feat/board-option-lose-points #4

Merged
jeobeardy merged 2 commits from feat/board-option-lose-points into master 2026-05-01 17:39:21 +02:00
12 changed files with 48 additions and 10 deletions
Showing only changes of commit b082c47b11 - Show all commits

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@ -54,6 +54,7 @@ exports.addBoard = ( postObject, ownerId ) => {
ownerId: ownerId, ownerId: ownerId,
name: postObject.boardName, name: postObject.boardName,
categories: postObject.categories, categories: postObject.categories,
options: postObject.options,
}); });
return newBoard.save(); return newBoard.save();
} else { } else {

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@ -6,6 +6,7 @@ const BoardSchema = new Schema({
ownerId: { type: Schema.Types.ObjectId, ref: "User", required: true }, ownerId: { type: Schema.Types.ObjectId, ref: "User", required: true },
name: { type: String, required: true, maxLength: 100 }, name: { type: String, required: true, maxLength: 100 },
categories: { type: [Object], required: false, default: [] }, categories: { type: [Object], required: false, default: [] },
options: { type: Object, required: true, default: { losePointsOnWrong: false, lossMultiplier: 1 } } //TODO Why not saved?
}); });
// Virtual for player's URL // Virtual for player's URL
@ -17,6 +18,7 @@ BoardSchema.virtual("url").get(function () {
BoardSchema.virtual("setFromPostObject").set( function( postObject ){ BoardSchema.virtual("setFromPostObject").set( function( postObject ){
this.name = postObject.boardName; this.name = postObject.boardName;
this.categories = postObject.categories; this.categories = postObject.categories;
this.options = postObject.options;
}) })
// Export model // Export model

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@ -89,6 +89,8 @@ $font-family-base: "Urbanist";
$enable-caret: false; $enable-caret: false;
$form-check-input-checked-bg-color: $pink-accent-primary;
$form-switch-color: $body-color;
// 2. Include any default variable overrides here // 2. Include any default variable overrides here

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@ -217,7 +217,7 @@ if( route.params.boardId !== undefined ){
boardIsLoading.value = false; boardIsLoading.value = false;
}); });
} else { } else {
gameCreationStore.board = new Board( undefined, "New Board", [] ); gameCreationStore.board = new Board();
selectedObject.value = gameCreationStore.board; selectedObject.value = gameCreationStore.board;
boardIsLoading.value = false; boardIsLoading.value = false;
} }

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@ -453,6 +453,7 @@ onBeforeRouteLeave((to, from) => {
<PlayersView <PlayersView
:players="gameStore.players" :players="gameStore.players"
:questionPoints="(isBoardSelected ? 0 : Number(selectedObject.points) )" :questionPoints="(isBoardSelected ? 0 : Number(selectedObject.points) )"
:boardOptions="gameStore.board.options"
:answerInteraction="(isBoardSelected ? '' : selectedObject.answer.answerInteraction )" :answerInteraction="(isBoardSelected ? '' : selectedObject.answer.answerInteraction )"
:isHost="gameStore.isHost" :isHost="gameStore.isHost"
:acceptAnswers="gameStore.acceptAnswers" :acceptAnswers="gameStore.acceptAnswers"

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@ -51,7 +51,7 @@ function deleteCategoryButtonClicked( cIndex ){
<input v-model="gameCreationStore.board.boardName" class="form-control bg-dark-blue" type="text"> <input v-model="gameCreationStore.board.boardName" class="form-control bg-dark-blue" type="text">
</div> </div>
<div> <div>
<label class="form-label fs-4 mt-3">Categories</label> <h4 class="mt-3">Categories</h4>
<div v-if="gameCreationStore.board.categories.length === 0">No categories yet</div> <div v-if="gameCreationStore.board.categories.length === 0">No categories yet</div>
<template v-else> <template v-else>
<div v-for="( category, categoryListIndex ) in gameCreationStore.board.categories" :key="category.categoryName"> <div v-for="( category, categoryListIndex ) in gameCreationStore.board.categories" :key="category.categoryName">
@ -77,6 +77,27 @@ function deleteCategoryButtonClicked( cIndex ){
</button> </button>
</div> </div>
</div> </div>
<div>
<h4 class="mt-3">Options</h4>
<div class="form-check form-switch">
<input class="form-check-input" type="checkbox" role="switch" v-model="gameCreationStore.board.options.losePointsOnWrong" id="lose-points-on-wrong">
<label class="form-check-label" for="lose-points-on-wrong">
Lose Points on Wrong Answer
</label>
</div>
<template v-if="gameCreationStore.board.options.losePointsOnWrong">
<div class="form-check form-switch">
<input class="form-check-input" type="checkbox" role="switch" v-model="gameCreationStore.board.options.onlyOnBuzzer" id="only-on-buzzer-type">
<label class="form-check-label" for="only-on-buzzer-type">
Only on Buzzer Answer Type
</label>
</div>
<div>
<label class="form-label" for="loss-multiplier">Loss Multiplier</label>
<input v-model="gameCreationStore.board.options.lossMultiplier" class="form-control bg-dark-blue" type="number" step="0.5" min="0" id="loss-multiplier">
</div>
</template>
</div>
</div> </div>
</div> </div>
</div> </div>

