlayed="props.isBeingPlayed"
:boardEntry="boardEntry"
@boardEntryCardClicked="boardEntryCardClicked( categoryIndex, boardEntryIndex )"
@boardEntryAnsweredClicked="emit( 'questionAnswered', categoryIndex, boardEntryIndex )"
@boardEntryAnsweredRevertClicked="emit( 'questionAnsweredRevert', categoryIndex, boardEntryIndex )"
/>
</template>
</div>
</div>
</template>
</div>
</div>
</div>
</template>
<style scoped>
</style>
@@ -0,0 +1,42 @@
<script setup>
import { ref } from "vue";
import { useGameCreationStore } from '@/stores/GameCreationStore';
import CustomTextSaveOrCancel from '@/components/blocks/CustomTextSaveOrCancel.vue';
import { onMounted, watch } from "vue";
const props = defineProps({
categoryIndex: Number,
})
const gameCreationStore = useGameCreationStore();
let buttonDivHeight = ref("3rem");
let navbarHeight = ref("4rem");
onMounted( () => {
buttonDivHeight.value = document.getElementById("save-cancel-button-div").offsetHeight;
navbarHeight.value = document.getElementById("board-entry-edit-view-container").offsetHeight;
});
</script>
<template>
<div id="board-entry-edit-view-container" class="container-fluid h-100 px-0">
<div class="d-flex flex-column px-3" :style="[{'height': 'calc( 100vh - ' + (navbarHeight - buttonDivHeight) + 'px)' }]">
<div class="my-3 pb-3">
<h3 class="border-bottom border-3 border-pink-accent-primary fw-bold">Category</h3>
<div>
<label class="form-label fs-4" for="category-name-input">Catogry Name</label>
<input v-model="gameCreationStore.board.categories[props.categoryIndex].categoryName" class="form-control bg-dark-blue" type="text" name="category-name-input" id="category-name-input">
</div>
<div>
<label class="form-label fs-4 mt-3" for="category-description-input">Category Description</label>
<textarea v-model="gameCreationStore.board.categories[props.categoryIndex].categoryDescription" class="form-control bg-dark-blue" type="text" rows="3" name="category-description-input" id="category-description-input" />
</div>
</div>
</div>
</div>
</template>
<style scoped></style>
@@ -0,0 +1,58 @@
<script setup>
import { ref } from 'vue';
import QuestionCard from '@/components/blocks/QuestionCard.vue';
import { useGameCreationStore } from '@/stores/GameCreationStore';
const props = defineProps({
isEditable: {
type: Boolean,
default: false,
},
selectedEntryIndex: Number,
entries: Object,
})
const emit = defineEmits(["boardEntrySelected", "addNewBoardEntry", "deleteBoardEntry"]);
function addBoardEntryClicked(_event) {
emit("addNewBoardEntry");
}
function changeSelectedBoardEntry( boardEntryIndex ) {
emit("boardEntrySelected", boardEntryIndex );
}
function deleteBoardEntry( boardEntryIndex ){
emit("deleteBoardEntry", boardEntryIndex );
}
</script>
<template>
<div class="d-flex overflow-auto">
<div class="d-flex">
<template v-for="( boardEntry, boardEntryIndex ) in props.entries" :key="boardEntryIndex">
<QuestionCard
:boardEntry="boardEntry"
:isSelected="selectedEntryIndex === boardEntryIndex"
@questionCardClicked="changeSelectedBoardEntry( boardEntryIndex )"
@questionCardDeleteClicked="deleteBoardEntry( boardEntryIndex )"
/>
</template>
<div v-if="isEditable" class="card bg-primary m-3 border-1 border-pink-accent-primary-hover question-card pointer" @click="addBoardEntryClicked">
<div class="card-body d-flex flex-column justify-content-center align-items-center text-center">
<h4>
Add Question
</h4>
<font-awesome-icon class="text-pink-accent-primary" icon="fa-solid fa-plus-square" size="3x"/>
</div>
</div>
</div>
</div>
</template>
<style scoped>
.question-card {
height: 9rem;
width: 16rem;
}
</style>
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<script setup>
import { nextTick, onMounted, ref, watch } from 'vue';
import BoardView from '@/components/views/BoardView.vue';
import BoardEntryView from '@/components/views/BoardEntryView.vue';
const props = defineProps({
objToDisplay: String,
board: Object,
cIndex: Number,
bEIndex: Number,
showingBottomView: Boolean,
isHost: {
type: Boolean,
default: false,
},
isQuestionRevealed: {
type: Boolean,
default: false,
},
isAnswerRevealed: {
type: Boolean,
default: false,
},
anyPlayerIsAnswering: {
type: Boolean,
default: false,
},
isBeingPlayed: {
type: Boolean,
default: true,
}
});
const emit = defineEmits(["boardEntryClicked", "specificQuestionLayerSelected", "showBoard", "playerBuzzered", "playAudio", "stopAudio",
"showQuestion", "showAnswer", "hideQuestion", "hideAnswer", "questionAnswered", "questionAnsweredRevert" ]);
let navbarHeight = document.getElementById("navbar").offsetHeight;
let bottomViewHeight = ref("10rem");
function boardEntryClicked( categoryIndex, boardEntryIndex ){
emit("boardEntryClicked", categoryIndex, boardEntryIndex );
}
function specificQuestionLayerSelected( qIndex ){
emit("specificQuestionLayerSelected", qIndex );
}
function showBoard(){
emit("showBoard");
}
function playerBuzzered( data ){
emit("playerBuzzered", data );
}
function playAudio( cIndex, bEIndex, qIndex ){
emit( "playAudio", cIndex, bEIndex, qIndex );
}
function stopAudio(){
emit( "stopAudio" );
}
function showQuestion(){
emit( "showQuestion" );
}
function showAnswer(){
emit( "showAnswer" );
}
function hideQuestion(){
