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+1 -1
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@@ -1,6 +1,6 @@
# syntax=docker/dockerfile:1 # syntax=docker/dockerfile:1
FROM node:19.9.0-alpine FROM node:25.9.0-alpine
WORKDIR /app WORKDIR /app
COPY . . COPY . .
RUN npm install --production RUN npm install --production
+2507 -4768
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+33 -34
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@@ -1,6 +1,6 @@
{ {
"name": "jeobeardy", "name": "jeobeardy",
"version": "1.0.0", "version": "1.1.1",
"description": "Jeobeardy (/dʒebeərdi/) is similiar to but not quite like Jeopardy. It is a quiz game where you can create your own boards with categories and then make your friends compete in a fun and interactive way", "description": "Jeobeardy (/dʒebeərdi/) is similiar to but not quite like Jeopardy. It is a quiz game where you can create your own boards with categories and then make your friends compete in a fun and interactive way",
"keywords": [ "keywords": [
"jeobeardy", "jeobeardy",
@@ -29,40 +29,39 @@
"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs --fix --ignore-path .gitignore" "lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs --fix --ignore-path .gitignore"
}, },
"dependencies": { "dependencies": {
"@fortawesome/fontawesome-svg-core": "6.5.1", "@fortawesome/fontawesome-svg-core": "~7.2.0",
"@fortawesome/free-regular-svg-icons": "6.5.1", "@fortawesome/free-regular-svg-icons": "~7.2.0",
"@fortawesome/free-solid-svg-icons": "6.5.1", "@fortawesome/free-solid-svg-icons": "~7.2.0",
"@fortawesome/vue-fontawesome": "3.0.6", "@fortawesome/vue-fontawesome": "~3.1.3",
"@popperjs/core": "2.11.8", "@popperjs/core": "~2.11.8",
"@vitejs/plugin-vue": "5.0.4", "@vitejs/plugin-vue": "~6.0.5",
"archetype": "github:LaurentGoderre/archetype#fix-lodash_set-vuln", "axios": "~1.15.0",
"axios": "1.6.7", "bcryptjs": "~3.0.3",
"bcryptjs": "2.4.3", "body-parser": "~2.2.2",
"body-parser": "1.20.2", "bootstrap": "~5.3.8",
"bootstrap": "5.3.3", "connect-history-api-fallback": "~2.0.0",
"connect-history-api-fallback": "2.0.0", "connect-mongodb-session": "~5.0.0",
"connect-mongodb-session": "5.0.0", "cors": "~2.8.6",
"cors": "2.8.5", "dotenv": "~17.4.2",
"dotenv": "16.4.5", "express": "~5.2.1",
"express": "4.18.2", "express-session": "~1.19.0",
"express-session": "1.18.0", "helmet": "~8.1.0",
"helmet": "7.1.0", "mongoose": "~9.4.1",
"mongoose": "8.2.0", "morgan": "~1.10.1",
"morgan": "1.10.0", "multer": "~2.1.1",
"multer": "1.4.5-lts.1", "pinia": "~3.0.4",
"pinia": "2.1.7", "uuid": "~13.0.0",
"uuid": "9.0.1", "vite": "~8.0.8",
"vite": "5.1.4", "vue": "~3.5.32",
"vue": "3.4.20", "vue-router": "~5.0.4",
"vue-router": "4.3.0", "ws": "~8.20.0"
"ws": "8.16.0"
}, },
"devDependencies": { "devDependencies": {
"@rushstack/eslint-patch": "1.7.2", "@rushstack/eslint-patch": "~1.16.1",
"@vue/eslint-config-prettier": "9.0.0", "@vue/eslint-config-prettier": "~10.2.0",
"eslint": "8.57.0", "eslint": "~10.2.0",
"eslint-plugin-vue": "9.22.0", "eslint-plugin-vue": "~10.8.0",
"prettier": "3.2.5", "prettier": "~3.8.2",
"sass": "1.71.1" "sass": "~1.99.0"
} }
} }
@@ -54,6 +54,7 @@ exports.addBoard = ( postObject, ownerId ) => {
ownerId: ownerId, ownerId: ownerId,
name: postObject.boardName, name: postObject.boardName,
categories: postObject.categories, categories: postObject.categories,
options: postObject.options,
}); });
return newBoard.save(); return newBoard.save();
} else { } else {
@@ -162,7 +162,7 @@ exports.findGameAndAddAnsweredEntry = ( id, categoryIndex, boardEntryIndex ) =>
categoryIndex: categoryIndex, categoryIndex: categoryIndex,
boardEntryIndex: boardEntryIndex, boardEntryIndex: boardEntryIndex,
} }
GameModel.findByIdAndUpdate(id, { $addToSet: { "answeredBoardEntries": dbEntry } }, { new: true } ).populate("board") GameModel.findByIdAndUpdate(id, { $addToSet: { "answeredBoardEntries": dbEntry } }, { returnDocument: 'after' } ).populate("board")
.then( ( game ) => { .then( ( game ) => {
if( game === null ){ if( game === null ){
let gameNotFoundError = new Error(`No game found with id "${id}"`); let gameNotFoundError = new Error(`No game found with id "${id}"`);
@@ -187,7 +187,7 @@ exports.findGameAndAddAnsweredEntry = ( id, categoryIndex, boardEntryIndex ) =>
*/ */
exports.findGameAndRemoveAnsweredEntry = ( id, categoryIndex, boardEntryIndex ) => { exports.findGameAndRemoveAnsweredEntry = ( id, categoryIndex, boardEntryIndex ) => {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
GameModel.findByIdAndUpdate(id, { $pull: { answeredBoardEntries: { categoryIndex: categoryIndex, boardEntryIndex: boardEntryIndex } } }, { new: true } ).populate("board") GameModel.findByIdAndUpdate(id, { $pull: { answeredBoardEntries: { categoryIndex: categoryIndex, boardEntryIndex: boardEntryIndex } } }, { returnDocument: 'after' } ).populate("board")
.then( ( game ) => { .then( ( game ) => {
if( game === null ){ if( game === null ){
let gameNotFoundError = new Error(`No game found with id "${id}"`); let gameNotFoundError = new Error(`No game found with id "${id}"`);
@@ -205,7 +205,7 @@ exports.findGameAndRemoveAnsweredEntry = ( id, categoryIndex, boardEntryIndex )
exports.findAcceptingGameAndSetNotAccepting = ( id ) => { exports.findAcceptingGameAndSetNotAccepting = ( id ) => {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
GameModel.findOneAndUpdate({ _id : id, acceptAnswers: true }, { acceptAnswers: false }, { new: true }) GameModel.findOneAndUpdate({ _id : id, acceptAnswers: true }, { acceptAnswers: false }, { returnDocument: 'after' })
.then((game) => { .then((game) => {
if( game === null){ if( game === null){
resolve( false ); resolve( false );
@@ -221,7 +221,7 @@ exports.findAcceptingGameAndSetNotAccepting = ( id ) => {
