Compare commits

..
3 Commits
Author SHA1 Message Date
jeobeardy 5e9bf4b31c Added timer functionality 2026-05-08 15:44:34 +02:00
jeobeardy 600c3a1836 feat/board-option-lose-points (#4)
Reviewed-on: #4
Co-authored-by: Baer <jeobeardy@proton.me>
Co-committed-by: Baer <jeobeardy@proton.me>
2026-05-01 17:39:21 +02:00
jeobeardy ef56c1d9c1 fix vue vite plugin 2026-04-18 00:21:34 +02:00
17 changed files with 223 additions and 37 deletions

No files matched your search

+2 -2
View File
@@ -1,6 +1,6 @@
{ {
"name": "jeobeardy", "name": "jeobeardy",
"version": "1.1.0", "version": "1.1.1",
"description": "Jeobeardy (/dʒebeərdi/) is similiar to but not quite like Jeopardy. It is a quiz game where you can create your own boards with categories and then make your friends compete in a fun and interactive way", "description": "Jeobeardy (/dʒebeərdi/) is similiar to but not quite like Jeopardy. It is a quiz game where you can create your own boards with categories and then make your friends compete in a fun and interactive way",
"keywords": [ "keywords": [
"jeobeardy", "jeobeardy",
@@ -34,6 +34,7 @@
"@fortawesome/free-solid-svg-icons": "~7.2.0", "@fortawesome/free-solid-svg-icons": "~7.2.0",
"@fortawesome/vue-fontawesome": "~3.1.3", "@fortawesome/vue-fontawesome": "~3.1.3",
"@popperjs/core": "~2.11.8", "@popperjs/core": "~2.11.8",
"@vitejs/plugin-vue": "~6.0.5",
"axios": "~1.15.0", "axios": "~1.15.0",
"bcryptjs": "~3.0.3", "bcryptjs": "~3.0.3",
"body-parser": "~2.2.2", "body-parser": "~2.2.2",
@@ -57,7 +58,6 @@
}, },
"devDependencies": { "devDependencies": {
"@rushstack/eslint-patch": "~1.16.1", "@rushstack/eslint-patch": "~1.16.1",
"@vitejs/plugin-vue": "~6.0.5",
"@vue/eslint-config-prettier": "~10.2.0", "@vue/eslint-config-prettier": "~10.2.0",
"eslint": "~10.2.0", "eslint": "~10.2.0",
"eslint-plugin-vue": "~10.8.0", "eslint-plugin-vue": "~10.8.0",
@@ -54,6 +54,7 @@ exports.addBoard = ( postObject, ownerId ) => {
ownerId: ownerId, ownerId: ownerId,
name: postObject.boardName, name: postObject.boardName,
categories: postObject.categories, categories: postObject.categories,
options: postObject.options,
}); });
return newBoard.save(); return newBoard.save();
} else { } else {
+2
View File
@@ -6,6 +6,7 @@ const BoardSchema = new Schema({
ownerId: { type: Schema.Types.ObjectId, ref: "User", required: true }, ownerId: { type: Schema.Types.ObjectId, ref: "User", required: true },
name: { type: String, required: true, maxLength: 100 }, name: { type: String, required: true, maxLength: 100 },
categories: { type: [Object], required: false, default: [] }, categories: { type: [Object], required: false, default: [] },
options: { type: Object, required: true, default: { losePointsOnWrong: false, lossMultiplier: 1, onlyOnBuzzer: true } }
}); });
// Virtual for player's URL // Virtual for player's URL
@@ -17,6 +18,7 @@ BoardSchema.virtual("url").get(function () {
BoardSchema.virtual("setFromPostObject").set( function( postObject ){ BoardSchema.virtual("setFromPostObject").set( function( postObject ){
this.name = postObject.boardName; this.name = postObject.boardName;
this.categories = postObject.categories; this.categories = postObject.categories;
this.options = postObject.options;
}) })
// Export model // Export model
+16
View File
@@ -452,6 +452,22 @@ exports.handleMessage = ( gameSocketList, socket, dataRaw ) => {
reject( new Error("No playerId found for connection") ); reject( new Error("No playerId found for connection") );
} }
break; break;
case "startTimer":
if( socket.locals.isHost ){
sendAllPlayers( socket, gameSocketList, "timerStarted", "A timer has been started", { timerAmount: payload });
resolve();
} else {
reject( new Error("No playerId found for connection") );