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@ -43,9 +43,7 @@ function answerTextUpdated(){
class="buzzer d-flex justify-content-center align-items-center rounded-circle shadow m-2" class="buzzer d-flex justify-content-center align-items-center rounded-circle shadow m-2"
:class="[ { 'buzzer-answering': props.playerIsAnswering }, { 'bg-gray': !props.acceptAnswers && !props.playerIsAnswering } ]" :class="[ { 'buzzer-answering': props.playerIsAnswering }, { 'bg-gray': !props.acceptAnswers && !props.playerIsAnswering } ]"
@click="buzzeredTheBuzzBuzz" @click="buzzeredTheBuzzBuzz"
> >Buzzer</div>
Buzzer
</div>
<div v-else class="d-flex justify-content-center align-items-center w-100 h-100 m-3"> <div v-else class="d-flex justify-content-center align-items-center w-100 h-100 m-3">
<div class="w-100"> <div class="w-100">
<label for="textarea-player-input" class="form-label">Answer:</label> <label for="textarea-player-input" class="form-label">Answer:</label>

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@ -10,6 +10,7 @@ const props = defineProps({
default: false, default: false,
}, },
questionPoints: Number, questionPoints: Number,
boardOptions: Object,
answerInteraction: { answerInteraction: {
type: String, type: String,
default: "buzzerInteraction" default: "buzzerInteraction"
@ -36,7 +37,18 @@ function manualPointsAdjustment( playerId, playerName, arePointsAdded ) {
} }
function answerRuled( playerId, playerName, isAnswerCorrect ){ function answerRuled( playerId, playerName, isAnswerCorrect ){
let points = ( isAnswerCorrect ? props.questionPoints : 0 ); let points = 0;
if( isAnswerCorrect ){
points = props.questionPoints;
} else if(
props.boardOptions.losePointsOnWrong &&
(
!props.boardOptions.onlyOnBuzzer ||
props.answerInteraction === "buzzerInteraction"
)
) {
points = Math.round(props.questionPoints * props.boardOptions.lossMultiplier * -1);
}
let reopenQuestion; let reopenQuestion;
if( ["buzzerInteraction"].includes( props.answerInteraction ) ){ if( ["buzzerInteraction"].includes( props.answerInteraction ) ){
reopenQuestion = !isAnswerCorrect; reopenQuestion = !isAnswerCorrect;

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@ -1,8 +1,9 @@
export default class Board{ export default class Board{
constructor( id, name, categories ){ constructor( id = undefined, name = "New Board", categories = [], options = { losePointsOnWrong: false, lossMultiplier: 1, onlyOnBuzzer: true } ){
this.boardId = id; this.boardId = id;
this.boardName = name; this.boardName = name;
this.categories = categories; this.categories = categories;
this.options = options;
} }
} }

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@ -30,7 +30,7 @@ export function boardResponseToBoardModel( boardResponse ){
); );
} }
return new Board( boardResponse._id, boardResponse.name, categories ); return new Board( boardResponse._id, boardResponse.name, categories, boardResponse.options );
} }
export function openModal( modalId ){ export function openModal( modalId ){

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@ -14,7 +14,7 @@ const uService = new UserService();
export const useGameCreationStore = defineStore('gameCreation', { export const useGameCreationStore = defineStore('gameCreation', {
state: ()=>{ state: ()=>{
return { return {
board: new Board( undefined, "New Board", []), board: new Board(),
images: [], images: [],
audios: [], audios: [],
answerImages: [], answerImages: [],

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@ -21,7 +21,7 @@ export const useGameStore = defineStore('game', {
gameService: gService, gameService: gService,
//concrete Game Data //concrete Game Data
currentQuestion: {}, currentQuestion: {},
board: new Board( undefined, "New Board", []), board: new Board(),
acceptAnswers: false, acceptAnswers: false,
isPlayerChoosing: false, isPlayerChoosing: false,
chosenEntry: undefined, chosenEntry: undefined,