exports.findGameAndSetAccepting = ( id, isAccepting ) => { exports.findGameAndSetAccepting = ( id, isAccepting ) => {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
GameModel.findByIdAndUpdate( id, { acceptAnswers: isAccepting }, { new: true }).populate("players") GameModel.findByIdAndUpdate( id, { acceptAnswers: isAccepting }, { returnDocument: 'after' }).populate("players")
.then((game) => { .then((game) => {
if( game === null){ if( game === null){
let gameNotFoundError = new Error(`No game found with code "${id}"`); let gameNotFoundError = new Error(`No game found with code "${id}"`);
@@ -264,7 +264,7 @@ exports.setPlayerPointsAndReturnGame = ( gameId, playerId, pointsAdjusted ) => {
points: pointsAdjusted, points: pointsAdjusted,
} }
}, },
{ new: true } { returnDocument: 'after' }
) )
.then( ( player ) => { .then( ( player ) => {
if( player === null ){ if( player === null ){
@@ -93,7 +93,7 @@ exports.checkPlayerAcceptAnswers = ( playerId ) => {
*/ */
exports.checkPlayerAcceptAnswersAndSetAccepting = ( playerId, canAcceptAfter ) => { exports.checkPlayerAcceptAnswersAndSetAccepting = ( playerId, canAcceptAfter ) => {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
PlayerModel.findByIdAndUpdate( playerId, { acceptAnswers: canAcceptAfter }, { new: false } ) PlayerModel.findByIdAndUpdate( playerId, { acceptAnswers: canAcceptAfter }, { returnDocument: 'before' } )
.then( ( player ) => { .then( ( player ) => {
if( player ){ if( player ){
resolve( player.acceptAnswers ); resolve( player.acceptAnswers );
@@ -159,7 +159,7 @@ exports.updateProfilePicture = ( userId, pfpFilename ) => {
} }
}) })
.then( () => { .then( () => {
return UserModel.findById( userId , {}, { new: true }); return UserModel.findById( userId , {}, { returnDocument: 'after' });
}) })
.then( ( user ) => { .then( ( user ) => {
resolve( user ); resolve( user );
+2
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@@ -6,6 +6,7 @@ const BoardSchema = new Schema({
ownerId: { type: Schema.Types.ObjectId, ref: "User", required: true }, ownerId: { type: Schema.Types.ObjectId, ref: "User", required: true },
name: { type: String, required: true, maxLength: 100 }, name: { type: String, required: true, maxLength: 100 },
categories: { type: [Object], required: false, default: [] }, categories: { type: [Object], required: false, default: [] },
options: { type: Object, required: true, default: { losePointsOnWrong: false, lossMultiplier: 1, onlyOnBuzzer: true } }
}); });
// Virtual for player's URL // Virtual for player's URL
@@ -17,6 +18,7 @@ BoardSchema.virtual("url").get(function () {
BoardSchema.virtual("setFromPostObject").set( function( postObject ){ BoardSchema.virtual("setFromPostObject").set( function( postObject ){
this.name = postObject.boardName; this.name = postObject.boardName;
this.categories = postObject.categories; this.categories = postObject.categories;
this.options = postObject.options;
}) })
// Export model // Export model
+12 -4
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@@ -12,11 +12,20 @@ const storage = multer.diskStorage({
destination: (req, file, cb) => { destination: (req, file, cb) => {
cb( null, 'public/uploads' ) cb( null, 'public/uploads' )
}, },
limits: {
fileSize: 1024 * 1024 * 2,
},
filename: (req, file, cb) => { filename: (req, file, cb) => {
let fileExtension = '.jpg'; let fileExtension = '.jpg';
if( file.mimetype === 'image/png' ){ if( file.mimetype === 'image/png' ){
fileExtension = '.png'; fileExtension = '.png';
} }
if( file.mimetype === 'image/webp' ){
fileExtension = '.webp';
}
if( file.mimetype === 'image/avif' ){
fileExtension = '.avif';
}
if( file.mimetype === 'image/gif' ){ if( file.mimetype === 'image/gif' ){
fileExtension = '.gif'; fileExtension = '.gif';
} }
@@ -50,13 +59,12 @@ const fileFilterFn = function( req, file, cb ){
return; return;
} }
if( !["image/jpeg","image/jpg","image/png","image/gif","audio/mpeg"].includes( file.mimetype ) ){ if( !["image/jpeg","image/jpg","image/png","image/gif","image/webp","image/avif","audio/mpeg"].includes( file.mimetype ) ){
cb( new Error( "MIME Type not supported!" ) ); cb( new Error( "MIME Type not supported!" ) );
return; return;
} }
if( file.size > 1024 * 1024 * 2){
if( file.size > 1024 * 1024 * 5){ cb( new Error( "File is too large! Must be less than 2MB" ) );
cb( new Error( "File is too large! Must be less than 5MB" ) );
return; return;
} }
+35 -15
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@@ -161,10 +161,20 @@ exports.handleMessage = ( gameSocketList, socket, dataRaw ) => {
break; break;
case "selectBoardEntry": case "selectBoardEntry":
if( socket.locals.isHost ){ if( socket.locals.isHost ){
gameController.findGameAndSetAccepting( socket.locals.game, true )
.then( ( game ) => {
return playerController.setAllPlayersAcceptAnswers( game.players.map( playerEntry => playerEntry._id ), true )
})
.then( () => {
let message = `BoardEntry ${payload.boardEntryIndex} selected in Category ${payload.categoryIndex}`; let message = `BoardEntry ${payload.boardEntryIndex} selected in Category ${payload.categoryIndex}`;
let sendingData = { categoryIndex: payload.categoryIndex, boardEntryIndex: payload.boardEntryIndex }; let sendingData = { categoryIndex: payload.categoryIndex, boardEntryIndex: payload.boardEntryIndex };
sendAllPlayers( socket, gameSocketList, "boardEntrySelected", message, sendingData ); sendAllPlayers( socket, gameSocketList, "boardEntrySelected", message, sendingData );
resolve(); resolve();
})
.catch( ( err ) => {
reject( err );
});
resolve();
} else { } else {
reject( new Error("Message not sent by host") ); reject( new Error("Message not sent by host") );
} }
@@ -235,27 +245,27 @@ exports.handleMessage = ( gameSocketList, socket, dataRaw ) => {
