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600c3a1836 | ||
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ef56c1d9c1 |
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@@ -1,6 +1,6 @@
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{
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"name": "jeobeardy",
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"version": "1.1.0",
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"version": "1.1.1",
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"description": "Jeobeardy (/dʒebeərdi/) is similiar to but not quite like Jeopardy. It is a quiz game where you can create your own boards with categories and then make your friends compete in a fun and interactive way",
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"keywords": [
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"jeobeardy",
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@@ -34,6 +34,7 @@
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"@fortawesome/free-solid-svg-icons": "~7.2.0",
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"@fortawesome/vue-fontawesome": "~3.1.3",
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"@popperjs/core": "~2.11.8",
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"@vitejs/plugin-vue": "~6.0.5",
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"axios": "~1.15.0",
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"bcryptjs": "~3.0.3",
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"body-parser": "~2.2.2",
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@@ -57,7 +58,6 @@
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},
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"devDependencies": {
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"@rushstack/eslint-patch": "~1.16.1",
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"@vitejs/plugin-vue": "~6.0.5",
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"@vue/eslint-config-prettier": "~10.2.0",
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"eslint": "~10.2.0",
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"eslint-plugin-vue": "~10.8.0",
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@@ -54,6 +54,7 @@ exports.addBoard = ( postObject, ownerId ) => {
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ownerId: ownerId,
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name: postObject.boardName,
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categories: postObject.categories,
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options: postObject.options,
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});
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return newBoard.save();
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} else {
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@@ -6,6 +6,7 @@ const BoardSchema = new Schema({
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ownerId: { type: Schema.Types.ObjectId, ref: "User", required: true },
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name: { type: String, required: true, maxLength: 100 },
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categories: { type: [Object], required: false, default: [] },
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options: { type: Object, required: true, default: { losePointsOnWrong: false, lossMultiplier: 1, onlyOnBuzzer: true } }
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});
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// Virtual for player's URL
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@@ -17,6 +18,7 @@ BoardSchema.virtual("url").get(function () {
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BoardSchema.virtual("setFromPostObject").set( function( postObject ){
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this.name = postObject.boardName;
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this.categories = postObject.categories;
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this.options = postObject.options;
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})
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// Export model
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@@ -89,6 +89,8 @@ $font-family-base: "Urbanist";
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$enable-caret: false;
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$form-check-input-checked-bg-color: $pink-accent-primary;
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$form-switch-color: $body-color;
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// 2. Include any default variable overrides here
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@@ -217,7 +217,7 @@ if( route.params.boardId !== undefined ){
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boardIsLoading.value = false;
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});
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} else {
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gameCreationStore.board = new Board( undefined, "New Board", [] );
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gameCreationStore.board = new Board();
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selectedObject.value = gameCreationStore.board;
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boardIsLoading.value = false;
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}
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@@ -453,6 +453,7 @@ onBeforeRouteLeave((to, from) => {
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<PlayersView
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:players="gameStore.players"
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:questionPoints="(isBoardSelected ? 0 : Number(selectedObject.points) )"
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:boardOptions="gameStore.board.options"
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:answerInteraction="(isBoardSelected ? '' : selectedObject.answer.answerInteraction )"
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:isHost="gameStore.isHost"
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:acceptAnswers="gameStore.acceptAnswers"
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@@ -51,7 +51,7 @@ function deleteCategoryButtonClicked( cIndex ){
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<input v-model="gameCreationStore.board.boardName" class="form-control bg-dark-blue" type="text">
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</div>
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<div>
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<label class="form-label fs-4 mt-3">Categories</label>
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<h4 class="mt-3">Categories</h4>
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<div v-if="gameCreationStore.board.categories.length === 0">No categories yet</div>
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<template v-else>
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<div v-for="( category, categoryListIndex ) in gameCreationStore.board.categories" :key="category.categoryName">
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@@ -77,6 +77,27 @@ function deleteCategoryButtonClicked( cIndex ){
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</button>
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</div>
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</div>
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<div>
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<h4 class="mt-3">Options</h4>
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<div class="form-check form-switch">
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<input class="form-check-input" type="checkbox" role="switch" v-model="gameCreationStore.board.options.losePointsOnWrong" id="lose-points-on-wrong">
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<label class="form-check-label" for="lose-points-on-wrong">