}
break;
case "stopTimer":
if( socket.locals.isHost ){
sendAllPlayers( socket, gameSocketList, "timerStopped", "The timer has been stopped", {});
resolve();
} else {
reject( new Error("No playerId found for connection") );
}
break;
} }
}); });
} }
+6
View File
@@ -89,6 +89,8 @@ $font-family-base: "Urbanist";
$enable-caret: false; $enable-caret: false;
$form-check-input-checked-bg-color: $pink-accent-primary;
$form-switch-color: $body-color;
// 2. Include any default variable overrides here // 2. Include any default variable overrides here
@@ -202,4 +204,8 @@ $utilities: map-merge(
.placeholder-dark::placeholder { .placeholder-dark::placeholder {
color: $gray-600; color: $gray-600;
opacity: 1; opacity: 1;
}
.fs-sm {
font-size: .75em;
} }
+1 -1
View File
@@ -217,7 +217,7 @@ if( route.params.boardId !== undefined ){
boardIsLoading.value = false; boardIsLoading.value = false;
}); });
} else { } else {
gameCreationStore.board = new Board( undefined, "New Board", [] ); gameCreationStore.board = new Board();
selectedObject.value = gameCreationStore.board; selectedObject.value = gameCreationStore.board;
boardIsLoading.value = false; boardIsLoading.value = false;
} }
+32 -5
View File
@@ -44,7 +44,6 @@ let audioInstance = ref(null);
let showingAnswer = ref( false ); let showingAnswer = ref( false );
let showingQuestion = ref( false ); let showingQuestion = ref( false );
const isBoardSelected = computed( () => { const isBoardSelected = computed( () => {
return selectedObject.value instanceof Board; return selectedObject.value instanceof Board;
}); });
@@ -153,8 +152,10 @@ function setUpListeners(){
}); });
gameStore.addSocketListener("questionLocked", ( _data ) => { gameStore.addSocketListener("questionLocked", ( _data ) => {
gameStore.acceptAnswers = false; gameStore.acceptAnswers = false;
for( let i in gameStore.players ){ if( isFreeTextAnswerType.value ){
gameStore.players[i].isAnswering = true; for( let i in gameStore.players ){
gameStore.players[i].isAnswering = true;
}
} }
}); });
gameStore.addSocketListener("playerAnswersRevealed", ( data ) => { gameStore.addSocketListener("playerAnswersRevealed", ( data ) => {
@@ -206,10 +207,18 @@ function setUpListeners(){
gameStore.addSocketListener("questionLayerSelected", ( data ) => { gameStore.addSocketListener("questionLayerSelected", ( data ) => {
questionIndex.value = Number( data.payload.questionIndex ); questionIndex.value = Number( data.payload.questionIndex );
}); });
gameStore.addSocketListener("timerStarted", ( data ) => {
gameStore.setUpTimer(Number( data.payload.timerAmount ));
});
gameStore.addSocketListener("timerStopped", ( data ) => {
gameStore.clearTimer();
});
} }
function playerBuzzered( data ){ function playerBuzzered( data ){
gameStore.acceptAnswers = false; gameStore.acceptAnswers = false;
gameStore.clearTimer();
if( gameStore.playerId === data.payload.playerId ){ if( gameStore.playerId === data.payload.playerId ){
buzzBuzz.play(); buzzBuzz.play();
} }
@@ -314,7 +323,8 @@ function questionAnsweredRevert( cIndex, bEIndex ){
gameStore.sendEvent("questionAnsweredRevert", payload ); gameStore.sendEvent("questionAnsweredRevert", payload );
} }
function manualPointsAdjustment( playerId, playerName, points ){ function manualPointsAdjustment( playerId, playerName, arePointsAdded ){
let points = ( arePointsAdded ? gameStore.hostData.manualAdjustmentValue : -1 * gameStore.hostData.manualAdjustmentValue );
let payload = { let payload = {
reopenQuestion: gameStore.acceptAnswers, reopenQuestion: gameStore.acceptAnswers,
playerId: playerId, playerId: playerId,
@@ -369,6 +379,17 @@ function revealPlayerAnswers( playerIds ){
gameStore.sendEvent("revealPlayerAnswers", payload); gameStore.sendEvent("revealPlayerAnswers", payload);