break; break;
case "selectBoard": case "selectBoard":
if( socket.locals.isHost ){ if( socket.locals.isHost ){
gameController.findGameAndSetAccepting( socket.locals.game, false )
.then( ( game ) => {
return playerController.setAllPlayersAcceptAnswers( game.players.map( playerEntry => playerEntry._id ), false )
})
.then( () => {
let message = "Board selected"; let message = "Board selected";
sendAllPlayers( socket, gameSocketList, "boardSelected", message, {}); sendAllPlayers( socket, gameSocketList, "boardSelected", message, {});
resolve(); resolve();
})
.catch( ( err ) => {
reject( err );
});
} else { } else {
reject( new Error("Message not sent by host") ); reject( new Error("Message not sent by host") );
} }
break; break;
case "showQuestion": case "showQuestion":
if( socket.locals.isHost ){ if( socket.locals.isHost ){
gameController.findGameAndSetAccepting( socket.locals.game, true )
.then( ( game ) => {
return playerController.setAllPlayersAcceptAnswers( game.players.map( playerEntry => playerEntry._id ), true )
})
.then( () => {
let message = "Question revealed"; let message = "Question revealed";
sendAllPlayers( socket, gameSocketList, "questionRevealed", message, {}); sendAllPlayers( socket, gameSocketList, "questionRevealed", message, {});
resolve(); resolve();
})
.catch( ( err ) => {
reject( err );
});
} else { } else {
reject( new Error("Message not sent by host") ); reject( new Error("Message not sent by host") );
} }
@@ -280,15 +290,9 @@ exports.handleMessage = ( gameSocketList, socket, dataRaw ) => {
break; break;
case "hideQuestion": case "hideQuestion":
if( socket.locals.isHost ){ if( socket.locals.isHost ){
gameController.findGameAndSetAccepting( socket.locals.game, false )
.then( ( _game ) => {
let message = "Question hidden"; let message = "Question hidden";
sendAllPlayers( socket, gameSocketList, "questionHidden", message, {}); sendAllPlayers( socket, gameSocketList, "questionHidden", message, {});
resolve(); resolve();
})
.catch( ( err ) => {
reject( err );
});
} else { } else {
reject( new Error("Message not sent by host") ); reject( new Error("Message not sent by host") );
} }
@@ -448,6 +452,22 @@ exports.handleMessage = ( gameSocketList, socket, dataRaw ) => {
reject( new Error("No playerId found for connection") ); reject( new Error("No playerId found for connection") );
} }
break; break;
case "startTimer":
if( socket.locals.isHost ){
sendAllPlayers( socket, gameSocketList, "timerStarted", "A timer has been started", { timerAmount: payload });
resolve();
} else {
reject( new Error("No playerId found for connection") );
}
break;
case "stopTimer":
if( socket.locals.isHost ){
sendAllPlayers( socket, gameSocketList, "timerStopped", "The timer has been stopped", {});
resolve();
} else {
reject( new Error("No playerId found for connection") );
}
break;
} }
}); });
} }
+6
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@@ -89,6 +89,8 @@ $font-family-base: "Urbanist";
$enable-caret: false; $enable-caret: false;
$form-check-input-checked-bg-color: $pink-accent-primary;
$form-switch-color: $body-color;
// 2. Include any default variable overrides here // 2. Include any default variable overrides here
@@ -203,3 +205,7 @@ $utilities: map-merge(
color: $gray-600; color: $gray-600;
opacity: 1; opacity: 1;
} }
.fs-sm {
font-size: .75em;
}
@@ -81,8 +81,8 @@ function handleModalButtonClick( buttonIndex ){
<div class="col-auto border-start"> <div class="col-auto border-start">
<div class="h-100 d-flex flex-column justify-content-evenly"> <div class="h-100 d-flex flex-column justify-content-evenly">
<div> <div>
<label class="form-label fs-5" for="question-image">Upload new profile picture</label> <label class="form-label fs-5" for="question-image">Upload new profile picture <span style="font-size: 0.6em;">(max. 2MB)</span></label>
<input ref="imageInput" class="form-control bg-dark-blue" type="file" name="question-image" id="question-image" @change="newImageUploaded" accept="image/*"> <input ref="imageInput" class="form-control bg-dark-blue" type="file" name="question-image" id="question-image" @change="newImageUploaded" accept="image/jpeg, image/jpg, image/png, image/gif, image/webp, image/avif">
</div> </div>
<div> <div>
<button class="btn btn-pink-accent-primary me-3" :disabled="uploadedFileObj === null" @click="saveProfilePicture"> <button class="btn btn-pink-accent-primary me-3" :disabled="uploadedFileObj === null" @click="saveProfilePicture">
+1 -1
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@@ -217,7 +217,7 @@ if( route.params.boardId !== undefined ){
boardIsLoading.value = false; boardIsLoading.value = false;
}); });
} else { } else {
gameCreationStore.board = new Board( undefined, "New Board", [] ); gameCreationStore.board = new Board();
selectedObject.value = gameCreationStore.board; selectedObject.value = gameCreationStore.board;
boardIsLoading.value = false; boardIsLoading.value = false;
} }
+36 -7
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@@ -44,7 +44,6 @@ let audioInstance = ref(null);
let showingAnswer = ref( false ); let showingAnswer = ref( false );
let showingQuestion = ref( false ); let showingQuestion = ref( false );
const isBoardSelected = computed( () => { const isBoardSelected = computed( () => {
return selectedObject.value instanceof Board; return selectedObject.value instanceof Board;
}); });
@@ -68,17 +67,21 @@ function boardSelected(){
selectedObject.value = gameStore.board; selectedObject.value = gameStore.board;
categoryIndex.value = -1; categoryIndex.value = -1;
boardEntryIndex.value = -1; boardEntryIndex.value = -1;
gameStore.acceptAnswers = false;
for(const playerIdx in gameStore.players ){
gameStore.players[playerIdx].isAnswering = false;
}
} }