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Lose Points on Wrong Answer
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</label>
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</div>
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<template v-if="gameCreationStore.board.options.losePointsOnWrong">
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<div class="form-check form-switch">
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<input class="form-check-input" type="checkbox" role="switch" v-model="gameCreationStore.board.options.onlyOnBuzzer" id="only-on-buzzer-type">
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<label class="form-check-label" for="only-on-buzzer-type">
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Only on Buzzer Answer Type
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</label>
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</div>
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<div>
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<label class="form-label" for="loss-multiplier">Loss Multiplier</label>
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<input v-model="gameCreationStore.board.options.lossMultiplier" class="form-control bg-dark-blue" type="number" step="0.5" min="0" id="loss-multiplier">
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</div>
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</template>
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</div>
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</div>
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</div>
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</div>
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@@ -43,9 +43,7 @@ function answerTextUpdated(){
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class="buzzer d-flex justify-content-center align-items-center rounded-circle shadow m-2"
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:class="[ { 'buzzer-answering': props.playerIsAnswering }, { 'bg-gray': !props.acceptAnswers && !props.playerIsAnswering } ]"
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@click="buzzeredTheBuzzBuzz"
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>
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Buzzer
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</div>
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>Buzzer</div>
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<div v-else class="d-flex justify-content-center align-items-center w-100 h-100 m-3">
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<div class="w-100">
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<label for="textarea-player-input" class="form-label">Answer:</label>
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@@ -10,6 +10,7 @@ const props = defineProps({
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default: false,
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},
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questionPoints: Number,
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boardOptions: Object,
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answerInteraction: {
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type: String,
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default: "buzzerInteraction"
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@@ -36,7 +37,18 @@ function manualPointsAdjustment( playerId, playerName, arePointsAdded ) {
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}
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function answerRuled( playerId, playerName, isAnswerCorrect ){
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let points = ( isAnswerCorrect ? props.questionPoints : 0 );
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let points = 0;
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if( isAnswerCorrect ){
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points = props.questionPoints;
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} else if(
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props.boardOptions.losePointsOnWrong &&
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(
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!props.boardOptions.onlyOnBuzzer ||
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props.answerInteraction === "buzzerInteraction"
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)
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) {
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points = Math.round(props.questionPoints * props.boardOptions.lossMultiplier * -1);
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}
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let reopenQuestion;
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if( ["buzzerInteraction"].includes( props.answerInteraction ) ){
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reopenQuestion = !isAnswerCorrect;
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@@ -1,8 +1,9 @@
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export default class Board{
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constructor( id, name, categories ){
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constructor( id = undefined, name = "New Board", categories = [], options = { losePointsOnWrong: false, lossMultiplier: 1, onlyOnBuzzer: true } ){
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this.boardId = id;
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this.boardName = name;
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this.categories = categories;
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this.options = options;
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}
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}
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@@ -30,7 +30,7 @@ export function boardResponseToBoardModel( boardResponse ){
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);
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}
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return new Board( boardResponse._id, boardResponse.name, categories );
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return new Board( boardResponse._id, boardResponse.name, categories, boardResponse.options );
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}
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export function openModal( modalId ){
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@@ -14,7 +14,7 @@ const uService = new UserService();
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export const useGameCreationStore = defineStore('gameCreation', {
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state: ()=>{
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return {
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board: new Board( undefined, "New Board", []),
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board: new Board(),
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images: [],
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audios: [],
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answerImages: [],
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@@ -21,7 +21,7 @@ export const useGameStore = defineStore('game', {
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gameService: gService,
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//concrete Game Data
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currentQuestion: {},
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board: new Board( undefined, "New Board", []),
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board: new Board(),
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acceptAnswers: false,
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isPlayerChoosing: false,
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chosenEntry: undefined,
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