} }
function startTimer( timerAmount ){
if( gameStore.isHost ){
gameStore.sendEvent("startTimer", timerAmount );
}
}
function stopTimer(){
if( gameStore.isHost ){
gameStore.sendEvent("stopTimer", {});
}
}
gameStore.getBoardToGame( route.params.gameId ) gameStore.getBoardToGame( route.params.gameId )
.then( () => { .then( () => {
selectedObject.value = gameStore.board; selectedObject.value = gameStore.board;
@@ -402,8 +423,11 @@ onBeforeRouteLeave((to, from) => {
} }
}); });
const isFreeTextAnswerType = computed(() => {
return gameStore.board.categories[categoryIndex.value].boardEntries[boardEntryIndex.value].answer.answerInteraction === 'freeTextInteraction';
})
//TODO List: //TODO List:
// -Profile Pic
// -More Question Types // -More Question Types
// -Height of Category Headers (on Multiline) // -Height of Category Headers (on Multiline)
@@ -453,6 +477,7 @@ onBeforeRouteLeave((to, from) => {
<PlayersView <PlayersView
:players="gameStore.players" :players="gameStore.players"
:questionPoints="(isBoardSelected ? 0 : Number(selectedObject.points) )" :questionPoints="(isBoardSelected ? 0 : Number(selectedObject.points) )"
:boardOptions="gameStore.board.options"
:answerInteraction="(isBoardSelected ? '' : selectedObject.answer.answerInteraction )" :answerInteraction="(isBoardSelected ? '' : selectedObject.answer.answerInteraction )"
:isHost="gameStore.isHost" :isHost="gameStore.isHost"
:acceptAnswers="gameStore.acceptAnswers" :acceptAnswers="gameStore.acceptAnswers"
@@ -488,6 +513,8 @@ onBeforeRouteLeave((to, from) => {
@questionAnswered="questionAnswered" @questionAnswered="questionAnswered"
@questionAnsweredRevert="questionAnsweredRevert" @questionAnsweredRevert="questionAnsweredRevert"
@letNextPlayerChoose="letNextPlayerChoose" @letNextPlayerChoose="letNextPlayerChoose"
@startTimer="startTimer"
@stopTimer="stopTimer"
/> />
</div> </div>
+22 -1
View File
@@ -51,7 +51,7 @@ function deleteCategoryButtonClicked( cIndex ){
<input v-model="gameCreationStore.board.boardName" class="form-control bg-dark-blue" type="text"> <input v-model="gameCreationStore.board.boardName" class="form-control bg-dark-blue" type="text">
</div> </div>
<div> <div>
<label class="form-label fs-4 mt-3">Categories</label> <h4 class="mt-3">Categories</h4>
<div v-if="gameCreationStore.board.categories.length === 0">No categories yet</div> <div v-if="gameCreationStore.board.categories.length === 0">No categories yet</div>
<template v-else> <template v-else>
<div v-for="( category, categoryListIndex ) in gameCreationStore.board.categories" :key="category.categoryName"> <div v-for="( category, categoryListIndex ) in gameCreationStore.board.categories" :key="category.categoryName">
@@ -77,6 +77,27 @@ function deleteCategoryButtonClicked( cIndex ){
</button> </button>
</div> </div>
</div> </div>
<div>
<h4 class="mt-3">Options</h4>
<div class="form-check form-switch">
<input class="form-check-input" type="checkbox" role="switch" v-model="gameCreationStore.board.options.losePointsOnWrong" id="lose-points-on-wrong">
<label class="form-check-label" for="lose-points-on-wrong">
Lose Points on Wrong Answer
</label>
</div>
<template v-if="gameCreationStore.board.options.losePointsOnWrong">
<div class="form-check form-switch">
<input class="form-check-input" type="checkbox" role="switch" v-model="gameCreationStore.board.options.onlyOnBuzzer" id="only-on-buzzer-type">
<label class="form-check-label" for="only-on-buzzer-type">
Only on Buzzer Answer Type
</label>
</div>
<div>
<label class="form-label" for="loss-multiplier">Loss Multiplier</label>
<input v-model="gameCreationStore.board.options.lossMultiplier" class="form-control bg-dark-blue" type="number" step="0.5" min="0" id="loss-multiplier">