function selectBoardEntryWithCategory( cIndex, entryIndex ){ function selectBoardEntryWithCategory( cIndex, entryIndex ){
categoryIndex.value = cIndex; categoryIndex.value = cIndex;
boardEntryIndex.value = entryIndex; boardEntryIndex.value = entryIndex;
questionIndex.value = 0; questionIndex.value = 0;
selectedObject.value = gameStore.board.categories[cIndex].boardEntries[entryIndex]; selectedObject.value = gameStore.board.categories[cIndex].boardEntries[entryIndex];
gameStore.acceptAnswers = true;
} }
function setUpListeners(){ function setUpListeners(){
gameStore.addSocketListener("boardEntrySelected", ( data ) => { gameStore.addSocketListener("boardEntrySelected", ( data ) => {
gameStore.acceptAnswers = false;
showingAnswer.value = false; showingAnswer.value = false;
showingQuestion.value = false; showingQuestion.value = false;
selectBoardEntryWithCategory( data.payload.categoryIndex, data.payload.boardEntryIndex ); selectBoardEntryWithCategory( data.payload.categoryIndex, data.payload.boardEntryIndex );
@@ -134,11 +137,9 @@ function setUpListeners(){
} }
}); });
gameStore.addSocketListener("questionRevealed", ( _data ) => { gameStore.addSocketListener("questionRevealed", ( _data ) => {
gameStore.acceptAnswers = true;
showingQuestion.value = true; showingQuestion.value = true;
}); });
gameStore.addSocketListener("questionHidden", ( _data ) => { gameStore.addSocketListener("questionHidden", ( _data ) => {
gameStore.acceptAnswers = false;
showingQuestion.value = false; showingQuestion.value = false;
}); });
gameStore.addSocketListener("answerRevealed", ( _data ) => { gameStore.addSocketListener("answerRevealed", ( _data ) => {
@@ -151,9 +152,11 @@ function setUpListeners(){
}); });
gameStore.addSocketListener("questionLocked", ( _data ) => { gameStore.addSocketListener("questionLocked", ( _data ) => {
gameStore.acceptAnswers = false; gameStore.acceptAnswers = false;
if( isFreeTextAnswerType.value ){
for( let i in gameStore.players ){ for( let i in gameStore.players ){
gameStore.players[i].isAnswering = true; gameStore.players[i].isAnswering = true;
} }
}
}); });
gameStore.addSocketListener("playerAnswersRevealed", ( data ) => { gameStore.addSocketListener("playerAnswersRevealed", ( data ) => {
for( let playerAnswer of data.payload.revealedAnswers ){ for( let playerAnswer of data.payload.revealedAnswers ){
@@ -204,10 +207,18 @@ function setUpListeners(){
gameStore.addSocketListener("questionLayerSelected", ( data ) => { gameStore.addSocketListener("questionLayerSelected", ( data ) => {
questionIndex.value = Number( data.payload.questionIndex ); questionIndex.value = Number( data.payload.questionIndex );
}); });
gameStore.addSocketListener("timerStarted", ( data ) => {
gameStore.setUpTimer(Number( data.payload.timerAmount ));
});
gameStore.addSocketListener("timerStopped", ( data ) => {
gameStore.clearTimer();
});
} }
function playerBuzzered( data ){ function playerBuzzered( data ){
gameStore.acceptAnswers = false; gameStore.acceptAnswers = false;
gameStore.clearTimer();
if( gameStore.playerId === data.payload.playerId ){ if( gameStore.playerId === data.payload.playerId ){
buzzBuzz.play(); buzzBuzz.play();
} }
@@ -312,9 +323,10 @@ function questionAnsweredRevert( cIndex, bEIndex ){
gameStore.sendEvent("questionAnsweredRevert", payload ); gameStore.sendEvent("questionAnsweredRevert", payload );
} }
function manualPointsAdjustment( playerId, playerName, points ){ function manualPointsAdjustment( playerId, playerName, arePointsAdded ){
let points = ( arePointsAdded ? gameStore.hostData.manualAdjustmentValue : -1 * gameStore.hostData.manualAdjustmentValue );
let payload = { let payload = {
reopenQuestion: false, reopenQuestion: gameStore.acceptAnswers,
playerId: playerId, playerId: playerId,
playerName: playerName, playerName: playerName,
pointsAdjustment: points, pointsAdjustment: points,
@@ -367,6 +379,17 @@ function revealPlayerAnswers( playerIds ){
gameStore.sendEvent("revealPlayerAnswers", payload); gameStore.sendEvent("revealPlayerAnswers", payload);
} }
function startTimer( timerAmount ){
if( gameStore.isHost ){
gameStore.sendEvent("startTimer", timerAmount );
}
}
function stopTimer(){
if( gameStore.isHost ){
gameStore.sendEvent("stopTimer", {});
}
}
gameStore.getBoardToGame( route.params.gameId ) gameStore.getBoardToGame( route.params.gameId )
.then( () => { .then( () => {
selectedObject.value = gameStore.board; selectedObject.value = gameStore.board;
@@ -400,8 +423,11 @@ onBeforeRouteLeave((to, from) => {
} }
}); });
const isFreeTextAnswerType = computed(() => {
return gameStore.board.categories[categoryIndex.value].boardEntries[boardEntryIndex.value].answer.answerInteraction === 'freeTextInteraction';
})
//TODO List: //TODO List:
// -Profile Pic
// -More Question Types // -More Question Types
// -Height of Category Headers (on Multiline) // -Height of Category Headers (on Multiline)
@@ -451,6 +477,7 @@ onBeforeRouteLeave((to, from) => {
<PlayersView <PlayersView
:players="gameStore.players" :players="gameStore.players"
:questionPoints="(isBoardSelected ? 0 : Number(selectedObject.points) )" :questionPoints="(isBoardSelected ? 0 : Number(selectedObject.points) )"
:boardOptions="gameStore.board.options"
:answerInteraction="(isBoardSelected ? '' : selectedObject.answer.answerInteraction )" :answerInteraction="(isBoardSelected ? '' : selectedObject.answer.answerInteraction )"
:isHost="gameStore.isHost" :isHost="gameStore.isHost"
:acceptAnswers="gameStore.acceptAnswers" :acceptAnswers="gameStore.acceptAnswers"
@@ -486,6 +513,8 @@ onBeforeRouteLeave((to, from) => {
@questionAnswered="questionAnswered" @questionAnswered="questionAnswered"
@questionAnsweredRevert="questionAnsweredRevert" @questionAnsweredRevert="questionAnsweredRevert"