emit( "hideQuestion" );
}
function hideAnswer(){
emit( "hideAnswer" );
}
function questionAnswered( cIndex, bEIndex ){
emit( "questionAnswered", cIndex, bEIndex );
}
function questionAnsweredRevert( cIndex, bEIndex ){
emit( "questionAnsweredRevert", cIndex, bEIndex );
}
onMounted(()=>{
let bottomViewElement = document.getElementById("bottom-view");
if( bottomViewElement ){
bottomViewHeight.value = document.getElementById("bottom-view").offsetHeight;
} else {
bottomViewHeight.value = 0;
}
});
watch(
() => props.showingBottomView,
( newVal, oldVal ) => {
if( newVal ){
nextTick( () => {
let bottomViewElement = document.getElementById("bottom-view");
if( bottomViewElement ){
bottomViewHeight.value = document.getElementById("bottom-view").offsetHeight;
} else {
bottomViewHeight.value = 0;
}
})
} else {
bottomViewHeight.value = 0;
}
}
)
</script>
<template>
<div class="container-fluid overflow-auto" :style="[ {'height': 'calc(100vh - (' + navbarHeight + 'px + ' + bottomViewHeight + 'px ) )'}]">
<div class="ratio ratio-16x9">
<div v-if="objToDisplay === 'Board'">
<BoardView
:board="props.board"
:isHost="props.isHost"
:isBeingPlayed="props.isBeingPlayed"
@boardEntryClicked="boardEntryClicked"
@questionAnswered="questionAnswered"
@questionAnsweredRevert="questionAnsweredRevert"
/>
</div>
<div v-else>
<BoardEntryView
:cIndex="props.cIndex"
:bEIndex="props.bEIndex"
:board="props.board"
:isHost="props.isHost"
:isQuestionRevealed="props.isQuestionRevealed"
:isAnswerRevealed="props.isAnswerRevealed"
:anyPlayerIsAnswering="props.anyPlayerIsAnswering"
:isBeingPlayed="props.isBeingPlayed"
@showQuestion="showQuestion"
@showAnswer="showAnswer"
@hideQuestion="hideQuestion"
@hideAnswer="hideAnswer"
@backToBoard="showBoard"
@specificQuestionLayerSelected="specificQuestionLayerSelected"
@playAudio="playAudio"
@stopAudio="stopAudio"
@playerBuzzered="playerBuzzered"
/>
</div>
</div>
</div>
</template>
<style scoped>
</style>
@@ -0,0 +1,64 @@
<script setup>
const props = defineProps({
id: String,
hasTitle: {
type: Boolean,
default: false,
},
title: {
type: String,
default: "Info",
},
modalText: {
type: String,
default: "Are you sure?",
},
buttonList: {
type: Array,
default(){
return [
{
text: "Ok",
emitsEvent: "b1Clicked",
bgColorClass: "btn-pink-accent-primary",
},
{
text: "Cancel",
emitsEvent: "b2Clicked",
bgColorClass: "btn-outline-danger",
},
];
},
},
});
const emit = defineEmits(["buttonClicked"]);
</script>
<template>
<div class="modal fade" :id="props.id" tabindex="-1" aria-labelledby="twoBtnModalTitle" aria-hidden="true">
<div class="modal-dialog modal-dialog-centered">
<div class="modal-content">
<div v-if="props.hasTitle" class="modal-header">
<h1 class="modal-title fs-5" :id="'twoBtnModalTitle'+props.title">{{ props.title }}</h1>
<button type="button" class="btn-close btn-close-white" data-bs-dismiss="modal" aria-label="Close"></button>
</div>
<div class="modal-body">
{{ modalText }}
</div>
<div class="modal-footer">
<div class="d-flex" :class="[ { 'flex-column': props.buttonList.length > 2 } ]">
<template v-for="(button, buttonIndex) of props.buttonList" :key="button.text">
<button type="button" class="btn ms-3" :class="[ button.bgColorClass, { 'w-100': props.buttonList.length > 2 } ]" data-bs-dismiss="modal" @click="emit('buttonClicked', buttonIndex)">{{ button.text }}</button>
</template>
</div>
</div>
</div>
</div>
</div>
</template>
<style scoped>
</style>
@@ -0,0 +1,63 @@
<script setup>
import { computed } from 'vue';
const props = defineProps({
objToDisplay: String,
board: Object,
cIndex: Number,
bEIndex: Number,
acceptAnswers: {
type: Boolean,
default: false,
}
});
const emit = defineEmits( "lockQuestion", "revealPlayerAnswers" );
let boardEntry = computed( () => {
if( props.objToDisplay === "BoardEntry" ){
return props.board.categories[props.cIndex].boardEntries[props.bEIndex];
}
return undefined
})
function lockQuestion(){
emit("lockQuestion");
}
function revealPlayerAnswers(){
emit("revealPlayerAnswers");
}
</script>
<template>
<div
v-if="boardEntry !== undefined"
class="d-flex flex-column justify-content-center border-top border-pink-accent-primary interaction-size"
>
<div class="row mx-2">
<div class="col-12 text-center text-truncate">
Answer: {{ boardEntry.answer.answerText }}
</div>
</div>
<div class="row mx-2 mt-2" v-show="['freeTextInteraction'].includes( boardEntry.answer.answerInteraction )">
<div class="col-xl-6 col-12">
<button class="btn btn-pink-accent-primary w-100 h-100" @click="lockQuestion">Lock Question</button>
</div>
<div class="col-xl-6 col-12">
<button class="btn btn-pink-accent-primary w-100 h-100" @click="revealPlayerAnswers" :disabled="props.acceptAnswers">Reveal All Answers</button>
</div>
</div>
</div>
</template>
<style scoped>
.interaction-size{
height: 6rem;
}
.no-resize{
resize: none;
}
</style>
@@ -0,0 +1,74 @@
<script setup>
import { ref, computed } from 'vue';
const props = defineProps({
objToDisplay: String,
board: Object,
cIndex: Number,
bEIndex: Number,
playerIsAnswering: Boolean,
acceptAnswers: {
type: Boolean,
default: false,
}
});
const emit = defineEmits(["buzzerPressed", "answerTextUpdated"]);
let userText = ref("");