</div>
</template>
</div>
</div> </div>
</div> </div>
</div> </div>
+43 -6
View File
@@ -1,8 +1,9 @@
<script setup> <script setup>
import { computed } from 'vue'; import { computed, ref, watch } from 'vue';
import QuestionView from "@/components/views/QuestionView.vue" import QuestionView from "@/components/views/QuestionView.vue"
import AnswerView from "@/components/views/AnswerView.vue" import AnswerView from "@/components/views/AnswerView.vue"
import { useGameStore } from '@/stores/GameStore';
const props = defineProps({ const props = defineProps({
board: Object, board: Object,
@@ -34,12 +35,18 @@ const props = defineProps({
const emit = defineEmits(["specificQuestionLayerSelected", "backToBoard", "playerBuzzered", "playAudio", "stopAudio", "showQuestion", "showAnswer", "hideQuestion", "hideAnswer" ]); const emit = defineEmits(["specificQuestionLayerSelected", "backToBoard", "playerBuzzered", "playAudio", "stopAudio", "showQuestion", "showAnswer", "hideQuestion", "hideAnswer" ]);
const gameStore = useGameStore();
let boardEntry = computed( () => { let boardEntry = computed( () => {
return props.board.categories[props.cIndex].boardEntries[props.bEIndex]; return props.board.categories[props.cIndex].boardEntries[props.bEIndex];
}) })
const showingQuestion = computed( () => { const showingQuestion = computed( () => {
return props.isAnswerRevealed || ( props.isQuestionRevealed && !props.anyPlayerIsAnswering ); return props.isAnswerRevealed || ( props.isQuestionRevealed && (isFreeTextAnswerType.value || !props.anyPlayerIsAnswering) );
});
const isFreeTextAnswerType = computed(() => {
return gameStore.board.categories[props.cIndex].boardEntries[props.bEIndex].answer.answerInteraction === 'freeTextInteraction';
}); });
function showQuestion(){ function showQuestion(){
@@ -73,6 +80,34 @@ function stopAudio(){
emit( "stopAudio" ); emit( "stopAudio" );
} }
const progressRef = ref(null);
let timerAnimation = null;
watch(
() => gameStore.timer.amount,
(newVal) => {
if( newVal !== null ){
if( timerAnimation !== null ){
timerAnimation.cancel();
timerAnimation = null;
}
animateTimer(newVal);
} else if(timerAnimation !== null ){
timerAnimation.cancel();
timerAnimation = null;
}
}
)
function animateTimer(timerAmountInS){
timerAnimation = progressRef.value.animate([
{ width: '100%' },
], {
duration: 1000 * timerAmountInS,
iterations: 1,
})
}
</script> </script>
<template> <template>
@@ -139,9 +174,11 @@ function stopAudio(){
</button> </button>
</template> </template>
</div> </div>
</div> </div>
<div :class="[{'d-none': gameStore.timer.timeoutId === null}]" class="position-absolute bottom-0 start-0 w-100">
<div class="progress bg-primary" role="progressbar" aria-label="Basic example" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100">
<div ref="progressRef" class="progress-bar bg-pink-accent-primary" style="width: 0"></div>
</div>
</div>
</div> </div>
</template> </template>
<style scoped>
</style>
@@ -1,6 +1,8 @@
<script setup> <script setup>
import { computed } from 'vue'; import { computed } from 'vue';
import { useGameStore } from '@/stores/GameStore';
const props = defineProps({ const props = defineProps({
objToDisplay: String, objToDisplay: String,
board: Object, board: Object,
@@ -12,7 +14,9 @@ const props = defineProps({
} }
}); });
const emit = defineEmits( "lockQuestion", "revealPlayerAnswers", "letNextPlayerChoose" ); const emit = defineEmits( "lockQuestion", "revealPlayerAnswers", "letNextPlayerChoose", "stopTimer", "startTimer" );
const gameStore = useGameStore();
let boardEntry = computed( () => { let boardEntry = computed( () => {
if( props.objToDisplay === "BoardEntry" ){ if( props.objToDisplay === "BoardEntry" ){