@letNextPlayerChoose="letNextPlayerChoose" @letNextPlayerChoose="letNextPlayerChoose"
@startTimer="startTimer"
@stopTimer="stopTimer"
/> />
</div> </div>
+2 -3
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@@ -116,9 +116,8 @@ onBeforeRouteLeave((to, from) => {
Start Game Start Game
</span> </span>
<font-awesome-layers class="ms-1" fixed-width> <font-awesome-layers class="ms-1" fixed-width>
<font-awesome-icon icon="fa-solid fa-square" size="xl" /> <font-awesome-icon icon="fa-solid fa-square" size="xl"/>
<font-awesome-icon class="text-pink-accent-primary" icon="fa-solid fa-play" size="sm" /> <font-awesome-icon class="text-pink-accent-primary ms-1" icon="fa-solid fa-play" />
<!-- <font-awesome-icon class="align-middle border-dark rounded" icon="fa-solid fa-play" border /> -->
</font-awesome-layers> </font-awesome-layers>
</button> </button>
</div> </div>
+23 -2
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@@ -13,7 +13,7 @@ function addCategoryButtonClicked(_event){
if( newCategoryName.value === "" ){ if( newCategoryName.value === "" ){
return; return;
} }
let category = new Category( newCategoryName.value, "New Category", [] ); let category = new Category( newCategoryName.value, "", [] );
gameCreationStore.$patch((state)=>{ gameCreationStore.$patch((state)=>{
state.board.categories.push( category ); state.board.categories.push( category );
}) })
@@ -51,7 +51,7 @@ function deleteCategoryButtonClicked( cIndex ){
<input v-model="gameCreationStore.board.boardName" class="form-control bg-dark-blue" type="text"> <input v-model="gameCreationStore.board.boardName" class="form-control bg-dark-blue" type="text">
</div> </div>
<div> <div>
<label class="form-label fs-4 mt-3">Categories</label> <h4 class="mt-3">Categories</h4>
<div v-if="gameCreationStore.board.categories.length === 0">No categories yet</div> <div v-if="gameCreationStore.board.categories.length === 0">No categories yet</div>
<template v-else> <template v-else>
<div v-for="( category, categoryListIndex ) in gameCreationStore.board.categories" :key="category.categoryName"> <div v-for="( category, categoryListIndex ) in gameCreationStore.board.categories" :key="category.categoryName">
@@ -77,6 +77,27 @@ function deleteCategoryButtonClicked( cIndex ){
</button> </button>
</div> </div>
</div> </div>
<div>
<h4 class="mt-3">Options</h4>
<div class="form-check form-switch">
<input class="form-check-input" type="checkbox" role="switch" v-model="gameCreationStore.board.options.losePointsOnWrong" id="lose-points-on-wrong">
<label class="form-check-label" for="lose-points-on-wrong">
Lose Points on Wrong Answer
</label>
</div>
<template v-if="gameCreationStore.board.options.losePointsOnWrong">
<div class="form-check form-switch">
<input class="form-check-input" type="checkbox" role="switch" v-model="gameCreationStore.board.options.onlyOnBuzzer" id="only-on-buzzer-type">
<label class="form-check-label" for="only-on-buzzer-type">
Only on Buzzer Answer Type
</label>
</div>
<div>
<label class="form-label" for="loss-multiplier">Loss Multiplier</label>
<input v-model="gameCreationStore.board.options.lossMultiplier" class="form-control bg-dark-blue" type="number" step="0.5" min="0" id="loss-multiplier">
</div>
</template>
</div>
</div> </div>
</div> </div>
</div> </div>
@@ -151,12 +151,12 @@ watch(
</template> </template>
</div> </div>
<div v-if="question.questionType === 'imageQuestion'"> <div v-if="question.questionType === 'imageQuestion'">
<label class="form-label fs-4 mt-3" for="question-image">Question Image</label> <label class="form-label fs-4 mt-3" for="question-image">Question Image <span style="font-size: 0.5em;">(max. 2MB)</span></label>
<input class="form-control bg-dark-blue" type="file" name="question-image" id="question-image" @change="onQuestionImageChanged( questionIndex, $event )" accept="image/jpeg, image/jpg, image/png, image/gif, audio/mpeg"> <input class="form-control bg-dark-blue" type="file" name="question-image" id="question-image" @change="onQuestionImageChanged( questionIndex, $event )" accept="image/jpeg, image/jpg, image/png, image/gif, image/webp, image/avif">
</div> </div>
<div v-if="question.questionType === 'audioQuestion'"> <div v-if="question.questionType === 'audioQuestion'">
<label class="form-label fs-4 mt-3" for="question-audio">Question Audio</label> <label class="form-label fs-4 mt-3" for="question-audio">Question Audio <span style="font-size: 0.5em;">(max. 2MB)</span></label>
<input ref="questionImageInput" class="form-control bg-dark-blue" type="file" name="question-audio" id="question-audio" @change="onQuestionAudioChanged( questionIndex, $event )" accept="image/jpeg, image/jpg, image/png, image/gif, audio/mpeg"> <input ref="questionImageInput" class="form-control bg-dark-blue" type="file" name="question-audio" id="question-audio" @change="onQuestionAudioChanged( questionIndex, $event )" accept="audio/mpeg">
</div> </div>
<div class="row mt-3"> <div class="row mt-3">
<div class="col-xxl-4 col-12 mb-1 px-1"> <div class="col-xxl-4 col-12 mb-1 px-1">
@@ -194,8 +194,8 @@ watch(
<input v-model="gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].answer.answerText" class="form-control bg-dark-blue" type="text"> <input v-model="gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].answer.answerText" class="form-control bg-dark-blue" type="text">
</div> </div>
<div v-if="gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].answer.answerType === 'imageAnswer'"> <div v-if="gameCreationStore.board.categories[props.categoryIndex].boardEntries[props.boardEntryIndex].answer.answerType === 'imageAnswer'">
<label class="form-label fs-4 mt-3" for="answer-image">Answer Image</label> <label class="form-label fs-4 mt-3" for="answer-image">Answer Image <span style="font-size: 0.5em;">(max. 2MB)</span></label>