let boardEntry = computed( () => {
if( props.objToDisplay === "BoardEntry" ){
return props.board.categories[props.cIndex].boardEntries[props.bEIndex];
}
return undefined
})
function buzzeredTheBuzzBuzz(){
emit("buzzerPressed");
}
function answerTextUpdated(){
emit("answerTextUpdated", userText.value);
}
</script>
<template>
<div v-if="boardEntry !== undefined" class="d-flex justify-content-center align-items-center border-top border-pink-accent-primary interaction-size">
<div
v-if="boardEntry.answer.answerInteraction === 'buzzerInteraction'"
class="buzzer d-flex justify-content-center align-items-center rounded-circle shadow m-2"
:class="[ { 'buzzer-answering': props.playerIsAnswering }, { 'bg-gray': !props.acceptAnswers && !props.playerIsAnswering } ]"
@click="buzzeredTheBuzzBuzz"
>
Buzzer
</div>
<div v-else class="d-flex justify-content-center align-items-center w-100 h-100 m-3">
<div class="w-100">
<label for="textarea-player-input" class="form-label">Answer:</label>
<textarea
v-model="userText"
type="text"
name="textarea-player-input"
class="form-control no-resize"
:class="[ { 'border-pink-accent-primary': props.acceptAnswers }, { 'border-0': !props.acceptAnswers }, ]"
rows="4"
@input="answerTextUpdated"
:disabled="!props.acceptAnswers"
></textarea>
</div>
</div>
</div>
</template>
<style scoped>
.interaction-size{
height: 12rem;
}
.no-resize{
resize: none;
}
</style>
@@ -0,0 +1,77 @@
<script setup>
import { ref } from "vue";
import PlayerListEntry from "@/components/blocks/PlayerListEntry.vue";
const props = defineProps({
players: Object,
isHost: {
type: Boolean,
default: false,
},
questionPoints: Number,
answerInteraction: {
type: String,
default: "buzzerInteraction"
},
acceptAnswers: {
type: Boolean,
default: false,
}
})
const emit = defineEmits( "manualPointsAdjustment", "answerRuled", "revealPlayerAnswers" );
let buttonDivHeight = ref("3rem");
let navbarHeight = ref("4rem");
let manualAdjustmentValue = ref( 100 );
function manualPointsAdjustment( playerId, playerName, arePointsAdded ) {
let points = ( arePointsAdded ? manualAdjustmentValue.value : -1 * manualAdjustmentValue.value );
emit("manualPointsAdjustment", playerId, playerName, points );
}
function answerRuled( playerId, playerName, isAnswerCorrect ){
let points = ( isAnswerCorrect ? props.questionPoints : 0 );
let reopenQuestion;
if( ["buzzerInteraction"].includes( props.answerInteraction ) ){
reopenQuestion = !isAnswerCorrect;
} else {
reopenQuestion = false;
}
emit("answerRuled", playerId, playerName, points, reopenQuestion );
}
function revealPlayerAnswer( playerId ){
emit("revealPlayerAnswers", [playerId] );
}
</script>
<template>
<div id="board-entry-edit-view-container">
<div class="d-flex flex-column px-3" :style="[{'height': 'calc( 100vh - ' + (navbarHeight - buttonDivHeight) + 'px)' }]">
<div class="my-3">
<h3 class="border-bottom border-3 border-pink-accent-primary fw-bold">Players</h3>
<div v-if="props.isHost" class="row mb-3">
<div class="col">
<label for="manual-adjustment-value">Manual Adjustment Value</label>
<input v-model="manualAdjustmentValue" id="manual-adjustment-value" type="text" name="manual-adjustment-value" class="form-control form-control-sm border-pink-accent-primary">
</div>
</div>
<template v-for="(player) in props.players" :key="player._id">
<PlayerListEntry
:player="player"
:isHost="props.isHost"
:acceptAnswers="props.acceptAnswers"
@manualPointsAdjustment="( arePointsAdded ) => manualPointsAdjustment( player._id, player.name, arePointsAdded )"
@answerRuled="( isAnswerCorrect ) => answerRuled( player._id, player.name, isAnswerCorrect )"
@revealPlayerAnswer="revealPlayerAnswer"
/>
</template>
</div>
</div>
</div>
</template>
<style scoped></style>
@@ -0,0 +1,121 @@
<script setup>
import { computed, nextTick, onMounted, ref, watch } from 'vue';
import { useRoute } from 'vue-router';
import { useGameCreationStore } from "@/stores/GameCreationStore";
const props = defineProps({
questions: Array,
board: Object,
cIndex: Number,
bEIndex: Number,
isHost: {
type: Boolean,
default: false,
}
});
let emit = defineEmits(["specificQuestionLayerSelected", "playAudio", "stopAudio"])
let selectedIndex = ref(0);
const imageRef = ref([]);
let route = useRoute();
let gameCreationStore = useGameCreationStore();
let protocol = ('https:' == document.location.protocol ? 'https://' : 'http://');
let hostname = window.location.hostname;
if( window.location.hostname.includes("localhost" ) ){
hostname += ':3000';
}
const API_URL = `${protocol}${hostname}/api`;
let getImageInGameCreationStore = computed( () => {
return gameCreationStore.images.find( imageEntry => imageEntry.cIndex === props.cIndex && imageEntry.bEIndex === props.bEIndex && imageEntry.qIndex === selectedIndex.value );
})
function specificLayerSelected( index ){
selectedIndex.value = index;
nextTick( () => {
if( imageRef.value[0] ){
imageRef.value[0].src = API_URL + '/game/file/' + props.questions[selectedIndex.value].filename;
}
});
emit("specificQuestionLayerSelected", index );
}
function playAudio(){
emit("playAudio", props.cIndex, props.bEIndex, selectedIndex.value );
}
function stopAudio(){
emit("stopAudio");
}
onMounted( () => {
if( imageRef.value[0] ){