@@ -33,14 +37,41 @@ function letNextPlayerChoose(){
emit("letNextPlayerChoose"); emit("letNextPlayerChoose");
} }
function startTimer(){
emit("startTimer", gameStore.hostData.timerAmount);
}
function stopTimer(){
emit("stopTimer");
}
</script> </script>
<template> <template>
<div <div
v-if="boardEntry !== undefined" v-if="boardEntry !== undefined"
class="d-flex flex-column justify-content-center border-top border-pink-accent-primary interaction-size" class="d-flex flex-column justify-content-center border-top border-pink-accent-primary py-2 interaction-size"
> >
<div class="row mx-1 mb-0">
<div class="col">
<label for="manual-adjustment-value">Point Adjustment Value</label>
<input v-model="gameStore.hostData.manualAdjustmentValue" id="manual-adjustment-value" type="text" name="manual-adjustment-value" class="form-control form-control-sm border-pink-accent-primary">
</div>
</div>
<div class="row mx-1 mb-3">
<div class="col">
<label for="timer-value">Timer Length <span class="fs-sm">(in seconds)</span></label>
<div class="d-flex gap-1">
<input v-model="gameStore.hostData.timerAmount" id="timer-value" type="number" min="1" class="form-control form-control-sm border-pink-accent-primary" :disabled="gameStore.timer.timeoutId !== null">
<button v-if="gameStore.timer.timeoutId === null" class="btn btn-sm btn-pink-accent-primary text-nowrap" @click="startTimer">
Start Timer
<font-awesome-icon icon="fa-solid fa-play"/>
</button>
<button v-else class="btn btn-sm btn-pink-accent-primary text-nowrap" @click="stopTimer">
Stop Timer
<font-awesome-icon icon="fa-solid fa-stop"/>
</button>
</div>
</div>
</div>
<div class="row mx-2"> <div class="row mx-2">
<div class="col-12 text-center text-truncate"> <div class="col-12 text-center text-truncate">
Answer: {{ boardEntry.answer.answerText }} Answer: {{ boardEntry.answer.answerText }}
@@ -69,7 +100,7 @@ function letNextPlayerChoose(){
<style scoped> <style scoped>
.interaction-size{ .interaction-size{
height: 6rem; min-height: 6rem;
} }
.no-resize{ .no-resize{
resize: none; resize: none;
@@ -43,9 +43,7 @@ function answerTextUpdated(){
class="buzzer d-flex justify-content-center align-items-center rounded-circle shadow m-2" class="buzzer d-flex justify-content-center align-items-center rounded-circle shadow m-2"
:class="[ { 'buzzer-answering': props.playerIsAnswering }, { 'bg-gray': !props.acceptAnswers && !props.playerIsAnswering } ]" :class="[ { 'buzzer-answering': props.playerIsAnswering }, { 'bg-gray': !props.acceptAnswers && !props.playerIsAnswering } ]"
@click="buzzeredTheBuzzBuzz" @click="buzzeredTheBuzzBuzz"
> >Buzzer</div>
Buzzer
</div>
<div v-else class="d-flex justify-content-center align-items-center w-100 h-100 m-3"> <div v-else class="d-flex justify-content-center align-items-center w-100 h-100 m-3">
<div class="w-100"> <div class="w-100">
<label for="textarea-player-input" class="form-label">Answer:</label> <label for="textarea-player-input" class="form-label">Answer:</label>
+14 -10
View File
@@ -10,6 +10,7 @@ const props = defineProps({
default: false, default: false,
}, },
questionPoints: Number, questionPoints: Number,
boardOptions: Object,
answerInteraction: { answerInteraction: {
type: String, type: String,
default: "buzzerInteraction" default: "buzzerInteraction"
@@ -28,15 +29,24 @@ const emit = defineEmits( "manualPointsAdjustment", "answerRuled", "revealPlayer
let buttonDivHeight = ref("3rem"); let buttonDivHeight = ref("3rem");
let navbarHeight = ref("4rem"); let navbarHeight = ref("4rem");
let manualAdjustmentValue = ref( 100 );
function manualPointsAdjustment( playerId, playerName, arePointsAdded ) { function manualPointsAdjustment( playerId, playerName, arePointsAdded ) {