<input ref="answerImageInput" class="form-control bg-dark-blue" type="file" name="answer-image" id="answer-image" @change="onAnswerImageChanged" accept="image/jpeg, image/jpg, image/png, image/gif, audio/mpeg"> <input ref="answerImageInput" class="form-control bg-dark-blue" type="file" name="answer-image" id="answer-image" @change="onAnswerImageChanged" accept="image/jpeg, image/jpg, image/png, image/gif, image/webp, image/avif">
</div> </div>
</div> </div>
</div> </div>
+44 -6
View File
@@ -1,8 +1,9 @@
<script setup> <script setup>
import { computed } from 'vue'; import { computed, ref, watch } from 'vue';
import QuestionView from "@/components/views/QuestionView.vue" import QuestionView from "@/components/views/QuestionView.vue"
import AnswerView from "@/components/views/AnswerView.vue" import AnswerView from "@/components/views/AnswerView.vue"
import { useGameStore } from '@/stores/GameStore';
const props = defineProps({ const props = defineProps({
board: Object, board: Object,
@@ -34,12 +35,18 @@ const props = defineProps({
const emit = defineEmits(["specificQuestionLayerSelected", "backToBoard", "playerBuzzered", "playAudio", "stopAudio", "showQuestion", "showAnswer", "hideQuestion", "hideAnswer" ]); const emit = defineEmits(["specificQuestionLayerSelected", "backToBoard", "playerBuzzered", "playAudio", "stopAudio", "showQuestion", "showAnswer", "hideQuestion", "hideAnswer" ]);
const gameStore = useGameStore();
let boardEntry = computed( () => { let boardEntry = computed( () => {
return props.board.categories[props.cIndex].boardEntries[props.bEIndex]; return props.board.categories[props.cIndex].boardEntries[props.bEIndex];
}) })
const showingQuestion = computed( () => { const showingQuestion = computed( () => {
return props.isAnswerRevealed || ( props.isQuestionRevealed && !props.anyPlayerIsAnswering ); return props.isAnswerRevealed || ( props.isQuestionRevealed && (isFreeTextAnswerType.value || !props.anyPlayerIsAnswering) );
});
const isFreeTextAnswerType = computed(() => {
return gameStore.board.categories[props.cIndex].boardEntries[props.bEIndex].answer.answerInteraction === 'freeTextInteraction';
}); });
function showQuestion(){ function showQuestion(){
@@ -73,11 +80,39 @@ function stopAudio(){
emit( "stopAudio" ); emit( "stopAudio" );
} }
const progressRef = ref(null);
let timerAnimation = null;
watch(
() => gameStore.timer.amount,
(newVal) => {
if( newVal !== null ){
if( timerAnimation !== null ){
timerAnimation.cancel();
timerAnimation = null;
}
animateTimer(newVal);
} else if(timerAnimation !== null ){
timerAnimation.cancel();
timerAnimation = null;
}
}
)
function animateTimer(timerAmountInS){
timerAnimation = progressRef.value.animate([
{ width: '100%' },
], {
duration: 1000 * timerAmountInS,
iterations: 1,
})
}
</script> </script>
<template> <template>
<div class="container-fluid h-100 d-flex justify-content-center align-items-center"> <div class="container-fluid h-100 d-flex justify-content-center align-items-center">
<div v-show="showingQuestion" class="w-100 h-100"> <div v-show="showingQuestion || props.isHost" class="w-100 h-100">
<QuestionView <QuestionView
:cIndex="props.cIndex" :cIndex="props.cIndex"
:bEIndex="props.bEIndex" :bEIndex="props.bEIndex"
@@ -85,6 +120,7 @@ function stopAudio(){
:questions="boardEntry.questions" :questions="boardEntry.questions"
:board="props.board" :board="props.board"
:isHost="props.isHost" :isHost="props.isHost"
:isBeingShown="showingQuestion"
@specificQuestionLayerSelected="specificQuestionLayerSelected" @specificQuestionLayerSelected="specificQuestionLayerSelected"
@playAudio="playAudio" @playAudio="playAudio"
@stopAudio="stopAudio" @stopAudio="stopAudio"
@@ -139,8 +175,10 @@ function stopAudio(){
</template> </template>
</div> </div>
</div> </div>
<div :class="[{'d-none': gameStore.timer.timeoutId === null}]" class="position-absolute bottom-0 start-0 w-100">
<div class="progress bg-primary" role="progressbar" aria-label="Basic example" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100">
<div ref="progressRef" class="progress-bar bg-pink-accent-primary" style="width: 0"></div>
</div>
</div>
</div> </div>
</template> </template>
<style scoped>
</style>
@@ -1,6 +1,8 @@
<script setup> <script setup>
import { computed } from 'vue'; import { computed } from 'vue';
import { useGameStore } from '@/stores/GameStore';
const props = defineProps({ const props = defineProps({
objToDisplay: String, objToDisplay: String,
board: Object, board: Object,
@@ -12,7 +14,9 @@ const props = defineProps({
} }
}); });
const emit = defineEmits( "lockQuestion", "revealPlayerAnswers", "letNextPlayerChoose" ); const emit = defineEmits( "lockQuestion", "revealPlayerAnswers", "letNextPlayerChoose", "stopTimer", "startTimer" );
const gameStore = useGameStore();
let boardEntry = computed( () => { let boardEntry = computed( () => {
if( props.objToDisplay === "BoardEntry" ){ if( props.objToDisplay === "BoardEntry" ){
@@ -33,14 +37,41 @@ function letNextPlayerChoose(){
emit("letNextPlayerChoose"); emit("letNextPlayerChoose");
} }
function startTimer(){
emit("startTimer", gameStore.hostData.timerAmount);
}
function stopTimer(){
emit("stopTimer");
}
</script> </script>
<template> <template>
<div <div
v-if="boardEntry !== undefined" v-if="boardEntry !== undefined"
class="d-flex flex-column justify-content-center border-top border-pink-accent-primary interaction-size" class="d-flex flex-column justify-content-center border-top border-pink-accent-primary py-2 interaction-size"
> >
<div class="row mx-1 mb-0">
<div class="col">
<label for="manual-adjustment-value">Point Adjustment Value</label>