imageRef.value[0].src = API_URL + '/game/file/' + props.questions[selectedIndex.value].filename;
}
})
watch(
() => props.bEIndex,
( _newVal, _oldVal ) => {
selectedIndex.value = 0;
nextTick( () => {
if( imageRef.value[0] ){
imageRef.value[0].src = API_URL + '/game/file/' + props.questions[selectedIndex.value].filename;
}
});
}
)
</script>
<template>
<template v-for="(question, questionIndex) in props.questions" :key="questionIndex">
<div v-if="selectedIndex === questionIndex" class="d-flex flex-column justify-content-center align-items-center h-100 w-100">
<h1 class="text-center" :class="[{ 'white-space-show-nl': question.questionType === 'multilineQuestion'}]">
{{ question.questionText }}
</h1>
<template v-if="question.questionType === 'imageQuestion'">
<template v-if="route.path.includes('create') && getImageInGameCreationStore !== undefined">
<div class="h-75 w-100 text-center">
<img class="h-100" :src="getImageInGameCreationStore.url" />
</div>
</template>
<template v-else-if="question.filename">
<div class="h-75 w-100 text-center">
<img ref="imageRef" class="h-100" src="" />
</div>
</template>
</template>
<template v-else-if="question.questionType === 'audioQuestion'">
<div class="w-50 d-flex flex-column align-items-center justify-content-between">
<img class="w-100" src="../../assets/images/soundform.svg" alt="Audio waveform">
<div class="d-flex">
<button v-if="props.isHost" class="btn btn-pink-accent-primary me-3" @click="playAudio">Play</button>
<button v-if="props.isHost" class="btn btn-pink-accent-primary" @click="stopAudio">Stop</button>
</div>
</div>
</template>
</div>
<div v-if="props.questions.length > 1 && props.isHost" class="d-flex justify-content-start align-items-center position-absolute bottom-0 start-0 ms-3 mb-3">
<template v-for="(question, questionIndex) in props.questions" :key="questionIndex">
<div>
<button class="btn btn-sm m-1 py-1" :class="[{'btn-pink-accent-primary': selectedIndex === questionIndex }, {'btn-outline-pink-accent-primary': selectedIndex !== questionIndex }]" :disabled="selectedIndex === questionIndex" @click="specificLayerSelected( questionIndex )">
{{ questionIndex + 1 }}
</button>
</div>
</template>
</div>
</template>
</template>
<style scoped>
.white-space-show-nl{
white-space: pre-wrap;
}
</style>
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// mouse.js
import { watch } from 'vue'
import { useUserStore } from '@/stores/UserStore';
import { useRouter } from 'vue-router';
export function useLoginCheck() {
const router = useRouter();
const userStore = useUserStore();
watch(
() => userStore.loggedIn,
( newVal ) => {
if( newVal === false ){
router.push( "/" );
}
}
);
}
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import { createApp, markRaw } from "vue";
import { createPinia } from "pinia";
import { FontAwesomeIcon, FontAwesomeLayers } from "@fortawesome/vue-fontawesome";
import { library } from "@fortawesome/fontawesome-svg-core";
import { faDragon, faRightToBracket, faUsers, faUserPlus, faSpinner, faPlusSquare, faBorderAll, faPen, faTrash, faAngleDown, faAngleUp,
faPlus, faMinus, faAngleRight, faSquare, faPlay, faCircleExclamation, faSquareCheck, faSquareMinus } from "@fortawesome/free-solid-svg-icons";
import { faCircleUser, faSquarePlus } from "@fortawesome/free-regular-svg-icons";
import App from "./App.vue";
import router from "./router";
// Import our custom CSS
import "./assets/scss/styles.scss";
// Import all of Bootstrap's JS
import "bootstrap";
library.add({
faDragon,
faSquarePlus,
faRightToBracket,
faCircleUser,
faUsers,
faUserPlus,
faSpinner,
faPlusSquare,
faBorderAll,
faPen,
faTrash,
faAngleDown,
faAngleUp,
faPlus,
faMinus,
faAngleRight,
faSquare,
faSquareCheck,
faSquareMinus,
faPlay,
faCircleExclamation,
});
const pinia = createPinia();
pinia.use( ( { store } ) => {
store.router = markRaw(router);
});
const app = createApp(App);
app.component('font-awesome-icon', FontAwesomeIcon);
app.component('font-awesome-layers', FontAwesomeLayers);
app.use(pinia);
app.use(router);
app.directive('focus', {
mounted: ( element ) => element.focus()
})
app.mount("#app");
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import { ANSWER_TYPES } from "../services/GameService";
export default class Answer{
constructor( text, answerTypeOpt = "textAnswer", answerInteraction = "buzzerInteraction" ){
this.answerText = text;
this.answerType = answerTypeOpt;
this.answerInteraction = answerInteraction;
}
// get answerText(){
// return this.answerText;
// }
// get answerType(){
// return this.answerType;
// }
}
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export default class Board{
constructor( id, name, categories ){
this.boardId = id;
this.boardName = name;
this.categories = categories;
}
}
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export default class BoardEntry{
constructor( questionArray, answer, points ){
this.questions = questionArray;
this.answer = answer;
this.points = points;
this.isAnswered = false;
}
}
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export default class Category{
constructor( name, description, entries ){
this.categoryName = name;
this.categoryDescription = description;