let points = ( arePointsAdded ? manualAdjustmentValue.value : -1 * manualAdjustmentValue.value ); emit("manualPointsAdjustment", playerId, playerName, arePointsAdded );
emit("manualPointsAdjustment", playerId, playerName, points );
} }
function answerRuled( playerId, playerName, isAnswerCorrect ){ function answerRuled( playerId, playerName, isAnswerCorrect ){
let points = ( isAnswerCorrect ? props.questionPoints : 0 ); let points = 0;
if( isAnswerCorrect ){
points = props.questionPoints;
} else if(
props.boardOptions.losePointsOnWrong &&
(
!props.boardOptions.onlyOnBuzzer ||
props.answerInteraction === "buzzerInteraction"
)
) {
points = Math.round(props.questionPoints * props.boardOptions.lossMultiplier * -1);
}
let reopenQuestion; let reopenQuestion;
if( ["buzzerInteraction"].includes( props.answerInteraction ) ){ if( ["buzzerInteraction"].includes( props.answerInteraction ) ){
reopenQuestion = !isAnswerCorrect; reopenQuestion = !isAnswerCorrect;
@@ -61,12 +71,6 @@ function letPlayerChoose( playerId ){
<div class="d-flex flex-column px-3" :style="[{'height': 'calc( 100vh - ' + (navbarHeight - buttonDivHeight) + 'px)' }]"> <div class="d-flex flex-column px-3" :style="[{'height': 'calc( 100vh - ' + (navbarHeight - buttonDivHeight) + 'px)' }]">
<div class="my-3"> <div class="my-3">
<h3 class="border-bottom border-3 border-pink-accent-primary fw-bold">Players</h3> <h3 class="border-bottom border-3 border-pink-accent-primary fw-bold">Players</h3>
<div v-if="props.isHost" class="row mb-3">
<div class="col">
<label for="manual-adjustment-value">Manual Adjustment Value</label>
<input v-model="manualAdjustmentValue" id="manual-adjustment-value" type="text" name="manual-adjustment-value" class="form-control form-control-sm border-pink-accent-primary">
</div>
</div>
<template v-for="(player) in props.players" :key="player._id"> <template v-for="(player) in props.players" :key="player._id">
<PlayerListEntry <PlayerListEntry
:player="player" :player="player"
+2 -1
View File
@@ -5,7 +5,7 @@ import { FontAwesomeIcon, FontAwesomeLayers } from "@fortawesome/vue-fontawesome
import { library } from "@fortawesome/fontawesome-svg-core"; import { library } from "@fortawesome/fontawesome-svg-core";
import { faDragon, faRightToBracket, faUsers, faUserPlus, faSpinner, faPlusSquare, faBorderAll, faPen, faTrash, faAngleDown, faAngleUp, import { faDragon, faRightToBracket, faUsers, faUserPlus, faSpinner, faPlusSquare, faBorderAll, faPen, faTrash, faAngleDown, faAngleUp,
faPlus, faMinus, faAngleRight, faSquare, faPlay, faCircleExclamation, faSquareCheck, faSquareMinus, faHandPointer, faFloppyDisk, faPlus, faMinus, faAngleRight, faSquare, faPlay, faCircleExclamation, faSquareCheck, faSquareMinus, faHandPointer, faFloppyDisk,
faEye, faRotateLeft } from "@fortawesome/free-solid-svg-icons"; faEye, faRotateLeft, faStop } from "@fortawesome/free-solid-svg-icons";
import { faCircleUser, faSquarePlus } from "@fortawesome/free-regular-svg-icons"; import { faCircleUser, faSquarePlus } from "@fortawesome/free-regular-svg-icons";
@@ -44,6 +44,7 @@ library.add({
faFloppyDisk, faFloppyDisk,
faEye, faEye,
faRotateLeft, faRotateLeft,
faStop,
}); });
+2 -1
View File
@@ -1,8 +1,9 @@
export default class Board{ export default class Board{
constructor( id, name, categories ){ constructor( id = undefined, name = "New Board", categories = [], options = { losePointsOnWrong: false, lossMultiplier: 1, onlyOnBuzzer: true } ){
this.boardId = id; this.boardId = id;
this.boardName = name; this.boardName = name;
this.categories = categories; this.categories = categories;
this.options = options;
} }
} }
+1 -1
View File
@@ -30,7 +30,7 @@ export function boardResponseToBoardModel( boardResponse ){