<input v-model="gameStore.hostData.manualAdjustmentValue" id="manual-adjustment-value" type="text" name="manual-adjustment-value" class="form-control form-control-sm border-pink-accent-primary">
</div>
</div>
<div class="row mx-1 mb-3">
<div class="col">
<label for="timer-value">Timer Length <span class="fs-sm">(in seconds)</span></label>
<div class="d-flex gap-1">
<input v-model="gameStore.hostData.timerAmount" id="timer-value" type="number" min="1" class="form-control form-control-sm border-pink-accent-primary" :disabled="gameStore.timer.timeoutId !== null">
<button v-if="gameStore.timer.timeoutId === null" class="btn btn-sm btn-pink-accent-primary text-nowrap" @click="startTimer">
Start Timer
<font-awesome-icon icon="fa-solid fa-play"/>
</button>
<button v-else class="btn btn-sm btn-pink-accent-primary text-nowrap" @click="stopTimer">
Stop Timer
<font-awesome-icon icon="fa-solid fa-stop"/>
</button>
</div>
</div>
</div>
<div class="row mx-2"> <div class="row mx-2">
<div class="col-12 text-center text-truncate"> <div class="col-12 text-center text-truncate">
Answer: {{ boardEntry.answer.answerText }} Answer: {{ boardEntry.answer.answerText }}
@@ -69,7 +100,7 @@ function letNextPlayerChoose(){
<style scoped> <style scoped>
.interaction-size{ .interaction-size{
height: 6rem; min-height: 6rem;
} }
.no-resize{ .no-resize{
resize: none; resize: none;
@@ -43,9 +43,7 @@ function answerTextUpdated(){
class="buzzer d-flex justify-content-center align-items-center rounded-circle shadow m-2" class="buzzer d-flex justify-content-center align-items-center rounded-circle shadow m-2"
:class="[ { 'buzzer-answering': props.playerIsAnswering }, { 'bg-gray': !props.acceptAnswers && !props.playerIsAnswering } ]" :class="[ { 'buzzer-answering': props.playerIsAnswering }, { 'bg-gray': !props.acceptAnswers && !props.playerIsAnswering } ]"
@click="buzzeredTheBuzzBuzz" @click="buzzeredTheBuzzBuzz"
> >Buzzer</div>
Buzzer
</div>
<div v-else class="d-flex justify-content-center align-items-center w-100 h-100 m-3"> <div v-else class="d-flex justify-content-center align-items-center w-100 h-100 m-3">
<div class="w-100"> <div class="w-100">
<label for="textarea-player-input" class="form-label">Answer:</label> <label for="textarea-player-input" class="form-label">Answer:</label>
+14 -10
View File
@@ -10,6 +10,7 @@ const props = defineProps({
default: false, default: false,
}, },
questionPoints: Number, questionPoints: Number,
boardOptions: Object,
answerInteraction: { answerInteraction: {
type: String, type: String,
default: "buzzerInteraction" default: "buzzerInteraction"
@@ -28,15 +29,24 @@ const emit = defineEmits( "manualPointsAdjustment", "answerRuled", "revealPlayer
let buttonDivHeight = ref("3rem"); let buttonDivHeight = ref("3rem");
let navbarHeight = ref("4rem"); let navbarHeight = ref("4rem");
let manualAdjustmentValue = ref( 100 );
function manualPointsAdjustment( playerId, playerName, arePointsAdded ) { function manualPointsAdjustment( playerId, playerName, arePointsAdded ) {
let points = ( arePointsAdded ? manualAdjustmentValue.value : -1 * manualAdjustmentValue.value ); emit("manualPointsAdjustment", playerId, playerName, arePointsAdded );
emit("manualPointsAdjustment", playerId, playerName, points );
} }
function answerRuled( playerId, playerName, isAnswerCorrect ){ function answerRuled( playerId, playerName, isAnswerCorrect ){
let points = ( isAnswerCorrect ? props.questionPoints : 0 ); let points = 0;
if( isAnswerCorrect ){
points = props.questionPoints;
} else if(
props.boardOptions.losePointsOnWrong &&
(
!props.boardOptions.onlyOnBuzzer ||
props.answerInteraction === "buzzerInteraction"
)
) {
points = Math.round(props.questionPoints * props.boardOptions.lossMultiplier * -1);
}
let reopenQuestion; let reopenQuestion;
if( ["buzzerInteraction"].includes( props.answerInteraction ) ){ if( ["buzzerInteraction"].includes( props.answerInteraction ) ){
reopenQuestion = !isAnswerCorrect; reopenQuestion = !isAnswerCorrect;
@@ -61,12 +71,6 @@ function letPlayerChoose( playerId ){
<div class="d-flex flex-column px-3" :style="[{'height': 'calc( 100vh - ' + (navbarHeight - buttonDivHeight) + 'px)' }]"> <div class="d-flex flex-column px-3" :style="[{'height': 'calc( 100vh - ' + (navbarHeight - buttonDivHeight) + 'px)' }]">
<div class="my-3"> <div class="my-3">
<h3 class="border-bottom border-3 border-pink-accent-primary fw-bold">Players</h3> <h3 class="border-bottom border-3 border-pink-accent-primary fw-bold">Players</h3>
<div v-if="props.isHost" class="row mb-3">
<div class="col">
<label for="manual-adjustment-value">Manual Adjustment Value</label>
<input v-model="manualAdjustmentValue" id="manual-adjustment-value" type="text" name="manual-adjustment-value" class="form-control form-control-sm border-pink-accent-primary">
</div>
</div>
<template v-for="(player) in props.players" :key="player._id"> <template v-for="(player) in props.players" :key="player._id">
<PlayerListEntry <PlayerListEntry
:player="player" :player="player"
+3 -2
View File
@@ -12,7 +12,8 @@ const props = defineProps({
isHost: { isHost: {
type: Boolean, type: Boolean,
default: false, default: false,
} },
isBeingShown: Boolean,
}); });
let emit = defineEmits(["specificQuestionLayerSelected", "playAudio", "stopAudio"]) let emit = defineEmits(["specificQuestionLayerSelected", "playAudio", "stopAudio"])
@@ -69,7 +70,7 @@ watch(
<template> <template>
<template v-for="(question, questionIndex) in props.questions" :key="questionIndex"> <template v-for="(question, questionIndex) in props.questions" :key="questionIndex">
<div v-if="props.questionIndex === questionIndex" class="d-flex flex-column justify-content-center align-items-center h-100 w-100"> <div v-if="props.questionIndex === questionIndex" class="d-flex flex-column justify-content-center align-items-center h-100 w-100" :class="[{'opacity-50': props.isHost && !props.isBeingShown}]">