this.boardEntries = entries;
}
}
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import { QUESTION_TYPES } from "@/services/GameService";
export default class Question{
constructor( text, questionTypeOpt = QUESTION_TYPES.textQuestion ){
this.questionText = text;
this.questionType = questionTypeOpt;
}
// get questionText(){
// return this.questionText;
// }
// set questionText( newQuestionText ){
// this.questionText = newQuestionText;
// }
// get questionType(){
// return this.questionType;
// }
}
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import { createRouter, createWebHistory } from "vue-router";
import { useUserStore } from "@/stores/UserStore";
import { useGameStore } from "@/stores/GameStore";
import { GAME_STATES } from "@/services/GameService";
import Home from "@/components/pages/Home.vue";
import Lobby from "@/components/pages/Lobby.vue";
import Join from "@/components/pages/Join.vue";
import Game from "@/components/pages/Game.vue";
import Create from "@/components/pages/Create.vue";
import Login from "@/components/pages/Login.vue";
import Signup from "@/components/pages/Signup.vue";
import About from "@/components/pages/About.vue";
import Profile from "@/components/pages/Profile.vue";
const TEST_WOUT_WEBSOCKET = false;
const router = createRouter({
history: createWebHistory(import.meta.env.BASE_URL),
routes: [
{
path: "/",
name: "home",
component: Home,
meta: { requiresAuth: false },
},
{
path: "/about",
name: "about",
component: About,
meta: { requiresAuth: false },
},
{
path: "/lobby/:gameId",
name: "gameLobby",
component: Lobby,
meta: { requiresAuth: false },
beforeEnter: async (to, from)=>{
const gameStore = useGameStore();
if( gameStore.websocketConnection instanceof WebSocket ){
return true;
} else {
return false;
}
}
},
{
path: "/join",
name: "joinGame",
component: Join,
meta: { requiresAuth: false },
beforeEnter: async (to, from)=>{
const gameStore = useGameStore();
if( gameStore.gameState === GAME_STATES.INIT ){
return true;
} else {
return false;
}
}
},
{
path: "/join/:gameId",
name: "joinExistingGame",
component: Join,
meta: { requiresAuth: false },
},
{
path: "/game/:gameId",
name: "gameWithGameId",
component: Game,
meta: { requiresAuth: false },
beforeEnter: async (to, from)=>{
console.debug("about to enter /game/:gameId");
if( TEST_WOUT_WEBSOCKET ){
return true;
}
const gameStore = useGameStore();
if( gameStore.websocketConnection instanceof WebSocket ){
return true;
} else {
return { name: "joinExistingGame", params: { gameId: to.params.gameId } };
}
}
},
{
path: "/create/:boardId",
name: "createBoardWithParams",
component: Create,
meta: { requiresAuth: true },
props: true,
},
{
path: "/create",
name: "createBoard",
component: Create,
meta: { requiresAuth: true },
},
{
path: "/login",
name: "login",
component: Login,
meta: { requiresAuth: false },
},
{
path: "/signup",
name: "signup",
component: Signup,
meta: { requiresAuth: false },
},
{
path: "/profile",
name: "profile",
component: Profile,
meta: { requiresAuth: true },
},
],
});
router.beforeEach( async ( to, from ) => {
const canAccess = await canUserAccess(to);
if (!canAccess) return '/login';
});
async function canUserAccess( to ){
if( to.meta.requiresAuth && !["login", "signup"].includes( to.name ) ){
const userStore = useUserStore();
try{
await userStore.initialUserPromise;
return userStore.loggedIn;
} catch (err){
return userStore.loggedIn;
}
} else {
return true;
}
}
export default router;
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import axios from "axios";
let protocol = ('https:' == document.location.protocol ? 'https://' : 'http://');
let hostname = window.location.hostname;
if( window.location.hostname.includes("localhost" ) ){
hostname += ':3000';
}
const API_URL = `${protocol}${hostname}/api`;
export default class GameService{
checkExistingGame( gameId ){
return axios.get(
API_URL + `/game/check/${gameId}`,
{
withCredentials: true,
headers: {
"Content-Type":"application/json",
}
}
);
}
setupNewHostGame(){
return axios.post(
API_URL + "/game/host",
{},
{
withCredentials: true,
headers: {
"Content-Type":"application/json",
}
}
);
}
setupJoinGame( code ){
return axios.get(
API_URL + "/game/join/setup/" + code,
{
withCredentials: true,
headers: {
"Content-Type":"application/json",
}
}
);
}
getBoardToGame( gameId ){
return axios.get(
API_URL + `/game/${gameId}/board`,
{
withCredentials: true,
}
);
}
}
export const GAME_STATES = Object.freeze({
none: "gameUndefined",
init: "initializing",
joining: "joining",
waiting: "waiting",
inProgress: "inProgress",
ended: "ended",
});
export const QUESTION_TYPES = Object.freeze({
textQuestion: "Simple question with text",
multilineQuestion: "Question with multiline text",
imageQuestion: "Question with text and image(s)",
audioQuestion: "Question with text and audio",
})
export const ANSWER_TYPES = Object.freeze({
textAnswer: "Answer with text",
imageAnswer: "Answer with text and image",
})
export const ANSWER_INTERACTION = Object.freeze({
buzzerInteraction: "Buzzer",
freeTextInteraction: "Free Text",
})
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import axios from "axios";