); );
} }
return new Board( boardResponse._id, boardResponse.name, categories ); return new Board( boardResponse._id, boardResponse.name, categories, boardResponse.options );
} }
export function openModal( modalId ){ export function openModal( modalId ){
+1 -1
View File
@@ -14,7 +14,7 @@ const uService = new UserService();
export const useGameCreationStore = defineStore('gameCreation', { export const useGameCreationStore = defineStore('gameCreation', {
state: ()=>{ state: ()=>{
return { return {
board: new Board( undefined, "New Board", []), board: new Board(),
images: [], images: [],
audios: [], audios: [],
answerImages: [], answerImages: [],
+42 -1
View File
@@ -4,6 +4,7 @@ import { useUserStore } from "@/stores/UserStore";
import { GAME_STATES } from "@/services/GameService"; import { GAME_STATES } from "@/services/GameService";
import Board from "@/models/Board"; import Board from "@/models/Board";
import { boardResponseToBoardModel } from "@/services/util"; import { boardResponseToBoardModel } from "@/services/util";
import { nextTick } from 'vue';
const gService = new GameService(); const gService = new GameService();
@@ -21,11 +22,16 @@ export const useGameStore = defineStore('game', {
gameService: gService, gameService: gService,
//concrete Game Data //concrete Game Data
currentQuestion: {}, currentQuestion: {},
board: new Board( undefined, "New Board", []), board: new Board(),
acceptAnswers: false, acceptAnswers: false,
isPlayerChoosing: false, isPlayerChoosing: false,
chosenEntry: undefined, chosenEntry: undefined,
keepAliveInterval: undefined, keepAliveInterval: undefined,
timer: {
timeoutId: null, //null | timeoutId
amount: null,
},
hostData: {},
} }
}, },
actions: { actions: {
@@ -63,6 +69,12 @@ export const useGameStore = defineStore('game', {
isHost: res.data.isHost, isHost: res.data.isHost,
gameState: res.data.gameState, gameState: res.data.gameState,
} }
if(isHost){
this.hostData = {
manualAdjustmentValue: 100,
timerAmount: 15,
}
}
this.gameCode = res.data.gameCode; this.gameCode = res.data.gameCode;
resolve( data ); resolve( data );
} else { } else {
@@ -83,6 +95,10 @@ export const useGameStore = defineStore('game', {
this.gameState = GAME_STATES.INIT; this.gameState = GAME_STATES.INIT;
this.gameCode = res.data.code; this.gameCode = res.data.code;
this.isHost = true; this.isHost = true;
this.hostData = {
manualAdjustmentValue: 100,
timerAmount: 15,
}
resolve(); resolve();
} else { } else {
reject( res.data.error ); reject( res.data.error );
@@ -182,6 +198,10 @@ export const useGameStore = defineStore('game', {
this.removeSocketListener("noUser"); this.removeSocketListener("noUser");
this.players = data.payload.players; this.players = data.payload.players;
this.isHost = true; this.isHost = true;
this.hostData = {
manualAdjustmentValue: 100,
timerAmount: 15,
}
resolve( data.payload.gameId ); resolve( data.payload.gameId );
}); });
@@ -321,6 +341,27 @@ export const useGameStore = defineStore('game', {
this.addSocketListener("payloadIncomplete", ( _data ) => { this.addSocketListener("payloadIncomplete", ( _data ) => {
console.error("Invalid or Incomplete Payload!"); console.error("Invalid or Incomplete Payload!");
}); });
},
setUpTimer(timerAmountInS){
this.timer.timeoutId = setTimeout(() => {
this.acceptAnswers = false;
clearTimeout(this.timer);
this.timer.timeoutId = null;
nextTick(() => {
this.timer.amount = null;
});
if(this.isHost){
this.sendEvent("lockQuestion", {});
}
}, timerAmountInS * 1000);
this.timer.amount = timerAmountInS;
},
clearTimer(){
if(this.timer.timeoutId){
clearTimeout(this.timer.timeoutId);
this.timer.timeoutId = null;
this.timer.amount = null;
}
} }
}, },
}) })