<h1 class="text-center" :class="[{ 'white-space-show-nl': question.questionType === 'multilineQuestion'}]"> <h1 class="text-center" :class="[{ 'white-space-show-nl': question.questionType === 'multilineQuestion'}]">
{{ question.questionText }} {{ question.questionText }}
</h1> </h1>
+2 -1
View File
@@ -5,7 +5,7 @@ import { FontAwesomeIcon, FontAwesomeLayers } from "@fortawesome/vue-fontawesome
import { library } from "@fortawesome/fontawesome-svg-core"; import { library } from "@fortawesome/fontawesome-svg-core";
import { faDragon, faRightToBracket, faUsers, faUserPlus, faSpinner, faPlusSquare, faBorderAll, faPen, faTrash, faAngleDown, faAngleUp, import { faDragon, faRightToBracket, faUsers, faUserPlus, faSpinner, faPlusSquare, faBorderAll, faPen, faTrash, faAngleDown, faAngleUp,
faPlus, faMinus, faAngleRight, faSquare, faPlay, faCircleExclamation, faSquareCheck, faSquareMinus, faHandPointer, faFloppyDisk, faPlus, faMinus, faAngleRight, faSquare, faPlay, faCircleExclamation, faSquareCheck, faSquareMinus, faHandPointer, faFloppyDisk,
faEye, faRotateLeft } from "@fortawesome/free-solid-svg-icons"; faEye, faRotateLeft, faStop } from "@fortawesome/free-solid-svg-icons";
import { faCircleUser, faSquarePlus } from "@fortawesome/free-regular-svg-icons"; import { faCircleUser, faSquarePlus } from "@fortawesome/free-regular-svg-icons";
@@ -44,6 +44,7 @@ library.add({
faFloppyDisk, faFloppyDisk,
faEye, faEye,
faRotateLeft, faRotateLeft,
faStop,
}); });
+2 -1
View File
@@ -1,8 +1,9 @@
export default class Board{ export default class Board{
constructor( id, name, categories ){ constructor( id = undefined, name = "New Board", categories = [], options = { losePointsOnWrong: false, lossMultiplier: 1, onlyOnBuzzer: true } ){
this.boardId = id; this.boardId = id;
this.boardName = name; this.boardName = name;
this.categories = categories; this.categories = categories;
this.options = options;
} }
} }
+1 -1
View File
@@ -30,7 +30,7 @@ export function boardResponseToBoardModel( boardResponse ){
); );
} }
return new Board( boardResponse._id, boardResponse.name, categories ); return new Board( boardResponse._id, boardResponse.name, categories, boardResponse.options );
} }
export function openModal( modalId ){ export function openModal( modalId ){
+1 -1
View File
@@ -14,7 +14,7 @@ const uService = new UserService();
export const useGameCreationStore = defineStore('gameCreation', { export const useGameCreationStore = defineStore('gameCreation', {
state: ()=>{ state: ()=>{
return { return {
board: new Board( undefined, "New Board", []), board: new Board(),
images: [], images: [],
audios: [], audios: [],
answerImages: [], answerImages: [],
+42 -1
View File
@@ -4,6 +4,7 @@ import { useUserStore } from "@/stores/UserStore";
import { GAME_STATES } from "@/services/GameService"; import { GAME_STATES } from "@/services/GameService";
import Board from "@/models/Board"; import Board from "@/models/Board";
import { boardResponseToBoardModel } from "@/services/util"; import { boardResponseToBoardModel } from "@/services/util";
import { nextTick } from 'vue';
const gService = new GameService(); const gService = new GameService();
@@ -21,11 +22,16 @@ export const useGameStore = defineStore('game', {
gameService: gService, gameService: gService,
//concrete Game Data //concrete Game Data
currentQuestion: {}, currentQuestion: {},
board: new Board( undefined, "New Board", []), board: new Board(),
acceptAnswers: false, acceptAnswers: false,
isPlayerChoosing: false, isPlayerChoosing: false,
chosenEntry: undefined, chosenEntry: undefined,
keepAliveInterval: undefined, keepAliveInterval: undefined,
timer: {
timeoutId: null, //null | timeoutId
amount: null,
},
hostData: {},
} }
}, },
actions: { actions: {
@@ -63,6 +69,12 @@ export const useGameStore = defineStore('game', {
isHost: res.data.isHost, isHost: res.data.isHost,
gameState: res.data.gameState, gameState: res.data.gameState,
} }
if(isHost){
this.hostData = {
manualAdjustmentValue: 100,
timerAmount: 15,
}
}
this.gameCode = res.data.gameCode; this.gameCode = res.data.gameCode;
resolve( data ); resolve( data );
} else { } else {
@@ -83,6 +95,10 @@ export const useGameStore = defineStore('game', {
this.gameState = GAME_STATES.INIT; this.gameState = GAME_STATES.INIT;
this.gameCode = res.data.code; this.gameCode = res.data.code;
this.isHost = true; this.isHost = true;
this.hostData = {
manualAdjustmentValue: 100,
timerAmount: 15,
}
resolve(); resolve();
} else { } else {
reject( res.data.error ); reject( res.data.error );
@@ -182,6 +198,10 @@ export const useGameStore = defineStore('game', {
this.removeSocketListener("noUser"); this.removeSocketListener("noUser");
this.players = data.payload.players; this.players = data.payload.players;
this.isHost = true; this.isHost = true;
this.hostData = {
manualAdjustmentValue: 100,
timerAmount: 15,
}
resolve( data.payload.gameId ); resolve( data.payload.gameId );
}); });
@@ -321,6 +341,27 @@ export const useGameStore = defineStore('game', {
this.addSocketListener("payloadIncomplete", ( _data ) => { this.addSocketListener("payloadIncomplete", ( _data ) => {
console.error("Invalid or Incomplete Payload!"); console.error("Invalid or Incomplete Payload!");
}); });
},
setUpTimer(timerAmountInS){
this.timer.timeoutId = setTimeout(() => {
this.acceptAnswers = false;
clearTimeout(this.timer);
this.timer.timeoutId = null;
nextTick(() => {
this.timer.amount = null;
});
if(this.isHost){
this.sendEvent("lockQuestion", {});
}
}, timerAmountInS * 1000);
this.timer.amount = timerAmountInS;
},
clearTimer(){
if(this.timer.timeoutId){
clearTimeout(this.timer.timeoutId);
this.timer.timeoutId = null;
this.timer.amount = null;
}
} }
}, },
}) })