let protocol = ('https:' == document.location.protocol ? 'https://' : 'http://');
let hostname = window.location.hostname;
if( window.location.hostname.includes("localhost" ) ){
hostname += ':3000';
}
const API_URL = `${protocol}${hostname}/api`;
export default class UserService{
signupUser(username, password){
return axios.post(
API_URL + "/user/signup",
{
username: username,
password: password,
},
{
withCredentials: true,
headers: {
"Content-Type":"application/json",
}
}
)
}
loginUser(username, password){
return axios.post(
API_URL + "/user/login",
{
username: username,
password: password,
},
{
withCredentials: true,
headers: {
"Content-Type":"application/json",
}
}
)
}
getUserFromSession(){
return axios.get(
API_URL + "/user",
{
withCredentials: true,
headers: {
"Content-Type":"application/json",
}
}
)
}
logoutUser(){
return axios.post(
API_URL + "/user/logout",
{},
{
withCredentials: true,
headers: {
"Content-Type":"application/json",
}
}
)
}
getUserBoards(){
return axios.get(
API_URL + "/user/boards",
{
withCredentials: true,
headers: {
"Content-Type":"application/json",
}
}
)
}
saveUserBoard( boardFormData ){
return axios.post(
API_URL + "/user/boards/save",
boardFormData,
{
withCredentials: true,
}
);
}
getBoardFromUser( boardId ){
return axios.get(
API_URL + "/user/boards/" + boardId,
{
withCredentials: true,
headers: {
"Content-Type":"application/json",
}
}
);
}
}
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import BoardEntry from "@/models/BoardEntry";
import Category from "@/models/Category";
import Board from "@/models/Board";
export function boardResponseToBoardModel( boardResponse ){
let categories = [];
for( let cResponseIndex in boardResponse.categories ){
let categoriesResponse = boardResponse.categories[cResponseIndex];
let boardEntriesTmp = [];
for( let bEResponseIndex in categoriesResponse.boardEntries ){
let boardEntriesResponse = categoriesResponse.boardEntries[bEResponseIndex];
boardEntriesTmp.push(
new BoardEntry(
boardEntriesResponse.questions,
boardEntriesResponse.answer,
boardEntriesResponse.points,
)
);
}
categories.push(
new Category(
categoriesResponse.categoryName,
categoriesResponse.categoryDescription,
boardEntriesTmp,
)
);
}
return new Board( boardResponse._id, boardResponse.name, categories );
}
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import { defineStore } from "pinia";
import Question from "@/models/Question";
import UserService from "@/services/UserService";
import Answer from "@/models/Answer";
import BoardEntry from "../models/BoardEntry";
import Board from "@/models/Board";
import Category from "@/models/Category";
import { boardResponseToBoardModel } from "@/services/util";
const uService = new UserService();
export const useGameCreationStore = defineStore('gameCreation', {
state: ()=>{
return {
board: new Board( undefined, "New Board", []),
images: [],
audios: [],
answerImages: [],
}
},
actions: {
addNewCategory(){
let newCategory = new Category("Category " + ( this.board.categories.length + 1 ), "", [] );
this.board.categories.push( newCategory );
},
deleteCategoryOnIndex( index ){
this.board.splice( index, 1 );
},
addEmptyBoardEntryToCategoryOnIndex( cIndex ){
let question = new Question( "", "textQuestion" );
let answer = new Answer( "", "textAnswer", "buzzerInteraction");
let questions = []
questions.push( question );
this.board.categories[cIndex].boardEntries.push( new BoardEntry( questions, answer, 100, false ) );
},
addEmptyQuestionToBoardEntry( cIndex, boardEntryIndex, insertIndex ){
let question = new Question( "", "textQuestion" );
this.board.categories[cIndex].boardEntries[boardEntryIndex].questions.splice( insertIndex, 0, question );
},
removeQuestionFromBoardEntry( cIndex, boardEntryIndex, removeIndex ){
if( this.board.categories[cIndex].boardEntries[boardEntryIndex].questions.length > 1 ){
this.board.categories[cIndex].boardEntries[boardEntryIndex].questions.splice( removeIndex, 1 );
}
},
addBoardEntryToCategoryOnIndex( boardEntry, cIndex ){
this.board.categories[cIndex].boardEntries.push( boardEntry );
},
setBoardEntryOnCategoryOnIndex( index, boardEntry, cIndex ){
if( index >= this.board.categories[cIndex].boardEntries.length || index < 0 ){
return false;
}
this.board.categories[cIndex].boardEntries[index] = boardEntry;
},
deleteBoardEntry( cIndex, boardEntryIndex ){
this.board.categories[cIndex].boardEntries.splice( boardEntryIndex, 1 );
},
addImageToQuestion( cIndex, bEIndex, questionIndex, file ){
let fileObj = {
cIndex: cIndex,
bEIndex: bEIndex,
qIndex: questionIndex,
data: file,
url: URL.createObjectURL( file ),
};
let imageIndex = this.images.findIndex( imageEntry => imageEntry.cIndex === cIndex && imageEntry.bEIndex === bEIndex && imageEntry.qIndex === questionIndex )
if( imageIndex === -1 ){
this.images.push( fileObj );
} else {
this.images.splice( imageIndex, 1, fileObj );
}
},
addImageToAnswer( cIndex, bEIndex, file ){
let fileObj = {
cIndex: cIndex,
bEIndex: bEIndex,
data: file,
url: URL.createObjectURL( file ),
};
let imageIndex = this.answerImages.findIndex( imageEntry => imageEntry.cIndex === cIndex && imageEntry.bEIndex === bEIndex );
if( imageIndex === -1 ){
this.answerImages.push( fileObj );
} else {
this.answerImages.splice( imageIndex, 1, fileObj );
}
},
addAudioToQuestion( cIndex, bEIndex, questionIndex, file ){
let fileObj = {
cIndex: cIndex,
bEIndex: bEIndex,
qIndex: questionIndex,
data: file,
url: URL.createObjectURL( file ),
};
let audioIndex = this.audios.findIndex( imageEntry => imageEntry.cIndex === cIndex && imageEntry.bEIndex === bEIndex && imageEntry.qIndex === questionIndex )
if( audioIndex === -1 ){
this.audios.push( fileObj );
} else {
this.audios.splice( audioIndex, 1, fileObj );
}
},
setBoardWithConversion( board ){
this.board = boardResponseToBoardModel( board );
},
saveBoard(){
return new Promise( ( resolve, reject ) => {
let saveBoard = JSON.parse( JSON.stringify( this.board ) );
let formData = new FormData();
formData.set("board", JSON.stringify( saveBoard ) );
for( let imageData of this.images ){
let formDataName = imageData.cIndex + ":" + imageData.bEIndex + ":" + imageData.qIndex;
formData.append( "images", imageData.data, formDataName );
}
for( let imageData of this.answerImages ){
let formDataName = imageData.cIndex + ":" + imageData.bEIndex + ":answer";
formData.append( "images", imageData.data, formDataName );
}
for( let audioData of this.audios ){
let formDataName = audioData.cIndex + ":" + audioData.bEIndex + ":" + audioData.qIndex;
formData.append( "audio", audioData.data, formDataName );
}
uService.saveUserBoard( formData )
.then( ( response ) => {
if( !response.data.success ){
throw new Error( response.data );
} else {
this.setBoardWithConversion( response.data.board );
this.images = [];
this.answerImages = [];
this.audios = [];
resolve();
}
})
.catch( ( error ) => {
reject( error );
});
})
},
saveImagesOfBoard(){
return new Promise( ( resolve, reject ) => {
});
}
}
})
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import { defineStore } from "pinia";
import GameService from "@/services/GameService";
import { useUserStore } from "@/stores/UserStore";
import { GAME_STATES } from "@/services/GameService";
import Board from "@/models/Board";
import { boardResponseToBoardModel } from "@/services/util";
const gService = new GameService();
export const useGameStore = defineStore('game', {
state: ()=>{
return {
gameState: GAME_STATES.NONE,
gameCode: "",
playerName: "",
playerId: -1,
isHost: false,
websocketConnection: {},
players: [],
socketListeners: [],
gameService: gService,
//concrete Game Data
currentQuestion: {},
board: new Board( undefined, "New Board", []),
acceptAnswers: false,
}
},
actions: {
setBoardWithConversion( board ){
this.board = boardResponseToBoardModel( board );
},
setAnswersForPlayers( revealingAnswers ){
for( let reveal of revealingAnswers ){
let playerIndex = this.players.findIndex( playerEntry => playerEntry._id === reveal.playerId );
if( playerIndex !== -1 ){
this.players[playerIndex].answer = reveal.answer;
}
}
},
checkExistingGame( gameId ){
return new Promise( ( resolve, reject ) => {
this.gameService.checkExistingGame( gameId )
.then( ( res ) => {
if( res.data.success ){
let data = {
isHost: res.data.isHost,
gameState: res.data.gameState,
}
this.gameCode = res.data.gameCode;
resolve( data );
} else {
throw new Error("Request not successfull");
}
})
.catch( ( err ) => {
console.debug(err);
reject("An Error occured while joining this game! You will be forwarded to the main page");
})
});
},
setupNewHostGame(){
return new Promise( ( resolve, reject ) =>{
this.gameService.setupNewHostGame()
.then( res =>{
if( res.data.success ){
this.gameState = GAME_STATES.INIT;
this.gameCode = res.data.code;
this.isHost = true;
resolve();
} else {
reject( res.data.error );
}
})
.catch( ( _err ) =>{
reject( { error: "catch", message: "Something went wrong while starting the lobby" } );
});
});
},
hostNewGame(){
return new Promise( ( resolve, reject ) => {
this.addSocketListener("noUser", ( data ) => {
this.removeSocketListener("noUser");
this.removeSocketListener("gameCreated");
this.gameState = GAME_STATES.NONE;
reject( data.message );
});
this.addSocketListener("gameCreated", ( data ) => {
this.removeSocketListener("gameCreated");
this.removeSocketListener("noUser");
this.players = data.payload.players;
this.gameState = GAME_STATES.NONE;
resolve( data.payload.gameId );
});
let sendObj = { event: "host", message: "Host a new Game" };
this.websocketConnection.send( JSON.stringify( sendObj ) );
})
},
prepareGameWithCode( enteredGameCode ){
return new Promise( ( resolve, reject ) =>{
let isGameCodeValid = this.validateGameCode( enteredGameCode );
if( isGameCodeValid === true ){
this.gameCode = enteredGameCode;
this.gameService.setupJoinGame( this.gameCode )
.then( res =>{
if( res.data.success ){
this.gameState = GAME_STATES.INIT;
resolve();
} else {
reject( res.data.error );
}
})
.catch( ( _err ) =>{
reject( "Something went wrong while joining" );
});
} else {
reject( isGameCodeValid );
}
});
},
joinGame( playerName ){
return new Promise( ( resolve, reject ) =>{
if( this.websocketConnection.readyState === 1 ){
this.addSocketListener("joinSuccess", ( data ) => {
this.removeSocketListener("joinSuccess");
this.removeSocketListener("joinFail");
this.gameState = GAME_STATES.INIT;
this.playerId = data.payload.playerId;
resolve( data.payload.gameId );
});
this.addSocketListener("joinFail", ( data ) => {
this.removeSocketListener("joinSuccess");
this.removeSocketListener("joinFail");
this.gameState = GAME_STATES.NONE;
reject( data );
});
this.playerName = playerName;
let sendObj = {
event: "joinGame",
message: "Joining Game",
payload: {
gameCode: this.gameCode,
playerName: this.playerName,
}
}
this.websocketConnection.send( JSON.stringify( sendObj ) );
} else {
reject( "Comunication failed. Make sure you joined via the \"Join Game\" functionality" );
}
});
},
continueHosting(){
return new Promise( ( resolve, reject ) => {
this.addSocketListener("noUser", ( data ) => {
this.removeSocketListener("noUser");
this.removeSocketListener("hostRejoined");
this.gameState = GAME_STATES.NONE;
reject( data.message );
});
this.addSocketListener("hostRejoined", ( data ) => {
this.removeSocketListener("hostRejoined");
this.removeSocketListener("noUser");
this.players = data.payload.players;
this.isHost = true;
resolve( data.payload.gameId );
});
let sendObj = { event: "continueHost", message: "Host a new Game" };
this.websocketConnection.send( JSON.stringify( sendObj ) );
})
},
getBoardToGame( gameId ){
return new Promise( ( resolve, reject ) => {
this.gameService.getBoardToGame( gameId )
.then( ( res ) => {
if( res.data.success ){
this.setBoardWithConversion( res.data.board );
resolve();
} else {
reject( res.data );
}
})
.catch( ( err ) => {
reject( err );
})
})
},
setupWebsocket(){
return new Promise( ( resolve, reject) => {
this.setDefaultSocketListeners();
let protocol = ('https:' == document.location.protocol ? 'wss' : 'ws');
let hostname = window.location.hostname;
if( window.location.hostname.includes("localhost" ) ){
hostname += ':3000';
}
this.websocketConnection = new WebSocket(`${protocol}://${hostname}/ws`);
let timeout = setTimeout( () => {
reject();
}, 5000);
this.websocketConnection.onopen = ( _event ) => {
clearTimeout(timeout);
resolve();
}
this.websocketConnection.onmessage = ( message ) => {
console.debug("Got Message!", message);
let dataRaw = message.data;
if( dataRaw === undefined || typeof dataRaw !== "string" ){
console.error("Data not parseable")
return;
}
let data = JSON.parse( dataRaw );
this.socketListeners.forEach( x => {
if( data.event === x.event){
x.callback(data);
console.debug( x.event + " callback called");
}
});
};
this.websocketConnection.onerror = ( _event ) => {
console.error("Websocket Error");
};
this.websocketConnection.onclose = ( event ) => {
const userStore = useUserStore();
userStore.resetInitialUserDataPromise();
userStore.initialUserPromise
.then( ( userData ) => {
userStore.setUser( userData );
})
.catch( ( err ) => {
console.error( err );
});
this.resetGameState();
this.router.push( { name: "home" } );
}
});
},
resetGameState(){
this.gameState = GAME_STATES.NONE;
this.gameCode = "";
this.playerName = "";
this.playerId = -1;
this.isHost = false;
this.players = [];
this.board = new Board( undefined, "New Board", []);
this.acceptAnswers = false;
},
closeWebSocket(){
this.websocketConnection.close();
},
validateGameCode( gameCode ){
if( gameCode.length !== 8 ){
return "Code is 8 characters long";
}
return true;
},
addSocketListener( eventName, callback ){
if( this.socketListeners.find( x => x.event === eventName) ){
return false;
}
this.socketListeners.push({
event: eventName,
callback: callback,
});
return true;
},
removeSocketListener( eventName ){
let deleteIndex = this.socketListeners.findIndex( x => x.event === eventName);
if( deleteIndex !== -1 ){
this.socketListeners.splice( deleteIndex, 1 );
return true;
} else {
return false;
}
},
sendEvent( eventName, payload ){
if( this.websocketConnection ){
this.websocketConnection.send( JSON.stringify( { event: eventName, payload: payload } ) );
}
},
setDefaultSocketListeners(){
this.addSocketListener("playersUpdated", ( data ) => {
if( data.payload !== undefined ){
this.players = data.payload.players;
}
});
}
},
})
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import { defineStore } from "pinia";
import UserService from "@/services/UserService";
const uService = new UserService();
export const useUserStore = defineStore('user', {
state: ()=>{
return {
loggedIn: false,
username: "",
admin: false,
initialUserPromise: new Promise( (resolve, reject ) => {
uService.getUserFromSession()
.then( res => {
if( res.data.success ){
resolve( res.data.user );
} else {
reject( false );
}
})
.catch( err => {
console.debug(err);
reject( err );
})
}),
userService: uService,
}
},
actions: {
login( username, password ) {
return this.userService.loginUser(username, password);
},
signup( username, password ) {
return this.userService.signupUser(username, password);
},
logout(){
if( this.loggedIn ){
return this.userService.logoutUser();
} else {
return Promise.reject("Not logged in");
}
},
setUser( user ){
this.loggedIn = true;
this.username = user.username;
},
resetInitialUserDataPromise(){
this.initialUserPromise = new Promise( (resolve, reject ) => {
this.userService.getUserFromSession()
.then( res => {
if( res.data.success ){
resolve( res.data.user );
} else {
reject( false );
}
})
.catch( err => {
console.debug(err);
reject( err );
});
});
}
},
})